Convoi
Created by Cheater profile
Supported Gametypes:
Desert Survival
Map Description
"Start a Convoy. Get to Voi. Survive."
Convoi is an infection map on sandtrap. You start out near one elephant(the other glitched and disappeared, but it was for the better, because now there's not that blank elephant like on most maps like this) loaded up with BRs, Shotguns, Snipers, SMGs, 1 rocket launcher, a missile pod, and a splaser. You have about 15 seconds before the Alpha gets there. The vehicles include 1 Gauss Hog, 4 regular ones, 2 Mongi, and the elephant itself. The zombies have a decent amount of damage resistance(200%) to stress the fact that you should stay in the vehicles if you want to stay alive. The zombies spawn in the middle section between the two structures. There are numerous supply bases scattered around, but I won't tell you what they contain lest you gain an advantage over the people you play it with.
A typical Game
The Alpha spawns in one of 6 start points. He heads toward the human spawns, and picks off several stragglers. More and more become infected. One Warthog dares to cut through the middle, not realizing that the respawns put zombies near the Structure Supply Base, and the middle, and respawn areas prevent spawn camping the spots. The dumbass in the Hog is quickly dispatched. Now all that's left is a person who took a ghost from the phantom, one hell of a Warthog crew, and a mongoose with a hell of a noscoper. The mongoose is the first to go, then the ghost, then the gunner on the hog, and the driver is finally killed. A guy is found camping in the elephant, and tries to use the shotgun, but is quickly destroyed. Round over.
The Backstory
November 2566
"Soldiers, we have received news of a downed phantom in a desert area. We have no idea how or why, only that they were sent to investigate a possible infection." The commander said.
"Flood, ma'am?" One private questioned.
"No. To be honest, we know nothing of this new threat..."
This unsettled several of the Marines on hand. The higher ups, the all knowing officers, didn't know a thing? Impossible... but true.
"Understand?"
"MA'AM YES MA'AM!" The dozen or so Marines being sent on the mission barked in unison.
"Then move out marines. Takeoff in five."
On the Albatross
"Sir... something weird is going down... our systems are all failing, comms are static..." The copilot said.
"I know! I'm the one trying to control it!"
"Echo 16! This is command! Is something wrong?"
"Roger(static)mand(static)everyth(static)malfunct( static)"
"Echo 16! Bug out of there, now!"
"Negat(static)comm(static)we're(static)goin(static )down!(message ends in more static. This is the last message they will ever send or receive.)"
At the crash site
"Ughh..." A corporal muttered as he came to. He observed his surroundings. The Albatross was wedged into a mound of sand, the cargo bay popped open. Both pilots were KIA, as well as a seargeant and a PFC. The mongoose was thrown almost outside, the turrets fallen into the bay off the mounts. He watched as the others began to come to... or stay down. God help them, but he had a feeling they were the lucky ones...
Epilogue
Over the course of the next few weeks, the survivors set up small bases, but were overrun by this... infection. Those that tried to leave found themselves either destroyed by mines or starved to death.
10 Years Later
A commandeered UNSC Frigate lies in orbit overhead. A group of galactic refugees are sent down with vehicles and supplies from the ship. The instant they touch down, they realize something isn't quite right...
Map overview.
Key:
SB: Supply Base
HS: Human Spawn
ZS: Zombie Spawn
Overview of the Human Spawn
The downed Phantom Supply Base
Crashed Albatross Supply Base
Close up of Human Spawn
Sand Dune Supply Base
Structure Supply Base
Zombie Spawn Overview- You can get through the barricades on the side, it simply acts as a warning sign.
Thanks to oABMKo for tips, and all the people on my friends list for putting up with my pleas to test it on them(I told you it would be awesome, didn't I?)
Please leave constructive feedback!
Gametype Info
Zombies have 200% damage resistance(the equivalent of having shields, so they can take 5 seconds of chaingun fire or one gauss hit), so more than enough time to get to cover/ spawn friends and rape the campers. They have infinite ammo, 300 speed, 75 gravity, no weapon pick up, gravity hammers, and energy swords.
Humans have everything default.
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