Dark Creek
By: padres1944 and MisterRemy
Recommended Gametype:
Save One Bullet
Recommended Number of Players:
12-16
Description:
Dark Creek is an infection map made for the default gametype Save One Bullet. It is our submission for the Hub of the Dead contest. We built it in the Crypt of Sandbox. The map is basically a giant hill, with protruding rocks, paths, a small structure at the top, and a dammed creek at the bottom, half filled with water and half dried up. The zombies spawn inside a two-leveled tunnel system inside The Wall on the creek side of the map. There are no weapons on the map, as Save One Bullet does not allow humans to pick up weapons, however there is one Machine Gun Turret for the humans to use. I'll let the pictures do the rest of the talking for me.
Pictures(captions below):

Overview, does not actually show map well

View from bottom of the hill. Shows creek and top structure.

View from opposite bottom of hill. Shows dry creek and top structure.

Top structure with Machine Gun Turret

The Wall with zombie spawn exits(Middle and bottom, right and left).
Action Shots:

Human Spawns

Defend the top.

Zombie spawn area. Humans that try to spawnkill generally die quickly.

Last Stand
That's all for now. Download/Rate and let us know what you think. We had a blast making this, and even more fun testing it. It plays great and we have high hopes for it in the competition.
Very Important Edit:
This update fixes a glitch in the spawning system. If a large number of humans are betrayed at the beginning of a match(some people are just like that), the humans would forgo spawning in the correct place at the Defender spawns and spawn inside the zombie tunnels. This was caused by one neutral spawn point(accidental) in the zombie spawn system, allowing one human to spawn there, which weighted the other spawns in the humans favor even though they are set to Attackers. That spawn point has been reset to Attackers and a Defender respawn area has been added encompassing the entire hill. If you have already downloaded this, I really ask that for your sake you redownload this version, as it is integral to making gameplay more enjoyable.
Download: Dark Creek
Co-forging breakdown:
Remy didn't about 90% of the merging as he was host most of the time. I did a very small amount of merging. However, the idea was 90% mine, and a lot of the small aesthetics were me.