"Breaking Dawn"
Created by Xii ShoGuN
Breaking Dawn v3.2
Download Left2ROT v3.1
A l4d stylized map
EDITS:
10/31/09: I changed the game type to make humans have limited ammo and changed the map to accommodate that.
10/31/09: Changed the map layout to prevent camping in the beginning and promote movement. I also added wall to the back of zombie spawns because you were able to get out and choose any class you wanted.
10/31/09: Changed the map once again, but this time it's a big change, added more walkways to new rooftops and switched a light for the tin cup at the zombie spawn because it's more noticeable. Also i added a warthog in front of where the tank drop spawns, so he can "throw" it at the humans.
I think this might finally be the last edit so you can go ahead and dl the map, haha :)
Supported Gametypes:
Forging 101:
[
YES ]
__Floating Objects
[
___ ]
: Instant Respawn
[
YES ]
__Immovable Objects
[
YES ]
__Timed Map Events
[
YES ]
__Effective Spawn Placement
[
___ ]
: Gravity Lift Techniques
[
___ ]
: Objects Placed in Water
[
___ ]
: Used Symmetry Option
[
YES ]
__Interlocking Objects
[
YES ]
__Objects Merged with Map Geometry
[
YES ]
__Unlimited Budget Glitch
Description:
First off, Hi, Im Xii ShoGuN and this is my first post on here, so please, be gracious. I've been brewing up this map for about three days and boy is it a keeper. It will keep you on your toes and have you constantly watching your back. It can get pretty intense, especially when the tank comes, it ratches up the intensity to 11. This map contains four classes for zombies, "Boomer" who has a flare; "Hunter", who has active camo and a radar jammer; "Smoker", who has a sentinel beam and finally, the "Tank", who has a custom powerup and a grav-hammer and is one bad ass mofo you don't want to mess with. He can almost always take on a human 1v1 and is deadly if he catches you off-guard. Be cautious. This map has an equal amount of funness for both sides. Humans tend to camp in the beginning but almost always get devoured by zombies and crushed by the tank. It is crucial to stay together and watch eachother's backs, anyways,
ON TO PICTURES!
HUMANS
Overview 2
Human weapons
Pistols and Molotovs
Holdout area 1 (This is where most people try to survive but end up inevitably failing)
Warthog area (it's supposed to look like the warthog crashed through the wall made a dent on the other side. You can't see it here.)
Rooftops: NOTE: I changed the rooftops significantly in version 3.2. There's a new walkway to the tower and a whole new tower as a matter of fact
Switch (There are two of these: one for the human and one for the tank spawn. I will just show you the one for humans. The zombie one works the same exacts way, but it spawns at 120 seconds.)
Door closed
Set Door (the light just signifies that it is ready to open)
After 60 seconds you Touch the door, like this
When you touch it, it will "activate it" and knock it over
Tunnel
Holdout area 2
ZOMBIES SPAWNS:
Boomer/Horde (There is four teleporters on the map and you will randomly be teleported to one of them. Two in holdout area 1 and 2)
__________________________________________________ __________________________________________________ __________________________________________________ ________________________________
Hunter (Two tele's on the rooftops)
__________________________________________________ __________________________________________________ __________________________________________________ ________________________________
Smoker (One tele on rooftop)
__________________________________________________ _______________________
Tank:
*Note that all the zombies weapons are drop spawned
Whew! That alot of pictures to upload, took me about two hours.
Strategies
Horde:
You are the weakest links in the game, but can become a great distraction for a assassination by a hunter. Use communication to take down the scum bags (humans) and you will earn victory!
- Stay close to special infected, as they can provide vital cover
- Sure rushing is always a good tactic, but the hefty spawn time (10 sec. to spawn plus 5 sec. to get in game) can be a discourager.
- Go for the assassination!
Boomer:
Boomers have fairly weak abilities. In order to use him properly, you must communicate with your fellow hunter teammates and make sure to coordinate your attacks. Boomer carry a flare, which can be a deadly combination with the hunter's radar jammer. Once you use the flare, however, you become a normal infected.
- Remember that if you die with your flare not being used, the humans can pick it up!
- The Horde and boomer's spawns share the same teleporter, making boomers easier to maneuver around the map
Smoker:
Smokers carry a sentinel beam, which can be very powerful if used correctly. Smokers spawn on the rooftop.
- Use the rooftops to your advantage!
- Don't jump down onto flat ground unless you really have to because
1. Sentinel beams are not good for close range
2. If you die, you will give the humans your very powerful sentinel beam, which does NOT make life easier for you!
Hunters:
Hunters are one of the more powerful units in the game, besides the tank, and can deal some major damage and possibly take out one or two people via assassinations. They have camo and carry radar jammers
- Remember that your camo only last for so long! So make sure that use your time wisely or else you'll run out of camo and become vulnerable.
- This doesn't mean that you should rush though!
- Make sure that when you throw your radar jammer it's in a place that is concealed from the human's view or else they can destroy it!
Tank:
The most powerful unit in the game, but also fairly weak if concentrated with human gunfire. The tank has a custom powerup and carries a grav-hammer.
- Make sure your teammates provide distractions because four people concentrating gunfire on you is going to take you out quick
- You cannot run as fact as the human, your 10% slower. Make sure you know this when you rush. if your running straight towards them your most likely going to die. Try swiping your left thumbstick side to side to avoid sniper bullets, which cause the most damage
- Tanks can pickup up weapons, so if a tank kills a human he CAN and probably WILL pick up his weapons, so make sure to kill him before he does this. Cheap, i know, but there is really no other way around it.
- It takes three hits to kill a human with full health, powerful, but it all balances out in gameplay
Custom Powerup Traits:
Duration: 90 seconds
Shields and Health:
Damage resistance: 500%
Shield Multiplier: Normal
Shield Recharge: 0%
Shield Vampism: 0&
Immune to headshots: On
Weapons and Damage
Damage: 90%
infinite ammo: disabled
Weapon pickup: enabled
Movement
Player speed: 90%
Gravity:200%
Vehicle use: None
Sensors
Enhanced mode: 75 meters
Appearance
Waypoint: Visible to everyone
Forced color: Green
Closing Comments
- This map is best played with 4-12 people, if there's more than it will mess up the spawns for humans, i've only played with eight, which is still a fair amount of fun.
- Did I mention that if you camp the spawn, you will die by killballs? The killballs spawn at 90 seconds
- It is vital to keep moving, sure, you may think that you can survive long in the warthog room. But when a tank comes, there is no room to spread out and you are pretty much toast
- I just recently put three more spawns for normal infected (50-50 chance of being special infected) so just tell me if you're not special infected to often and i'll fix it. Where you spawn also has to due with where your teammates are in a proximity radius. For, example, when I was playing, my teammate was sitting at normal infected spawn, so I kept spawning as a hunter everytime. Just make sure your teammates are there and not brushing their teeth, ok?
- Keep in mind that the tank spawns at 2 minutes. Be ready when he does.
Last and not least, thanks to anybody that thoroughly read this post, for it took me roughly 3 to 4 hours. Also this is my first post to forge hub! If you missed the links at the top, here they are again:
Breaking Dawn v3.2
Download Left2ROT v3.1