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Old 2 Weeks Ago   #21 (permalink)
RC
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I was planning a v2, but I wasn't planning on adding a second story, I was planning on a second courtyard.
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Old 2 Weeks Ago   #22 (permalink)
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0_o dam that would be cool. But is the second courtyard gona have another story? or maybe just half a second story. Don't tell me on here lol just pm me or next time im on me and you can talk im really intrigued to see what is going on in your mind.
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Old 2 Weeks Ago   #23 (permalink)
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Alrighty, ill hit you up around 7 or 8 pst tonight
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Old 2 Weeks Ago   #24 (permalink)
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Congrats on the 3rd place RC
I'm DLing this to play with my friends to show off

Quote:
Originally Posted by Katanga Askar View Post
If the Bible is to be believed, god gave us famine, death & War.
If the Media is to be believed, Satan gave us Slipknot.
I know which one I'm thanking. XD

____________________________________________________________________________________________________
Last edited by XxSpix; 666 Minutes Ago at 13:37 PM.
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Old 2 Weeks Ago   #25 (permalink)
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Thank you guys, even getting third has given it a boost in popularity oddly... not anything like what I expected out of this contest, I half expected everyone to make graveyards
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Old 2 Weeks Ago   #26 (permalink)
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Absolutely ridiculous... I was completely convinced that this was made out of bounds on Sandbox's main level until I went into forge mode. Incredibly made map- I love the way you have the player completely immersed in the environment. The lighting makes it really great, but it's somewhat difficult to see if you're doing split screen. It does remind me of Oblivion- The architecture's quite elaborate! It plays great, too, but only for small-scale games.
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Old 2 Weeks Ago   #27 (permalink)
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Oh, think again mr... Looks are very deceiving, this can support a full fledged 12 man infection game. And as long as nobody has bad connection it will play fine. But thanks otherwise, a v2 is being worked on using budget glitching so I can add another section on to expand gameplay and to support 16 people.
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Old 2 Weeks Ago   #28 (permalink)
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Played this today.
Effects were annoying.
Seemed a little too easy for the zombies.
All I really have to say...
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Old 2 Weeks Ago   #29 (permalink)
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That was kinda the point of this map, not the annoying part lol but the fact that zombies have a really good sense of superiority. If you don't work together its all epic fail. The back corner of the second story is good place to do it in. 1. because it blocks off the zombie spawn and 2 you can defend the jumps better.
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Old 2 Weeks Ago   #30 (permalink)
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Quote:
Originally Posted by Dow View Post
Played this today.
Effects were annoying.
Seemed a little too easy for the zombies.
All I really have to say...
... Does third place in a contest of over 40 entrants mean anything to you?

I'm not being defensive I'm just going to state some things,
1. Obviously they aren't annoying to most people otherwise I wouldn't have done as well as I did in the contest.
2. The advantage will slip from humans to the zombies if the humans don't cooperate together.
3. All you do is bash my maps, and to be honest, its very weird... Seriously, if you can't face it that's fine but please don't tell me my map isn't so good when in all reality I and other people know it is perfectly fine.
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