Register Forums

 Forge Hub > Halo 3 > Halo 3 Forge Maps > Casual Maps > Infection The Last Day v3
Reply
 
Thread Tools Display Modes
Old July 10th, 2009   #1 (permalink)
Senior Member
 
Master Debayter's Avatar
 
Joined: Jun 2008
Gamertag: Master Debaytes
Location: Florida
Posts: 891
Send a message via AIM to Master Debayter
The Last Day v3


^Click to Download^

By request, this map has been remade, yet again, for a third version.

If you haven't figured out why I would release this version 3 today, than you really need to pay attention to the site more often....

Anyway, on with the post!
__________________________________________________ __________________________________________________ _____________________________

Judgment

The gametype has also been remade for a third version I renamed to the other variation of the spelling of Judgement (because there were some complatints on the spelling, even though both variations are correct).


Scoring:
  • 1 Point per Zombie Kill
  • 2 Points per Infection
  • 2 Point Last Man Standing Bonus
  • -1 Suicide Point
  • -1 Betrayal Point
Zombie Traits:
  • 50% Damage Resistance
  • Normal Shields
  • 0% Shield Recharge
  • 100% Leech Shield Vampirism
  • Immune to Headshots
  • 75% Damage Modifier
  • Primary Weapon Plasma Pistol
  • Limited Ammo
  • 90% Speed
  • 200% Player Gravity
  • Full Vehicle Use
  • No Motion Tracker
  • Forced Color Black
Alpha Zombie Traits:
  • 50% Damage Resistance
  • Normal Shields
  • 50% Shield Recharge
  • 50% Shield Vampirism
  • Immune to Headshots
  • 75% Damage Modifier
  • Primary Weapon Plasma Pistol
  • Limited Ammo
  • 90% Speed
  • 200% Player Gravity
  • Full Vehicle Use
  • No Motion Tracker
  • Forced Color Black
Last Man Standing Traits:
  • 150% Damage Modifier
  • All other traits are unchanged, except the waypoint of course.
Custom Powerup Traits:
  • 90 Second Duration
  • 200% Damage Resistance
  • No Shields
  • 50% Shield Recharge Rate
  • 100% Shield Vampirism
  • Vulnerable to Headshots
  • 125% Damage Modifier
  • 125% Speed
  • Normal Motion Tracker
  • 10 Meter Motion Tracker Range
  • Forced Color Zombie
  • All other traits remain unchanged
General Settings:
  • 50% Zombie Count
  • 6 Rounds
  • 7 Minute Time Limit
  • Friendly Fire Disabled
  • Indestructible Vehicles
Base Player Traits:
  • 300% Damage Resistance
  • No Shields
  • 110% Shield Recharge Rate
  • 75% Damage Modifier
  • Primary Weapon Magnum
  • No Grenade Count
  • Limited Ammo
  • 90% Speed
  • 200% Player Gravity
  • No Vehicle Use
  • No Motion Tracker
  • Forced Color White
__________________________________________________ __________________________________________________ _____________________________





Changes with the v3

Basically, only three things are really different with the map, but they were still some things that needed to be worked on... so I did just that.

The first thing I went I fixed was this window, because it would randomly spaz out in mid game and spot working.




Next, I fixed one of the ghost window upstairs, by filling the space inside of the open box so that you don't get stuck inside of it when you get out of the ghost.




Finally, I edited the cave so that you can't destroy the grav lift preventing humans access inside, and making it so that zombies have to walk more of a distance to go into the cave (you can see the added shield doors in the picture above).



__________________________________________________ __________________________________________________ _____________________________

Action Screenshots


The round begins...



Teamwork is the key to win.



Don't move! I have a hostage!



This is how a smart zombie uses the map.



BOOM! HEADSHOT!

__________________________________________________ __________________________________________________ _____________________________

Last but not least... I'd like to thank all of my testers.



__________________________________________________ __________________________________________________ _____________________________

Download Links

Gametype: Judgment

Map: the Last Day v3

__________________________________________________ __________________________________________________ _____________________________

Thanks for checking out the map (again) and enjoy the v3!


Quote:
Originally Posted by Devil95 View Post
Masterdebayter will never masterbate again!

Last edited by Master Debayter; July 18th, 2009 at 01:26.
Master Debayter is offline   Reply With Quote
Old July 10th, 2009   #2 (permalink)
Junior Member
 
Joined: Jun 2009
Gamertag: DeatH to FooLs
Posts: 63
I b makin a rekwest.

I b wantin a Verruckt z0mbiezzz map.

Lol, but yeah, i think mabye you could make something out of Verruckt or something, Although i know your map is the best of the Nacht der Untoten, i think there is too many of these maps

DeatH to FooLs is offline   Reply With Quote
Old July 10th, 2009   #3 (permalink)
Aesthetic Master
 
Given To Fly's Avatar
 
Joined: May 2008
Gamertag: Given To Fly 93
Location: Minnesota
Posts: 702
You just keep improving it, and it's funner every time. Master, if this isn't featured this time, I basically give up hope in it ever getting featured. I know it was featured on Xforgery and Congrats to you for that, but not things are fixed and near perfect.

I'm going to try and get a game going this weekend, and we'll see how my friends like it. If they do as much as I know I will, then I'm going straight to the Want to be featured Thread and Nominating you.

Good job on your creation, and hope it's worth all the time you spent on it.

So I'm going to go ahead and take credit for having the conquest symbol made into maps :d
Schism Of Light DL Count: 123,956 Best of Forge worthy?
Given To Fly is offline   Reply With Quote
Old July 11th, 2009   #4 (permalink)
Joker
 
physcopirahna6's Avatar
 
Joined: Feb 2009
Gamertag: PHYSCOPIRAHNA6
Location: in a magical place full of nothingness when you arrive at earth let me know
Posts: 252
I've had the original version for ages thinking it was good this is even better nice to see you fixed some of the windows
Well i loved the original downloaded it to play because it is AWESOME
physcopirahna6 is offline   Reply With Quote
Old July 11th, 2009   #5 (permalink)
Member
 
jameslieb1's Avatar
 
Joined: Apr 2009
Gamertag: jameslieb1
Posts: 413
Woah, V3 already? You told me by the end of the summer, but here it is! Anyway, The Last Day is my favorite infection map, and looks like all the flaws are fixed. DL'd, and this better get featured >:(. 5/5
jameslieb1 is offline   Reply With Quote
Old July 11th, 2009   #6 (permalink)
Member
 
Joined: Jan 2009
Gamertag: n/a
Posts: 215
If there were only three very small changes, why did you make a whole new version? Just post it onto the other thread please, it confuses a lot of people because they do not know which version is the latest.

Nevertheless, good job.
Kryticate is offline   Reply With Quote
Old July 11th, 2009   #7 (permalink)
Senior Member
 
Master Debayter's Avatar
 
Joined: Jun 2008
Gamertag: Master Debaytes
Location: Florida
Posts: 891
Send a message via AIM to Master Debayter
Quote:
Originally Posted by Kryticate View Post
If there were only three very small changes, why did you make a whole new version? Just post it onto the other thread please, it confuses a lot of people because they do not know which version is the latest.

Nevertheless, good job.
I also updated the gametype as well... and the changes were still significant enough...

Also, I didn't realized that the v2 post was still on the front page of the casual maps section until after I posted it, and now I wish I could just delete that post...

Quote:
Originally Posted by Devil95 View Post
Masterdebayter will never masterbate again!
Master Debayter is offline   Reply With Quote
Old July 11th, 2009   #8 (permalink)
Member
 
Shroomz's Avatar
 
Joined: Feb 2009
Gamertag: PurpleMushroomz
Location: Chicago, Illinois
Posts: 434
Hey MD. I went through the map and tested it out. I'll provide you with what I found out...

1.) In V2 I thought it was much more difficult to get into the windows, it seems like you dealt with that issue pretty well. I went through the map in forge mode and all seem pretty easy to get into.I did notice a glitch when I entered the window on the 2nd floor closest to where the zombies start ( the ghost entrance ). Before the fence box spawned, I entered the ghost and every time I exited... I got out outside the building back where I started. Once the fence box appeared, I kept exiting inside. One time I even exited in the lower level by the SMG??? That was weird. Not sure if that will be a recurring issue, but appears to be resolved none-the-less. Nice work on that!

2.) The grav lift in the zombie corridor issue... I was still able to destroy the grav lift with the spiker grenade. Now I don't consider myself to be that great a player, but I was able to pull this off quite consistently. I also found that if you get the flame thrower in the mystery box, it's pretty easy to destroy that grav lift. I tried to make a vid of it to upload, but it appears that my Bungie Pro membership expired and I now only have space for six files again??? I never paid for the upgrade in the first place, so don't know why I had it and why it expired. I'm guessing the whole issue with that grav lift was due to people camping behind the teleporter. Is that why this whole thing came about or was it just to prevent people from getting in there in the first place? Either way, I think I have a couple of solutions in mind, but it would probably be easier to show you than try to explain it here.

3.) I didn't realize this with the first couple of versions, but found this out in a forge through with some friends using the game settings of 90 speed/200 gravity. We found a way to get out of the map... and with quite a lot of time to do this, too. This, of course, depends on how good your group of humans are in the first chamber ( combined with how bad your zombie group is to start with ). The open area in the first chamber where the stairwell appears... you can get to the 2nd level jumping off of someone's head. If you can get two people up there, then you have up to 2.5 minutes to get out of the map. On the 2nd floor, you can do the same thing in the corner with the dumpster. Jump on someone's head, then double jump onto the bridge in that corner, then hop on top of the map. I thought up a couple of things you can do to fix that as well.

My friends and I are gonna test #3 out the next time we get into a game and see how likely this will happen during an actual game. I think it's possible with a full party.

Overall I like the window fix. Great job on that. Seems to work out well.

Still love the game and map.




Shroomz is offline   Reply With Quote
Old July 13th, 2009   #9 (permalink)
Senior Member
 
Master Debayter's Avatar
 
Joined: Jun 2008
Gamertag: Master Debaytes
Location: Florida
Posts: 891
Send a message via AIM to Master Debayter
I have updated the file by removing the grav lift and adding a mancannon instead. Replace the version you guys have with this fix, because the cave cannot be broken anymore.

Quote:
Originally Posted by Devil95 View Post
Masterdebayter will never masterbate again!
Master Debayter is offline   Reply With Quote
Old July 13th, 2009   #10 (permalink)
Member
 
Shroomz's Avatar
 
Joined: Feb 2009
Gamertag: PurpleMushroomz
Location: Chicago, Illinois
Posts: 434
MD... I don't think you updated your links in the OP. I tried to download and they took me to the old V3.




Shroomz is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


The current time is 04:28 (GMT -4)
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.5.1 PL1
Template-Modifications by TMS