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Old 09-22-2009   #1 (permalink)
Dow
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Project Kappa



Backstory:
After the essential resource "Kapapicturcyaniode" (or kappa for short) from the planet K-Pax2 were dehydrated, the government started a project to find more of it. Without a source of kappa, the people of K-Pax2 could no longer live past the natural biological age of their species. Scientific advances allowed them to, with the use of kappa, live hundreds of years past the normal lifespan of around 43 K-Paxian years.

Because of the importance of Kapapicturcyaniode to the planet's economy, the united nations decided to start a program that would search the galaxy for sources of substance. This project came to be known as: Project Kappa

///INTEL///

An elite group of Scientists was sent to the planet fuckyoulol beyond the outer rim around 3 weeks ago. We have lost contact with them, and it is your job to see what happened.

You have been armed with an automatic S.C.A.R SMGs, and we will warn you that the inhabitants of the planet are hostile. They have been named "Fukoos" by the scientist and have a similar DNA structure to that of prehistoric reptile from our planet. These creatures are important to use however, because they composed of Kapapicturcyaniode in the same way that we are composed of carbon.

Your first objective will be to take the orbital elevator to the bottom of the underground mine where they found a source of Kapapicturcyaniode.


From there, you and your team will make your way through the lab searching for the scientists. Here are the most recent images we have of the facility:























NOTE: THIS DOOR WILL NOT OPEN UNTIL 2 MINUTES AFTER ENTERING THE FACILITY





If any of the contents of this message are leaked, everyone on your team will executed. Good luck

____________________________________________


ZOMBIE INFORMATION:




Special Thanks to:

Scobra (Bwendon) for help with the map and being there for every test. He also made all of these pictures for me, and this project would not have been possible without him.

Master Debayter once again for his help with the class system. Also note that the map was originally made for Project ABΓ over at xForgery.

What's a Scope for helping me with the switch.

iTz Fuzzywig for trying to help me with geomerging that god damn fence box which isn't even in the map anymore (:

& to all of the other people who helped during testing.

____________________________________________



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Old 09-22-2009   #2 (permalink)
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Its about time dude. idk what was taking so long too post this. But ye this is fun and worth playing with a cool infection party. my memory is a bit fuzzy, from how long ago we played this, but i do remember that this is one of the few good infection maps out today. you don't get many like this. well planned, and the path is brilliant. perfect map from my perspective!
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Old 09-22-2009   #3 (permalink)
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dow_haz_mop_haz_map? well if it floats your boat...
i was going to congradulate you on them but then i seen that you said the scobra did the pictures,, but it looks like a solid design, ill get back after school, if im not whoring ODST :)

thanks huntar, for the sig :)
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Old 09-22-2009   #4 (permalink)
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Wow, I actually played this yesterday. I was wondering when you were going to post this, and now I see you just did. XP

I always found this map fun (at least, after I worked in the class system) and my parties seemed to enjoy the map everytime. My favorite class stands as the camo zombies, mainly because I usually assasinate someone with it.

And, EVERYONE looks at the geo-merged Wraith and goes, "WTF? HAX!!1" Well not everyone, but you get the idea.

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Old 09-22-2009   #5 (permalink)
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The forging on this was amazing, even a bit overdone/braggy, which i guess was the point, but when i play-tested it there were a lot of minor problems(anyone can grab the powerup, class weapons don't always spawn on time, camping with either humans or zombies, br's being ridiculously overpowered). I don't know how much you fixed/changed, but they were rather annoying.

Dispight all of that, i do remember having fun on this, which is all that really matters. 4/5.



Or, on a happier note:
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Old 09-22-2009   #6 (permalink)
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remember testing this for you a long time ago...I think in July.

Anyway, it was a lot of fun and played well. Although when I was the zombie I did camp at the end of the map with the Warthog and blocked the doorway. I hope you fixed that.



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Old 09-22-2009   #7 (permalink)
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Originally Posted by meltyourtv View Post
remember testing this for you a long time ago...I think in July.

Anyway, it was a lot of fun and played well. Although when I was the zombie I did camp at the end of the map with the Warthog and blocked the doorway. I hope you fixed that.
Yeah, I took the warthog out.
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Old 09-27-2009   #8 (permalink)
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+ Fantastic forging
+ Inovative and original ideas

- Gametype has some issues (they can jump into the different classes)

Score: 7/10
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Old 09-28-2009   #9 (permalink)
Dow
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Originally Posted by Jellofish777 View Post
+ Fantastic forging
+ Inovative and original ideas

- Gametype has some issues (they can jump into the different classes)

Score: 7/10
That is only true for camo and custom power up, which did not negatively affect gameplay at all. It was better off to keep the zombies with low gravity. As for the weapon classes, they have a limited amount of time to pick up weapons.
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Old 09-28-2009   #10 (permalink)
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Quote:
Originally Posted by Dow_haz_Mop View Post
That is only true for camo and custom power up, which did not negatively affect gameplay at all. It was better off to keep the zombies with low gravity. As for the weapon classes, they have a limited amount of time to pick up weapons.
Yeah I made sure of that. Zombies don't have enough time to grab all of the weapons they want from the spawn boxes. Plus the active camo and custom powerup don't constantly respawn enough for you to always be able to change classes that way to.

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