Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Casual Maps


Reply
 
Thread Tools Display Modes
Old 10-10-2009   #11 (permalink)
Member
 
IxXROADKILLXxI's Avatar
 
Join Date: Jul 2008
Gamertag: FoUnDaTioNz
Location: TeXaS. Full of Sters and Quers.
Posts: 279

Quote:
Originally Posted by Aaronator View Post
Couple of things to fix the running around outside the house. Put spawns everywhere on the map. Or put 10 teles in the skybubble and 10 receivers on the ground. the zombies can then pick where they want to go on the map. Nice aesthetics though. Looks great.
I agree with the repawn part. With respect Joe, repawns spreed out around and inside the map gives infection a much more interesting and fun\fair game play. I mean sure it might take out the part of defending the base, how ever things just get crazy fun when you give repawns out all around and inside the base. How ever the teleporter thing might be a no no, so i would not go for that. as far as the humans walking out and about, nothing much you can do about that. Honor rules for that one well have too take place in the games. But again, this map is a much well worth it map for infection than any thing else posted lately. I mean a couple games out there that me and some friends had fun with, but this is just amazing.
IxXROADKILLXxI is offline   Reply With Quote
Old 10-10-2009   #12 (permalink)
Junior Member
 
Sarge's Ghosts's Avatar
 
Join Date: Aug 2009
Gamertag: Stealth9Sneaker
Location: AZ
Posts: 79
I love you in a non-homosexual way. I always wanted to see this done. It has a castle feel but it is a huge house. I love the castle thing on the top. I like the all out look. It needs very little if any improvement. It has a majestic height and shape. Keep on forging.

Sarge's Ghosts is online now   Reply With Quote
Old 10-10-2009   #13 (permalink)
Junior Member
 
IILilNinjiII's Avatar
 
Join Date: May 2009
Gamertag: IILilNinjiII
Posts: 51
Very nicely forged map and all. I love the height of it and the length. Also the asthetics amaze me. But i have to ask did you geo merge or do the new merging technique on most of this


Ninja Jumping Semi-Pro. and member of Team Uprising.
My jumping maps:
Jumper: Elite Jumper: Ghost Reality
My Infection Maps:
Planet Terror Factory (0%) Forbidden City(20%)
Mini-Game Maps:
Don't Fail on The Hill (20%)
Testers Guild Member :)
IILilNinjiII is offline   Reply With Quote
Old 10-10-2009   #14 (permalink)
Member
 
Maxzy's Avatar
 
Join Date: Jul 2008
Gamertag: maxzy555
Location: United States, Florida
Posts: 132
Pretty nice map, reminds me of sandheart manor. It did seem like there was a lack of guns. With a full party the amount of guns inside the house would not be able to sustain 12 humans.

Also, you have over $100 of budget left. Mabey you could add more cover for zombies or another base similar to the one with the sniper/Br.

Maxzy is offline   Reply With Quote
Old 10-10-2009   #15 (permalink)
Member
 
Join Date: Apr 2009
Gamertag: Joe is Outside
Location: Outside
Posts: 411
Send a message via MSN to Joe is Outside
Quote:
Originally Posted by Maxzy View Post
Pretty nice map, reminds me of sandheart manor. It did seem like there was a lack of guns. With a full party the amount of guns inside the house would not be able to sustain 12 humans.

Also, you have over $100 of budget left. Mabey you could add more cover for zombies or another base similar to the one with the sniper/Br.
Yeah but there is an object limit...
Joe is Outside is offline   Reply With Quote
Old 10-10-2009   #16 (permalink)
Member
 
Maxzy's Avatar
 
Join Date: Jul 2008
Gamertag: maxzy555
Location: United States, Florida
Posts: 132
Quote:
Originally Posted by Joe is Outside View Post
Yeah but there is an object limit...
You have room for 13 more items...

Maxzy is offline   Reply With Quote
Old 10-10-2009   #17 (permalink)
Member
 
Join Date: Apr 2009
Gamertag: Joe is Outside
Location: Outside
Posts: 411
Send a message via MSN to Joe is Outside
Quote:
Originally Posted by Maxzy View Post
You have room for 13 more items...
I'll see what I can do... but thanks
Joe is Outside is offline   Reply With Quote
Old 10-10-2009   #18 (permalink)
Aesthetic Master
 
Given To Fly's Avatar
 
Join Date: May 2008
Gamertag: Given To Fly 93
Location: Minnesota
Posts: 578
I see that everybody is abusing the ghost merging technique, well I guess that its ok. I think your map is pretty cool aesthetic wise, but you should really make a fence around the map, so you don't spawn way aross the floor and have to run closer. I like the idea, and hopefully it plays well. Just don't get hooked on ghost merging, it makes us lazier...

Coming Soon


Given To Fly is offline   Reply With Quote
Old 10-11-2009   #19 (permalink)
Junior Member
 
Insanmiac's Avatar
 
Join Date: Oct 2009
Gamertag: Insanmiac
Posts: 5
I do like this map, but I end up booting half of my players because they don't listen and just run off. Its difficult to keep everyone playing by the rules. 4.5/5 for the design, but 3/5 for gameplay.

Insanmiac is offline   Reply With Quote
Old 10-12-2009   #20 (permalink)
Junior Member
 
Join Date: May 2009
Gamertag: ThrstyShamWow
Location: Quebec City, Canada
Posts: 14
I tried your map and I liked it. It kinda reminds me of Infected Manor, but yours is much more complex and creepy, and looks more balanced and funny when using the recommanded gameplay. I'll keep it for custom matches with your gametype.

What I like :
-Complexity and numerous camping areas.
-General vertical design
-Weapons and equipment on map
-Professional sand merging
-The little house out in the dark
-Being able to shoot zombies on the dune

What I dislike :
-Interlocking could have been smoothier
-The narrow stairways
-It's looong to get to the top!

I give you 4/5 and I think it should be considered for a feature.



Maps I made :

-Death Pool (infection)
ThrstyShamWow is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:20 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0