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Old 10-10-2009   #1 (permalink)
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Hill House


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HILL HOUSE
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Created by: Joe is Outside
Recommended Gametype: Upstairs
Recommended number of players: 16
Download link: Hill House

Map description:
A big castle (six floors) geo-merged in the mountain of Sandbox. Protect you and your friends from the infection.

About my map:
The idea of the map is, a big castle Geo-merged into the big mountain on Sandbox, I made this the day that I learned how to Ghost-Merge. This is my best map ever to date, there is also a little house to the right of the Hill House. All the objects are at least Interlocked or Geo-Merged. Sixteen players are recommended
for my map but it can support players below or above my ideal player count. The standard gametypes that my map support is only Infection, but I made a game variant called "Upstairs".

Weapons
x6
x1
x2
x2
x1


Screenshots

Overview of the Hill House





The six floors


Camo Spawn (Camo spawns after 1 minute)


The little House (There is also a Sniper and a BR)


Humans Spawns


Zombies Spawns



The Heretics must be Vanished! (Boot those who go out of the map)



Downloads:
Hill House
Upstairs


Want to see this map featured? Think it's great, and should be featured? Go here and send a link of this thread.


Last edited by Joe is Outside; 10-10-2009 at 04:11 PM.
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Old 10-10-2009   #2 (permalink)
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Now thats a good map.
Far better than Cr@ckhouse. I think the geomerging is excellent, although you have probably used the new technique its still incredibly smooth, my only concern it about those who get out of the map, if that is becuase the guadian towers are blocked off I can only suggest spawning teleporters to find the one used to reach them before hand. If its simply becuase you want a smaller area of play i guess you just need a bigger wall =)
Nice map.


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Old 10-10-2009   #3 (permalink)
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No the guardian towers are not blocked... its just because some guys go away like the dude in the pic and they can camp here. This is the only problem with the map... and I can't fix it... its like an Honor Rule.
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Old 10-10-2009   #4 (permalink)
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WOW that's amazing! I really love the look of the map although I didn't play it yet I will DL and edit my post about gameplay. I also LOVE the aesthetics of the map it's very clean. The only problem is people getting out of the map.
But like you said BOOT THEM!
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Old 10-10-2009   #5 (permalink)
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wow this is way better then my attempts at making house like structures normally they turn out horrible with two floors don't know how you got six. Even the small house off to the side looks great. Also like how you made it "Upstairs on the Hill House" Good job

Current Status
*Symmetrical map on Citadel*
Brainstorming-Forging-Testing-Fixing-Posting-Downloadable
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Old 10-10-2009   #6 (permalink)
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Ghost merging or not, this map is well enough to be a fav of mine. Ill dl and play it when i get party's some time, but for now ill check it out in forge. Just like sand heart manner, which was also amazing, sticks out from the rest of the maps. I only really like too pay infection in custom's(with some slayer here and there) and infection maps like this just does not come frequently enough. By your post, ill say excellent, but now i must go check it out in forge!
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Old 10-10-2009   #7 (permalink)
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Dude, AMAZING JOB! At my first glance I was like wow, that's some pretty darn good ghost merging, and the geomerging was good also, best map I have seen in a long time. 10/10

chipmunkz rule!
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Old 10-10-2009   #8 (permalink)
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Wow, first thought that came to mind. Excellent job, appearance looks good, overall it looks awesome. gameplay looks like it would be fun, the other buildings look great, I really like that you put in 6! floors. Anyway maybe some indoor pics would help give us a sense of the map. Good job! 10/10
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Old 10-10-2009   #9 (permalink)
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Well honestly looks like a greatly forged map from the pics. Im quite anxious to play this map with my friends once i am given the opportunity. But the only thing i would say looks like it could get tiresome but well i guess all maps get tiresome. Well anyway great map 4/5

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Old 10-10-2009   #10 (permalink)
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Couple of things to fix the running around outside the house. Put spawns everywhere on the map. Or put 10 teles in the skybubble and 10 receivers on the ground. the zombies can then pick where they want to go on the map. Nice aesthetics though. Looks great.



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