Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Casual Maps


Reply
 
Thread Tools Display Modes
Old 06-17-2009   #1 (permalink)
Senior Member
 
halo kid's Avatar
 
Join Date: Jul 2008
Gamertag: halo kid 024
Location: middle tenneessee
Posts: 952
Send a message via Skype™ to halo kid
Castaway


Castaway

Ive done the once thought impossible,I've created A gardian map,the is not only playable,but fun. as you may notice,its very carbine friendly.

"what was once a jackel training campm,was turned into a refugee camp for humans."

please note the map is made for standard slayer (it may work with standard infection IDK) and has not been edited in other modes any other way.

On to the pictures:

sniper spawns


the notible thing about this area is that you cant camp,and its risky to get the sniper.

the "water room"


you may notice the double pallets,you can use them to get up to the nexy level,without making yourself sniper bait.


The crate makes a good line-of-sight blocker,and makes it possible to get up top easily.


you see the overshield in the backround,and the needler is a good counter to somebody with over shields.


the gravity lift,is in my openion,the best part of the map,and behind the camara is a bruteshot spawn.


one of the two way nodes,and the dual SMG's


you may notice the stuff in the top of the pic,its anti camper stuff,and there is a bruteshot. you also see the turrent case,you can nock it sideways,and use it for cover,or a platform for jumps.


you see a fuel rod gun,the main power weapon.


the second of the two way nodes,and the spiker set.


this is camp,home to a bubble shield,carbine,and dual magnams.


nothing special,ywo plasma rifles and some cones in my ledge.


an over view of the main room,nothing special.


another overview,watch out for ninjas.

Actions shots:

me with some bubble cover




launch the AR


warning: katanga askar is a ninja.


someone is gonna blow up.




battle of the snipers



thats all,big thanks to katanga askar and his friend for testing.


download castaway



my pokemon team
~~
My pre-dlc maps
guardian-Castaway
Quote:
Originally Posted by iRaynne View Post
Don't talk trash about Johnson! He could open a can of whoop [censored] and you wouldn't even know it until your on he floor screamin.


Last edited by halo kid; 06-17-2009 at 04:48 PM.
halo kid is offline   Reply With Quote
Old 06-17-2009   #2 (permalink)
Junior Member
 
Join Date: May 2009
Posts: 28
Is it possible? Has someone finally made a pre-dlc map BETTER than the original? I think so! Great job, I loved guardian, but I think this tops it.

If the spawning works out well with the newly placed power-weapons, this could potentially be a 10/10. I'll DL and test later today.

EDIT: UM, wheres the link lol >.>

My Maps:

...............Scepter............................Hostile.........

Last edited by Regal Flame; 06-17-2009 at 03:23 PM.
Regal Flame is offline   Reply With Quote
Old 06-17-2009   #3 (permalink)
Legendary Member
 
Y35 <3's Avatar
 
Join Date: Apr 2008
Gamertag: LI I III II I
Location: Chicago, IL
Posts: 2,746
I would remove some of the clutter in the middle of the hallways.
It may look better but its annoying when your trying to run and you have to move every single one of those black and yellow things (I forgot the name) out of the way.
But i like the pallets and water room.
Y35 <3 is offline   Reply With Quote
Old 06-17-2009   #4 (permalink)
Junior Member
 
Join Date: Mar 2009
Gamertag: Death Panda x
Location: Chicago
Posts: 99
Quote:
Originally Posted by The Official Y35 View Post
I would remove some of the clutter in the middle of the hallways.
It may look better but its annoying when your trying to run and you have to move every single one of those black and yellow things (I forgot the name) out of the way.
But i like the pallets and water room.
You mean roadblocks? I only saw one of those. and you can just walk through them
Death Panda x is offline   Reply With Quote
Old 06-17-2009   #5 (permalink)
Senior Member
 
halo kid's Avatar
 
Join Date: Jul 2008
Gamertag: halo kid 024
Location: middle tenneessee
Posts: 952
Send a message via Skype™ to halo kid
Ok guys,i fixed the link,and dont worry about the roadblocks,it doesnt matter,the dont slow you down what so ever.



my pokemon team
~~
My pre-dlc maps
guardian-Castaway
Quote:
Originally Posted by iRaynne View Post
Don't talk trash about Johnson! He could open a can of whoop [censored] and you wouldn't even know it until your on he floor screamin.

halo kid is offline   Reply With Quote
Old 06-17-2009   #6 (permalink)
Member
 
0 JEFF 0's Avatar
 
Join Date: Jun 2009
Gamertag: Dyslexic JEEF
Location: Florida
Posts: 115
This is a great PRE-DLC map, I can't wait to play some snipers on it. :)

JEEF Course III | JEEF Course Mixed
0 JEFF 0 is offline   Reply With Quote
Old 06-17-2009   #7 (permalink)
Member
 
Katanga Askar's Avatar
 
Join Date: Mar 2008
Gamertag: Katanga Askar
Location: South Yorkshire, England
Posts: 194
Note to self: Running into center at the start in FFA is a horrible idea....

(Uses Default Guardian callouts as referances)
Yeah, I thoroughly enjoyed playing Castaway, and giving some helpful feedback. We found that, even though the map was the same as default guardian in terms of rooms and most paths, the added aesthetics and weapon changes offered a strangly different experiance.

For example, S3 (top sniper) was no longer a highly coveted area, what with the area only containing a brute shot. Instead, it was used purely as an alternate path to other areas.

We found that more action went on in lesser-used rooms such as Blue and the green area. The two-way teleporter system offered a far mor tactical approach to defending the areas, as a surpise attack was always a risk.

Many extra tactical jumps were added to the map, such a the barrel jump and the pallette jump. These provided different methods of reaching higher areas, and therefore paths which took time could be navigated in far quicker ways.

One hindered jump was the Yellow to Blue jump. The roadblocks meant that jumping the gap was near impossible, and so ranged combat replaced the jump-over-and-punch-them option.

Oversheild at old Hammer spawn served the map in a very different way to the S2 ovie we are used to. In the long corridor, players often were taken out by players in S1 while trying to reach them. With the oversheild dead center, there were moments where rushing the red ball was essential for survival, tipping the scales in an instant. It is also good to mention that in the centre the oversheild gives players a chance to storm Green, Yellow or Sniper while in the coveted stage of invincibility.

But my favourite part? The carbines. The play a large part in the map, and due to this the flow is much faster than default Guardian. The faster rate of fire makes the duels even faster and more heart-racing.

Oh, and the other tester was SLaM91

Quote:
warning: katanga askar is a ninja.
Damn Straight.




Last edited by Katanga Askar; 06-17-2009 at 04:25 PM.
Katanga Askar is offline   Reply With Quote
Old 06-17-2009   #8 (permalink)
Heroic Member
 
Join Date: Nov 2008
Gamertag: Il Plan B Il
Location: Racine,Wisconsin
Posts: 1,102
Send a message via MSN to Plan B Send a message via Skype™ to Plan B
Darnet I made a map somewhat similiar to this. This looks pretty good. Some of the added things are a little unncecesarry but I know how you feel since im also forging a Guardian map. Im gonna have to do a good job to top this.

My map is also putting a weapon overhaul giving new strats and tacts, I'll DL and take a peek around.

Last edited by Plan B; 06-17-2009 at 07:03 PM.
Plan B is offline   Reply With Quote
Old 06-17-2009   #9 (permalink)
Senior Member
 
halo kid's Avatar
 
Join Date: Jul 2008
Gamertag: halo kid 024
Location: middle tenneessee
Posts: 952
Send a message via Skype™ to halo kid
Im sad because all of you are coming in and commenting,but none of you have even played on it. (minus katanga askar) your all breaking the rules. now stop. you ll have been warned,I want no more of this picture summerizations.



my pokemon team
~~
My pre-dlc maps
guardian-Castaway
Quote:
Originally Posted by iRaynne View Post
Don't talk trash about Johnson! He could open a can of whoop [censored] and you wouldn't even know it until your on he floor screamin.

halo kid is offline   Reply With Quote
Old 06-18-2009   #10 (permalink)
Heroic Member
 
Join Date: Nov 2008
Gamertag: Il Plan B Il
Location: Racine,Wisconsin
Posts: 1,102
Send a message via MSN to Plan B Send a message via Skype™ to Plan B
Quote:
Originally Posted by halo kid 024 View Post
Im sad because all of you are coming in and commenting,but none of you have even played on it. (minus katanga askar) your all breaking the rules. now stop. you ll have been warned,I want no more of this picture summerizations.
excuse me but I DL'd.

after playing I felt like some of the objects were tacked on, some of the clutter could've been removed. The other thing I didnt think was right was the fuel rod gun. It was way to dominant on this map.
The amount of ammo and it almost being as powerful and much faster moving projectiles than a rocket launcher made it so whoever got it could just shoot in a general area and still get a kill.

Other than that, its nice to see a change-up of weapons and different situations.
Plan B is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:40 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0