Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Casual Maps


Reply
 
Thread Tools Display Modes
Old 10-14-2009   #11 (permalink)
Member
 
spartin2000's Avatar
 
Join Date: Jul 2008
Gamertag: Digital Templer
Location: U.S , Minnesota
Posts: 257

This is awesomely forged I just love the rocky feeling and that little body of water you made. otherwise I can't say much about. 5/5 this could be featured.


Thanx to Rabbit for the awesome sig!

97% of teens don't have Jesus in their lives. If you're one of the 3% who do put this in your sig.
white house-planning-
No-Name base (abandonment)-planning-99%
spartin2000 is offline   Reply With Quote
Old 10-14-2009   #12 (permalink)
who?
 
padres1944's Avatar
 
Join Date: Aug 2008
Gamertag: StarshipNC51
Location: San Diego
Posts: 89
Send a message via AIM to padres1944 Send a message via Skype™ to padres1944
Quote:
Originally Posted by Unseated Spartan View Post
Its beautifully forged,
Although the only thing which stands out to me is the turrets arc of fire,
Most save one bullet maps contain a turret, I know.
But on this one it does seem far more campable.
I won't know till I play it.
The pictures of the turret are somewhat misleading. Because it is on a different angle than the rest of the map, it cannot elevate low enough to cover the entire hillside. The turret has almost no ability to shoot directly in front because of its limited elevation. Only once zombies are very close directly in front can the turret shoot them, usually close enough to ensure the end of the turret operator. While the turret has more of a view of the sides of the map, there is also more cover there for the zombies to use. The turret is not much of a problem in gameplay. Also, it never respawns so it can't be continuously used after being ripped off.

Very Important Edit:
This update fixes a glitch in the spawning system. If a large number of humans are betrayed at the beginning of a match(some people are just like that), the humans would forgo spawning in the correct place at the Defender spawns and spawn inside the zombie tunnels. This was caused by one neutral spawn point(accidental) in the zombie spawn system, allowing one human to spawn there, which weighted the other spawns in the humans favor even though they are set to Attackers. That spawn point has been reset to Attackers and a Defender respawn area has been added encompassing the entire hill. If you have already downloaded this, I really ask that for your sake you redownload this version, as it is integral to making gameplay more enjoyable.

Download Link

Last edited by padres1944; 10-14-2009 at 08:01 PM.
padres1944 is offline   Reply With Quote
Old 10-15-2009   #13 (permalink)
Junior Member
 
Spiderpig's Avatar
 
Join Date: Apr 2009
Posts: 12
Really good map. A really original idea!
Quote:
Originally Posted by padres1944 View Post
Co-forging breakdown:
Remy didn't about 90% of the merging as he was host most of the time. I did a very small amount of merging. However, the idea was 90% mine, and a lot of the small aesthetics were me.
You do know you can merge off host right? (including Ghost merging)
Spiderpig is offline   Reply With Quote
Old 10-15-2009   #14 (permalink)
who?
 
padres1944's Avatar
 
Join Date: Aug 2008
Gamertag: StarshipNC51
Location: San Diego
Posts: 89
Send a message via AIM to padres1944 Send a message via Skype™ to padres1944
Quote:
Originally Posted by Spiderpig View Post
Really good map. A really original idea!


You do know you can merge off host right? (including Ghost merging)
No, you have to be host for Ghost merging. Trust me, I've tried. Remy's a better ghost-merger anyway, I always end up screwing it up somehow.
padres1944 is offline   Reply With Quote
Old 10-15-2009   #15 (permalink)
Member
 
Phenomenal's Avatar
 
Join Date: Jul 2009
Gamertag: Cougar1642
Location: MADE IN USA
Posts: 116
Dude, thank you for finally forging a great Infection map that me and my friends can actually play on without spawn killing and still smooth and intense gameplay. Keep up the awesome work!


Azure: 20% Done
Phenomenal is offline   Reply With Quote
Old 10-15-2009   #16 (permalink)
Member
 
cory21's Avatar
 
Join Date: May 2009
Gamertag: cory021
Posts: 255
I haven't played it yet, but some parts of the terrain seems a little too hard to move across. Especially at the top, since it appears there is only two ways onto the platform, which requires a bit of a jump, assuming the zombies are able to survive the turret. However, there does appear to be a lot of cover for the zombies, so maybe that evens it out.

As for the aesthetics, the map is very smooth, and really looks quite natural.
cory21 is offline   Reply With Quote
Old 10-15-2009   #17 (permalink)
who?
 
padres1944's Avatar
 
Join Date: Aug 2008
Gamertag: StarshipNC51
Location: San Diego
Posts: 89
Send a message via AIM to padres1944 Send a message via Skype™ to padres1944
Quote:
Originally Posted by Phenomenal View Post
Dude, thank you for finally forging a great Infection map that me and my friends can actually play on without spawn killing and still smooth and intense gameplay. Keep up the awesome work!
Glad you enjoy our map and I hope you and your friends have an awesome time playing it.


Quote:
Originally Posted by cory21 View Post
I haven't played it yet, but some parts of the terrain seems a little too hard to move across. Especially at the top, since it appears there is only two ways onto the platform, which requires a bit of a jump, assuming the zombies are able to survive the turret. However, there does appear to be a lot of cover for the zombies, so maybe that evens it out.

As for the aesthetics, the map is very smooth, and really looks quite natural.
Its all in the theme of the map. The zombies are chasing the humans up the hill, so the humans have to balance watching for the zombies with moving and not getting stuck on something. In Save One Bullet, which the map is optimized for, this is slightly easier for the humans since they have motion trackers to see the zombies. As for the top structure, in Save One Bullet, zombies have 75% gravity, so while they may not be able to jump up the very front, they can jump up the sides farther down than the humans can.

Last edited by padres1944; 10-15-2009 at 09:53 PM.
padres1944 is offline   Reply With Quote
Old 4 Weeks Ago   #18 (permalink)
Junior Member
 
Join Date: Mar 2009
Posts: 2
best crypt map ever. I like it alot has a nice feel, fun to throw grenades in river
Scotty is offline   Reply With Quote
Old 3 Weeks Ago   #19 (permalink)
Junior Member
 
Myztic's Avatar
 
Join Date: Feb 2008
Posts: 79
Whoaa, this looks sick!
I love the layout of the map, very original. (:
Myztic is offline   Reply With Quote
Old 3 Weeks Ago   #20 (permalink)
Junior Member
 
Fatgezzer724's Avatar
 
Join Date: Jan 2009
Gamertag: fatgezzer724
Posts: 26
i remember something like this on foundry.
just wondering if you can still go inside the structure
Fatgezzer724 is offline   Reply With Quote
Reply

Tags
casual, hub of the dead, infection, sandbox, save one bullet



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:22 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0