Quote:
Originally Posted by RC
Whatever, I'm just going to tell you that you have a rediculous judgment of what is good and just decent. Obviously your trying to aggrivate me so I'm just going let this blow over.
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I enjoyed the map RC. I mean I was a bit upset with gameplay when I played it. I will not lie to you, after playing all 3 of the winners I was very upset. Not that I'm hate full towards you, but that these maps felt like and clearly played to something more than infection. The aesthetics were wonderful. It felt like a crypt to me. Love the cage on the second floor and even the tree The thing I didn't like was that you didn't isolate the living in any way to have a team aspect of infection. The best way to know your creating rooms that work for living is if the person can hold a one man stand for at least 15 seconds....anything less is a fail attempt to survive. Imagine the movies You see people fighting for there life. Giving them that 15 seconds make them feel more like the movies... you want it they want it... learn by it.
The infection were clearly given a path to any point a human was. No restricting paths or method to funnel the infected. As a human that made it heck to even have team work. I naturally have team work in games, I loved the old halo 2 infection. The issues is not that you did win but I'm saying this so your able to see my thoughts...
IF you had more money to expand on the map a bit I would try and make it two major circles or something. The idea would then shift your map to attacking another side of the map. Think halo 2. It wouldn't be infection if the infected spawned in a center room and the humans standing up against the wall in the same room. It would have been nice to have a bit more room is all I'm getting at. Glad you won over many of the other longshore maps. I didn't see anything really creative out a lot of the longshore maps.
Hope to get some games with you.