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Old 3 Weeks Ago   #11 (permalink)
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This is sick bro. The innovation of it contradicts the simplicity. The natural geometry of it and the deserted feeling of the humans is awesome. Plus you darkened it up by having it outside of the map. 5/5- aesthetically, I havent played it yet.
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Old 3 Weeks Ago   #12 (permalink)
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I downloaded and messed around a bit. First of all, it's very breakable.. especially since humans start with grenades/can jump on one another.. Having said that, I really like the caves! Too bad so many cave maps are out.. :(

Overall: 4/5 I really like the valley idea, but idk if there's a way to fix all of the breaks.


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Old 3 Weeks Ago   #13 (permalink)
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Quote:
Originally Posted by CaptnAwesomee View Post
vally maps are so sick, I love it becasue you can see all the zombies attack you but there all spread out like a old zombie flick
Ya thats actually exactly what i was going for.

Quote:
Originally Posted by ZOMBIECOW11 View Post
This is sick bro. The innovation of it contradicts the simplicity. The natural geometry of it and the deserted feeling of the humans is awesome. Plus you darkened it up by having it outside of the map. 5/5- aesthetically, I havent played it yet.
Thanks for such the positive feedback man hope you get a game on it.

Quote:
Originally Posted by ER1C0 View Post
I downloaded and messed around a bit. First of all, it's very breakable.. especially since humans start with grenades/can jump on one another.. Having said that, I really like the caves! Too bad so many cave maps are out.. :(

Overall: 4/5 I really like the valley idea, but idk if there's a way to fix all of the breaks.
Yes i know thats its breakable i just need to think of a way to make it not so easily breakable, which i hard with my small budget left. I wish i could have done better to fix it.

Valley (Infection Map)
Depot 124 (A Ghost town 1v1 map)
Installation (A conquest map on citadel)
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Old 3 Weeks Ago   #14 (permalink)
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I'd suggest making the gravity for humans be lower, not a whole lot enough so they can jump into the caves but not so much that they can escape.
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Old 3 Weeks Ago   #15 (permalink)
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Originally Posted by CaptnSTFU View Post
I'd suggest making the gravity for humans be lower, not a whole lot enough so they can jump into the caves but not so much that they can escape.

Hmm ya i thought about that the only problem is the fact that i cant change the save one bullet gametype for the Hub of the Dead Contest, plus then it is harder for them to get into the caves. I guess i would suggest doing that though if they are still able to get in the caves

Valley (Infection Map)
Depot 124 (A Ghost town 1v1 map)
Installation (A conquest map on citadel)
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Old 3 Weeks Ago   #16 (permalink)
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Yeah well i know this is for the contest but you could just create your own gametype also. Who says the map can't be played with a custom infection and save one bullet? Also on the note of the caves if you do change the gravity then just use what budget you have left to make jumps for the humans so they can get in the caves.
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