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Originally Posted by TrustierToaster
about time you got this up... in my opinion playing this makes me realize just how much I hated ODS3. I thought it was good, but maybe it was just the drop pod? Anyways, this is definetly a good cov vs humans map. It's not too overpowering, although I think that the stalkers are somewhat unfair. I like the concept behind it, but the hornet is very glitchy. it doesn't always spawn at 3 minutes exactly.. Other than that this is a great map, and if I'm correct your final odst/covenant/halo campaign based map, right?
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Most likely, yes. But a lot of people myself included like this gametype so I might use it again for another map somewhere in the future. And also, the hornet only does that when someone joins in late/quits. It's only delayed by 30(most of the times less) seconds, so it's not too bad and it does feel climactic.
Quote:
Originally Posted by mike 286
The story worked out a lot better than I anticipated it would, I guess seeing it in writing makes it better because I was confused when you told me about this on xbl.
I found it incredibly fun to test this map, no matter how many times we tested (Over 9000?)
I think that the turret could have been moved a little bit further away from the closed building because he can still gain the traits when Virgil is in there,
Also, I kind of think that we probably had more testers than this..
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I don't know, the story I kind of made up in like 15 minutes :P
possibly yes....
I moved the turret a little bit further away one time, and it's just rendered useless. Virgil doesn't want to leave the building and nobody wanted to use the turret. I don't really think it was very overpowering in the original spot/where it is now.
I know we did, I just can't find them :(