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I also played this with a group of friends, there were 8 of us, myself included. We used the Zombie and Human percentages/stats/attributes/settings listed on the description, and it was far from balanced. Since we started with 6 humans and 2 zombies, the description of how the game went was something along the lines of: See zombie, shoot zombie, zombie dies, keep walking, reach armory, get battle rifle, keep walking, see zombies, shoot zombies, keep walking, reach turret, camp turret, shoot zombies, time expires.
One person was infected, and we played 6 rounds. My final score was something along the lines of 89-92.
But, now that the detraction is out of the way, the map itself is well put together, but not for the suggested gametype. When I set the zombies to be faster, more durable and lightly shielded to prevent instant kills this was a rather enjoyable gametype, with a well assembled map, excluding the Battle Rifles, which I removed and replaced with second Magnums and extra Shotgun ammo.
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