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Old 08-04-2009   #1 (permalink)
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Forification


EDIT: The Drop Pods have been removed, & the ODST Starting Points have been moved closer to the fortress.


GAMETYPE REQUIRED: Firefight (C)(link)

The ultimate ODST experience, FORTIFICATION! It is a HUUUUUUUUUUGE fortress of incredible proportion. Don't believe me? Here's a preview:



Anyway, here's the lowdown on how the gametype, FIREFIGHT (C), works.

FIREFIGHT (C)
5 rounds
5 min.
Respawn synchronization with team
Random Zombie select
Friendly Fire is ON

Humans/ODSTs
The ODST's have no shields, but 500% resistance, so they can take several huge blows & still survive. They run at 90% speed & have 150% Gravity, start with the SMG & Magnum + Grenades. They're immune to headshots, so no cheap one-shot kills from the Carbine. Default color is black. There can only be up to FOUR (*4*) ODST's in a game. Player Count Rules are as follows:




Also, the ODST's can pickup weapons, but cannot drive vehicles (what vehicles?). The weapons the ODST's can use on the map are:
  • Their default weapons, SMG & Magnum.
  • Shotguns
  • The Rocket Launcher
  • The Sniper Rifle
  • An MGT
  • The Missile Pod
  • The Spartan Laser
  • The Flamethrower
  • Trip Mines
  • Any Covenant weapon they can scavenge
Zombies/The Covenant



Basically the same as the ODST's, but a few major differences. They have 200% Gravity. They have shields, but only 200% Damage Resistance. Default weapon is the Plasma Pistol. They can be shot in the head, but their only concern is the Magnum. They can drive vehicles like the Ghost & Wraith, but they only pickup weapons for 10 sec., then they're disabled from picking up anymore, due to respawn settings. They have no motion sensor, & their default color is purple. Now the complex part. They spawn in one of four Covenant Boxes. Shown below:




Starting Boxes



Weapon List for Jackal
Deployable Cover (x2/2; yes: instant respawn)
Carbine (x2/14; no: 20 sec.)
Beam Rifle (x1/2; no: 120 sec.)



Weapon List for Grunt
Plasma Grenades (x2/16; yes: instant respawn)
Needler (x2/8; no: 20 sec.)
Fuel Rod Gun (x1/2; no: 90 sec.)



Respawn Only



Weapon List for Brute
Overshields (yes: instant respawn)
Spikers (x4/14; yes: instant respawn)
Spike Grenades (x2/14; yes: instant respawn)
Brute Shot (x2/8; no: 60 sec.)
Gravity Hammer (x1/1; no: 180 sec.)
Custom Powerup (x1/1; no: 180 sec.)



Weapon List for Elite
Overshields (yes: instant respawn)
Plasma Rifle (x4/14; yes: instant respawn)
Plasma Grenades (x2/16; yes: instant respawn)
Needler (x2/8; no: 30 sec.)
Carbine (x2/14; no: 60 sec.)
Energy Sword (x1/2; no: 120 sec.)
Active Camo (x1/2; no: 120 sec.)



Last Man Standing
The Last Man Standing becomes a Spartan. Basically, your stats are completely normal. Think of it as playing the default Slayer. Weaker than the ODST's, the Spartan must rely on his manuverability & speed to survive. Or, just hi-jack a Wraith...



Now, what you've wanted. PICTURES! Sorry, no action shots just yet...



Map Layout Pics

The front of the base.




The right side.




The back.




The left side.




Some cover for the advancing Covenant (front). It is all strategically placed. Note the Plasma Cannon. (EDIT: The Plasma Cannon has been moved to the back of the fortress.)




More cover for the Covenant (back). Most of it IS Geomerged.



Base Layout Pics

Shotgun Spawn #1 is only accessable from outside the base.




Shotgun Spawn #2 + Trip Mine Spawn




If you take the front entrance (the one with the MGT above it.), take a left, & you'll reach this Lookout. Either go up the stairs or go to the window to use the MGT.




Going upstairs from the Lookout leads to the Sinper Rifle Spawn plus the upper floor of the fortress.




If you jump accross the upper floor to the Walkway, you'll find the Rocket Launcher Spawn.




If you go around back, you'll find a back entrance (1 out of about 5). They lead to the same area; the Flamethrower Spawn. The Missile Pod can be reached by going up the Ramp & right.




If you go straight after you get off the Ramp, you'll find the Air Pad, which houses the Spartan Laser Spawn.




If you take the back entrance(s), you'll be inside the Storage Tunnels, located underneath the Air Pad. The Flamethrower Spawn is located in the Storage Tunnels.



Covenant Extras Pics

If you're lucky, you'll take the Teleporter that will lead to the Ghost Spawn, which is located in the front, but is way out on the hill. (EDIT: The Ghost does NOT appear at the start, it resapwns after 60 sec.)




If you're even more lucky, you'll reach the Wraith Spawn, located waaaaaaaaaay out on the right side of the fortress, beyond the Guardians (Yes, they are, in fact, blocked). However, the Wraith doesn't spawn until after 120 sec.






Extra Notes:
  • Guardians ARE blocked.
  • The Custom Powerup in the Brute Box gives you 3x Overshields, 200% Damage Resistance, a 125% Damage Modifier, 110% Speed & 100% Gravity, your color is changed to red, & the duration of it all is 60 sec.
  • Respawn Time = 3 sec. + 5 sec. for penalties
  • There ARE Geomerged objects on the map, but only outside the fortress.

The ULTIMATE ODST Experience!!
Gametype: Firefight (C)


Last edited by AIS Student; 08-09-2009 at 08:17 PM.
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Old 08-04-2009   #2 (permalink)
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The map looks awesome

I love every thing about the map the only thing is that the base could use a litte more merging and the drop pod idea and brute,jakal,grunt, and elite spawns are good ideas also. Good job btw i will be sending you that message.

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Old 08-04-2009   #3 (permalink)
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I'll send you the message, too. Is "MST" Mountain Time? If not, then tell me when is Mountain Time. If I can join you, I'll invite all my online friends. P.S. EPIC 10/10

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Old 08-04-2009   #4 (permalink)
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I'll join too I suppose, I've been helping test a few firefight maps recently. And yes Benzu, MST mean mountain time. Did you come up withe drop pod designs yourself? Or did you use my or Awkward Silence's design? Anyways, it looks okay layout wise from the pics, allthough I can already see some minor bumps.

At first glance though a pic like this makes the base look really messy imo.

Last edited by rifte gifle; 08-04-2009 at 05:28 PM.
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Old 08-04-2009   #5 (permalink)
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Quote:
Originally Posted by rifte gifle View Post
I'll join too I suppose, I've been helping test a few firefight maps recently....Did you come up withe drop pod designs yourself? Or did you use my or Awkward Silence's design? Anyways, it looks okay layout wise from the pics, allthough I can already see some minor bumps.

Alright, thanks. Remember, I want at least 12 people, so if you've got any friends online around that time, willing to help test it, invite them. Rifte, did you send me that "ODST Test Invite" message? Because if I'm inviting you, I need to remember who I'm inviting. With the drop pods, half is yes, half is no. I saw your ODS3 map's drop pods, but I made the drop pods a little different to my specifications. Either way, I'd use Barricades. Also, what bumps?

The ULTIMATE ODST Experience!!
Gametype: Firefight (C)

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Old 08-04-2009   #6 (permalink)
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ill prob be on if i am ill send u the message and nice map btw the base is huge and prob annoying when trying to navigate in your first game lolz
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Old 08-04-2009   #7 (permalink)
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ok this map looks amazingly planned out for starters, i love the different spawn species and the whole idea of this map.
The layout of the base looks kinda messy , yet nescessary.
geomerging and merging looks awesome.

i think every aspect of this is brilliant, cant wait to test it out, even though im in england and its 12.30 am

ill try to play tomorrow.
if you would like my custom game whore group could play this on our next custom game lineup, go to my profile and join the group.

10/10

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Fuck you stupid prick, have you even downloaded the map you dumb shit? Why the fuck are you flaming my map for being poorly forged when you havnt fucking downloaded it dick head!
rude?.....noooo
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Old 08-05-2009   #8 (permalink)
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Thanks for all the good feedback everybody, & thanks to those who participated in my somewhat mediocre test run. Some of my friends joined in & ruined it because they were talking a lot, so I couldn't really ask for the Forge Hub members' opinions. So, I'll start another game anytime. If you want to play, just message me. Also, after playing the game, there are TWO (*2*) things I plan on fixing:
  1. Moving the Plasma Cannon to the back.
  2. Putting the Ghost on delayed spawn for 60 sec.
This is because the ODST's were overwhelmed at the very start by a barrage of Plasma fire & the Ghost attempting to ram them. Expect these re-edits sometime today.

The ULTIMATE ODST Experience!!
Gametype: Firefight (C)

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Old 08-05-2009   #9 (permalink)
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I recommend you get rid of the turret.. Or maybe just limiting it to just 1. Or is there only 1? Because when I played with you, the turret honestly felt waaaay too overpowering, I lasted for a while with it and it only took like 3 shots to kill. The only reason I died was because of a needler swarm.
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Old 08-05-2009   #10 (permalink)
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The Plasma Cannon or the MGT? The Plasma Cannon was moved to the back anyway, & the MGT is only good for the front of the base, which is why there's a back entrance(s). Also, if you're on the very large hill with a Beam Rifle, or you're in a Wraith, the MGT is pretty much dead. Also, there's only one of each turret, to answer your first question.

The ULTIMATE ODST Experience!!
Gametype: Firefight (C)

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