
^Click to Download^
By request, this map has been remade, yet again, for a third version.
If you haven't figured out why I would release this version 3 today, than you really need to pay attention to the site more often....
Anyway, on with the post!
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Judgment
The gametype has also been remade for a third version I renamed to the other variation of the spelling of Judgement (because there were some complatints on the spelling, even though both variations are correct).
Scoring:
- 1 Point per Zombie Kill
- 2 Points per Infection
- 2 Point Last Man Standing Bonus
- -1 Suicide Point
- -1 Betrayal Point
Zombie Traits:
- 50% Damage Resistance
- Normal Shields
- 0% Shield Recharge
- 100% Leech Shield Vampirism
- Immune to Headshots
- 75% Damage Modifier
- Primary Weapon Plasma Pistol
- Limited Ammo
- 90% Speed
- 200% Player Gravity
- Full Vehicle Use
- No Motion Tracker
- Forced Color Black
Alpha Zombie Traits:
- 50% Damage Resistance
- Normal Shields
- 50% Shield Recharge
- 50% Shield Vampirism
- Immune to Headshots
- 75% Damage Modifier
- Primary Weapon Plasma Pistol
- Limited Ammo
- 90% Speed
- 200% Player Gravity
- Full Vehicle Use
- No Motion Tracker
- Forced Color Black
Last Man Standing Traits:
- 150% Damage Modifier
- All other traits are unchanged, except the waypoint of course.
Custom Powerup Traits:
- 90 Second Duration
- 200% Damage Resistance
- No Shields
- 50% Shield Recharge Rate
- 100% Shield Vampirism
- Vulnerable to Headshots
- 125% Damage Modifier
- 125% Speed
- Normal Motion Tracker
- 10 Meter Motion Tracker Range
- Forced Color Zombie
- All other traits remain unchanged
General Settings:
- 50% Zombie Count
- 6 Rounds
- 7 Minute Time Limit
- Friendly Fire Disabled
- Indestructible Vehicles
Base Player Traits:
- 300% Damage Resistance
- No Shields
- 110% Shield Recharge Rate
- 75% Damage Modifier
- Primary Weapon Magnum
- No Grenade Count
- Limited Ammo
- 90% Speed
- 200% Player Gravity
- No Vehicle Use
- No Motion Tracker
- Forced Color White
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Changes with the v3
Basically, only three things are really different with the map, but they were still some things that needed to be worked on... so I did just that.
The first thing I went I fixed was this window, because it would randomly spaz out in mid game and spot working.
Next, I fixed one of the ghost window upstairs, by filling the space inside of the open box so that you don't get stuck inside of it when you get out of the ghost.
Finally, I edited the cave so that you can't destroy the grav lift preventing humans access inside, and making it so that zombies have to walk more of a distance to go into the cave (you can see the added shield doors in the picture above).
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Action Screenshots

The round begins...

Teamwork is the key to win.

Don't move! I have a hostage!

This is how a smart zombie uses the map.

BOOM! HEADSHOT!
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Last but not least... I'd like to thank all of my testers.
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Download Links
Gametype:
Judgment
Map:
the Last Day v3
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Thanks for checking out the map (again) and enjoy the v3!