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Old 2 Weeks Ago   #1 (permalink)
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Relic


Relic
Hello people of ForgeHub this is my first map that I have posted. I have made plenty of maps and won plenty of forge tournaments, but I have just recently joined ForgeHub so that's why this is my first map post. Anyway here's the story.
click spoiler for story lolz......



Map: Built in the crypt on sandbox. 8-12 players required 8 at least and no more than 12. Thin wooden bridges spawn on each side of human base after 90 seconds.

Weapons: Sniper x1 - 0 spare clips
Shotgun x1 - 0 spare clips Battle Rifle x4 - 2 spare clips humans spawn w/
Flamethrower x1 - spawns after 90 seconds
Magnums humans spawn with
Energy Sword infected spawn with
Machine Gun Turret x4

Undead Horde
Zombie count 50%
Movement: Gravity 100% Speed 110%

Spawn with swords
Damage Resistance:10%-No shields
Sensors: Enhanced 75 meters
Appearance: Black



Marines
Damage modifier: 300%
Infinite ammo: disabled
Spawn with Battle Rifles and Magnums
Normal shields
Sensors: Enhanced 75 meters
Movement: normal

Now for what you all been waiting for.......the pics!!

Front view of human base

Base after 90 seconds



Stairs to human base (i am secretly very proud of this lol)


The Relic

Red Zombie spawn


Blue Zombie spawn

Red and Blue Zombie spawn


Top view of human base


EDIT:

Another spawn for the infected (there is another one of these on the opposite wall)
Download Map Relic

Download Gametype The Horde



Last edited by DA DIRTY DELL; 2 Weeks Ago at 01:36 AM.
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Old 2 Weeks Ago   #2 (permalink)
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I think I'm missing something... if the zombies basically take 1 or 2 shots from a turret, how do the zombies not get spawn killed?

As for the map, I like the aesthetics: the stairs and the relic are nice.
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Old 2 Weeks Ago   #3 (permalink)
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the crypt is small and i did a bad posting job because there is 2 other spawning spots for the zombies which are 2 tube y pieces in the air on each side of the wall. and thank you


Last edited by DA DIRTY DELL; 2 Weeks Ago at 12:32 AM.
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Old 2 Weeks Ago   #4 (permalink)
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Quote:
Originally Posted by suriname2 View Post
I think I'm missing something... if the zombies basically take 1 or 2 shots from a turret, how do the zombies not get spawn killed?
I agree, though the map itself looks great such as the stairs and the relic are really well forged. The basic fact that you just walk up to the zombie spawn with a group of people well armed, can take away the enjoyment of the game. Zombies may start to quit. The flamethrower may be overpowering in this map, and the turrets can just aim at the spawn and get unlimted kills. Unless you can correct me that spawn killing is impossible. then I'm sorry. Anyway for the map layout and appearance 4.5/5. For gameplay 2/5 Overall 6.5/10.
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Old 2 Weeks Ago   #5 (permalink)
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like i said before its impossible to spawn kill cause there is 4 different base location for the zombies to spawn and 2 of which are in mid air and the flamethrower and sniper are obsolete bc its close range and the flamethrower takes a second or 2 before it kills and u would be dead by then
EDIT: i am still worried as if the zombies have too much of an advantage


Last edited by DA DIRTY DELL; 2 Weeks Ago at 12:54 AM.
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Old 2 Weeks Ago   #6 (permalink)
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This map looks alright from what i can see. There is hardly any cover for the zombies at all, and there are four, count them-4our, turrets looking directly at them. If you had four guys on each turret looking over the giant open area, it would be a slaughter. Also, with low shields and high damage, i believe that the BRs get one hit headshots for sure. It might work better if the zombies had super-high speed, or they werent one shots. The base is nice, but ican tell that the rest of the map needs work. You have to have some money left. You should add some more to this map, maybe taking out the stairs,however nice they look, they dont add to the gameplay.

The map needs work on gameplay and the map itself-2.5/5

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Old 2 Weeks Ago   #7 (permalink)
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wow thank you pena you figured it out i couldnt think of what i needed to do to where the beginning wouldnt be so rough its the stairs and the ease of entrance got it....I just could not put my finger on what i needed to change on this map. Although I will not be making a V2 rather just a small editing perhaps.

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Old 2 Weeks Ago   #8 (permalink)
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This is just me thinking out loud here, but I don't think working on "ease of entrance" is the right term to use. Something more like working on "removing all those turrets" and "giving the infinitely weak zombies some speed and/or cover." It doesn't really matter how long the distance is if it's a one shot kill. The map itself is very nice looking though.
gl
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Old 2 Weeks Ago   #9 (permalink)
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The aesthetics are nice, but the gameplay needs a new turn. I like the defend the castle sort of feel, but the zombies need a chance. Perhaps adding different routes, spawns, and cover, along with changing the zombie traits would result in a better overall experience for the infected and the human.

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