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Old 07-21-2009   #1 (permalink)
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PANDEMIC map-pack Town by the Bay






Pictures

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Map Download: Town on the Bay

Gametypes:
normal

medium

INSANE

This map only works with those gametypes


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.

Last edited by jakob hunter; 07-21-2009 at 15:37.
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Old 07-21-2009   #2 (permalink)
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The game type and map look pretty good, ill check this one out :D i would love to try that insane difficulty
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Old 07-21-2009   #3 (permalink)
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no one survived more than 2 minutes on insane it was pretty fun


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.
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Old 07-21-2009   #4 (permalink)
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Man i love the way you make episodes of your maps. This one looks way better than the tower and also the story is better. I like the way you used the scaffolding to represent a board walk, you could have made it longer using wooden bridges if you had any more. Good job and keep forging.
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Old 07-21-2009   #5 (permalink)
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Quote:
Originally Posted by Tortimer View Post
Man i love the way you make episodes of your maps. This one looks way better than the tower and also the story is better. I like the way you used the scaffolding to represent a board walk, you could have made it longer using wooden bridges if you had any more. Good job and keep forging.
i didnt want it to long so it would go to far out so the zombies could jump onto it alot easier i wanted it to be like a wierd safe zone untill zombies get machine gun but the zombies can get to it with a good jump


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.
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Old 07-22-2009   #6 (permalink)
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With Skyskrayper, Traffic Jam and the gametype all reviewed, I'm halfway through the reviewing process. I'm a little nervous, considering I think I'll run out of words by the end of this. However, for now I'll just keep trucking along, next up is one of my favorites, Town on the Bay!

TOWN ON THE BAY
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=87228738

Town on the Bay is a beauty, and not in the sense that Traffic Jam was, it truly is a piece of art. Unlike other maps, in which you assume the theme of the map from those themeless, sand-worn blocks handed out in Sandbox, this map only lets you see it the way it was meant to be seen, a once bustling fishery, into a ghost town only inhabitable by crazed lunatics with a long forgotten sense of civilization. (Not unlike Fontaine Fisheries from BioShock) The wooden plank, sandbox block combo plays very nicely. It never drifts away from it's theme, and it makes uses of that theme with stylish park benches, which sport various weaponry, wooden bridges, which zombies watch from above as humans unknowingly are stalked as they eagerly cross the bridge to get across to the safehouse on the other side.

Speaking of the safehouse, it is perhaps the best feature in all of these maps, it make use of the zombies ability to pick up weapons and strategize so nicely. There's absolutely no way that you're going to be successful in attacking those humans with just swords. So instead you have to make use of strategy, you've got to get energy drains, flame, and a hell of a lot of group attacks. It's quite a good feeling, driving those people out of that basement and hearing "Round Over." It's a wonderful map, Town on the Bay is. My only complaint would be that in order to get to areas where you may have passed equipment or pick up that shotgun your idiot friend just dropped from being killed, you have to backtrack, since humans don't have low enough gravity to make that jump without having a good chance of falling.

So in conclusion, Town on the Bay does PANDEMIC justice, and is one of the more high quality maps in the pack. Next up is the equally brilliant Lighthouse.
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Old 07-22-2009   #7 (permalink)
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amazing reveiws canadian.
i have to agree with you on the fact that this one actually makes the zombies use the equipment more often then not to get rid of the human in the basement (which actually happened by accedent :) the thing about not being able to jump accross with out falling is kinda a problem but i usually manage to do it by jumping from the end of the tank. anyway thanks for the awesome reveiw


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.
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Old 07-22-2009   #8 (permalink)
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Probably my favorite in the pandemic series (other than lighthouse). I like that is has an interesting layout that plays quite well. Although, the basement is a bit of a camping spot, even though this is remedied somewhat by the flamethrower zombie.
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Old 07-23-2009   #9 (permalink)
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Thanks kreiger the basenment is really the only semi safe spot but when the zombies get a flame thrower, fire bomb, or power drain then the humans are definatley screwed


97% of percentages are made up this is part of the 3% that aren't so i put in my sig.
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Old 08-02-2009   #10 (permalink)
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xX-Executioner-Xx

Appearance- 1.8-Master Piece
game play- 1.4-Exciting
Originality- 0.5-Exotic
presentation- 0.5-Shark Attack

Over all= 4/5

This is defiantly a map with a story behind it with its overall style and game play. The appearance of the map is great and defiantly Exotic with out a doubt. You planned the map out perfectly but there were a few problems with the Game play...For example when I was playing with me team we noticed that the humans would die right away unless the became campers and it kinda took away alto of the fun. :( but other then that great Zombie idea and team work was required for maximum game play which is great for Zombie games.
NICE JOB. :)

NOV3D'S MAP GOOD EXAMPLE IF YOU NEED ONE
If you have any questions or wish to state something about the Executioner's.
Here is the place to do so. :)
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