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Old 10-13-2009   #1 (permalink)
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Dark Creek


Dark Creek
By: padres1944 and MisterRemy

Recommended Gametype:
Save One Bullet

Recommended Number of Players:
12-16

Description:
Dark Creek is an infection map made for the default gametype Save One Bullet. It is our submission for the Hub of the Dead contest. We built it in the Crypt of Sandbox. The map is basically a giant hill, with protruding rocks, paths, a small structure at the top, and a dammed creek at the bottom, half filled with water and half dried up. The zombies spawn inside a two-leveled tunnel system inside The Wall on the creek side of the map. There are no weapons on the map, as Save One Bullet does not allow humans to pick up weapons, however there is one Machine Gun Turret for the humans to use. I'll let the pictures do the rest of the talking for me.

Pictures(captions below):

Overview, does not actually show map well


View from bottom of the hill. Shows creek and top structure.


View from opposite bottom of hill. Shows dry creek and top structure.


Top structure with Machine Gun Turret


The Wall with zombie spawn exits(Middle and bottom, right and left).

Action Shots:

Human Spawns


Defend the top.


Zombie spawn area. Humans that try to spawnkill generally die quickly.


Last Stand

That's all for now. Download/Rate and let us know what you think. We had a blast making this, and even more fun testing it. It plays great and we have high hopes for it in the competition.

Very Important Edit:
This update fixes a glitch in the spawning system. If a large number of humans are betrayed at the beginning of a match(some people are just like that), the humans would forgo spawning in the correct place at the Defender spawns and spawn inside the zombie tunnels. This was caused by one neutral spawn point(accidental) in the zombie spawn system, allowing one human to spawn there, which weighted the other spawns in the humans favor even though they are set to Attackers. That spawn point has been reset to Attackers and a Defender respawn area has been added encompassing the entire hill. If you have already downloaded this, I really ask that for your sake you redownload this version, as it is integral to making gameplay more enjoyable.

Download: Dark Creek

Co-forging breakdown:
Remy didn't about 90% of the merging as he was host most of the time. I did a very small amount of merging. However, the idea was 90% mine, and a lot of the small aesthetics were me.

Last edited by padres1944; 10-14-2009 at 08:02 PM.
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Old 10-13-2009   #2 (permalink)
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Looks nice. I guess there is an art to merging everything to make it look like rocky terrain.. But it looks pretty nice, and it should work pretty well with the gametype. I also like how you added barriers, fusion coils, pallets and things so it's not just a river. Great job

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Unnamed-Planned
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Old 10-13-2009   #3 (permalink)
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Very interesting concept. I had a thought on how the game is played, and it made me think that the humans were being chased up the rocky hill only too set shop and fend for their lives. Nice map and the game type seems too fit the map very well. wish you luck on winning for this one, cus too me, this is the most cool map submitted so far(to me).
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Old 10-13-2009   #4 (permalink)
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I actually had an idea of making a map for the contest like this, but was too preoccupied with other stuff. Looks like you executed this very well, the creek was a nice touch. I'll definitely have to download this and see if it plays as well as it looks, good job on the aesthetics for now is all I can say.
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Old 10-13-2009   #5 (permalink)
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you did a really good job of making the 'rocky' terrain. The noclip glitch makes doing stuff like this much more feasible.

"At least be sure of your Stupidity"

"The original Oregon Trail involved two big floppy dicks... I mean disks." - my history professor
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Old 10-13-2009   #6 (permalink)
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I really liked this map and had fun testing this out. I could see this in matchmaking.
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Old 10-14-2009   #7 (permalink)
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Damn, you guys pushed creativity to the test! This is an epic win of a map and I love the touch of water and the effective use of the no clip glitch. The high points are pretty high but that was meant to be. Well executed, 5/5.


97% of people don't click the pictures below this text. If your one of the 3% who do, then you can have a cookie.

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Old 10-14-2009   #8 (permalink)
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This is about as good as Infection maps come, in my opinion. I had a great time testing out this map! Definetely seems like it could be in matchmaking.

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Old 10-14-2009   #9 (permalink)
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Gameplay was Matchmaking quality, and NOTHING on the map was overpowering.

Spawn killing wasn't an issue at all either, and because it's "Save One Bullet" if the Zombie(s) can't get on his/their feet and infect some people, the people will eventually run low on ammo, and I love the gradual change from few zombies, to many hording around the last people, most likely near the top.

With your ideas and my host, (lol) I hope we've won this contest, Padres.
Great job on the post too, very simple, but very informative.

It's really fun getting cornered as the Last Man Standing while the greedy players surround you grasping for the kill, or deciding how you should sneak up on your first victim as the beginning Zombie of the round.

I'm 100% pleased on how this turned out, and thanks to those who helped out with testing this map.

I got my internetz ficksed! yay!

Last edited by MisterRemy; 10-14-2009 at 12:19 PM.
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Old 10-14-2009   #10 (permalink)
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Its beautifully forged,
Although the only thing which stands out to me is the turrets arc of fire,
Most save one bullet maps contain a turret, I know.
But on this one it does seem far more campable.
I won't know till I play it.


-K-
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Tags
casual, hub of the dead, infection, sandbox, save one bullet



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