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Old 06-13-2009   #11 (permalink)
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Originally Posted by Awkward Silence View Post
(Oh, by the way, you spelled "Judgement" wrong. It's spelled "Judgment." I'm a bit of a grammar Nazi, so that's why I bring it up. Otherwise, this update is perfect.)
It's actually spelled both ways, I checked. Plus I'm using the other spelling of Judgement for another gametype... but that's my own business at the moment.

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Old 06-14-2009   #12 (permalink)
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how do you improve the best map ever?

i still have v1 on my hardrive and i will be downloading this soon

good points
*awesome gameplay
*the forging is awesome
*its a very accurate remake
*the only one i have played were you cannot get out the house

bad points
*why isent v1 and v2 featured
* no bad points really :)

based on what i've played on this map and how it looks
5/5
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Old 06-14-2009   #13 (permalink)
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Ive played this map, and through all the great comment about it, i couldn't get too grips with it, but manybe another go will ensure me that this map is epic, as said above.

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Old 06-14-2009   #14 (permalink)
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The cheat found by Tornroot? Is that the turret thing? Because if it is, I believe d4rkdemon found this first.

Anyway, I loved version 1, but I never got up to the top floor so I never escaped the map area.

Glad you fixed the windows too. A lot of them required you to crouch-jump on the bridges to get the option to get on the mongoose. Is that fixed?

Also, I just thought of something. If a human gets in a vehicle from the inside on the top floor, where the vehicles are Ghosts, what if a zombie boards the ghost? Does the human get kicked out of the map as well as the Ghost? Might want to test that.

Anyway I loved the original. Glad you fixed all the problems and kept the picture of me up:

Lol, I'm the hayabusa noob!
:)

Great map Debayter, keep forging.
Oh yeah, and you apelt Judgment wrong again too! :P


A good sig is on the way! *Opens MS paint*



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Old 06-14-2009   #15 (permalink)
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Okay. Played this map and new gametype last night with about 10 players.

Originality - These maps seem to be becoming more and more commonplace nowadays, but I believe that yours was the first successful one.

Aesthetics - You did a great job on merging and geomerging. Everything looks well forged.

Game play - Okay while playing last night we ran into a few things. They found it almost more difficult to get in through some of the windows on v2 than what I remember from v1. Also, did you make zombies weaker in any way? I'm not that great a player and I held out until the time ran out. Another guy had about 30 kills before finally dying.

Improvements - I really don't know how, but there's gotta be a way to fix those windows or at least make them so they work all the time.




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Old 06-14-2009   #16 (permalink)
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Quote:
Originally Posted by EpicFishFingers View Post
The cheat found by Tornroot? Is that the turret thing? Because if it is, I believe d4rkdemon found this first.
No, zombies could push a fusion coil against the side of the building, stand on top of it and punch it, and jump right after to fly on top of the map and onto the second story early.

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Glad you fixed the windows too. A lot of them required you to crouch-jump on the bridges to get the option to get on the mongoose. Is that fixed?
Sadly no... It's not something I really can fix.

Quote:
Also, I just thought of something. If a human gets in a vehicle from the inside on the top floor, where the vehicles are Ghosts, what if a zombie boards the ghost? Does the human get kicked out of the map as well as the Ghost? Might want to test that.
Humans have no vehicle use. :)

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Oh yeah, and you apelt Judgment wrong again too! :P
Again, it's spelled both ways. I checked. :)


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Originally Posted by Shroomz View Post
They found it almost more difficult to get in through some of the windows on v2 than what I remember from v1.
That's because I finally hit the OLN, causing WAY more lag to occur than before... just delete some stuff in the zombie fun room and you should be good to go. I couldn't do that because I need the objects if I make a v3...

Quote:
Also, did you make zombies weaker in any way? I'm not that great a player and I held out until the time ran out. Another guy had about 30 kills before finally dying.
I lowered zombie damage resistance and lowered human damage modifier to compromise the two. In a sense, they are, but not really. The zombies must've just had a bad game in those situations. :)

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I really don't know how, but there's gotta be a way to fix those windows or at least make them so they work all the time.
Just delete the zombie fun room and its objects inside. If you want, I can change the one on my fileshare to delete the unnecessary objects to reduce the lag.


Keep the comments coming guys, and thanks for the insight Shroomz.

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Last edited by Master Debayter; 06-14-2009 at 12:25 PM.
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Old 06-14-2009   #17 (permalink)
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a shi no numa remake would be sick but impossible in my eyes
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Old 06-17-2009   #18 (permalink)
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I'm sorry to burst your bubble but I found another exploit. The tunnel blocker isn't fool proof. You can take a spike grenade get past the shield door for a split second, throw the grenade in and the grav lift will break. Then you can hide at the back of the cave plus its one way in because of the grav lift barrier and that's through the teleporter which spawns you out facing backwards
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Old 06-17-2009   #19 (permalink)
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Though I never played V1, this looks amazing and seems to be a challenging, creative map. Good job on the display of the map including the video and screenshots. I really like the weapon drop. I myself am not sure of how it works.
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Old 06-17-2009   #20 (permalink)
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Quote:
Originally Posted by thumtac View Post
I'm sorry to burst your bubble but I found another exploit. The tunnel blocker isn't fool proof. You can take a spike grenade get past the shield door for a split second, throw the grenade in and the grav lift will break. Then you can hide at the back of the cave plus its one way in because of the grav lift barrier and that's through the teleporter which spawns you out facing backwards
Did you actually, try that? I did and it didn't destroy the lift.

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