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Originally Posted by EpicFishFingers
The cheat found by Tornroot? Is that the turret thing? Because if it is, I believe d4rkdemon found this first.
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No, zombies could push a fusion coil against the side of the building, stand on top of it and punch it, and jump right after to fly on top of the map and onto the second story early.
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Glad you fixed the windows too. A lot of them required you to crouch-jump on the bridges to get the option to get on the mongoose. Is that fixed?
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Sadly no... It's not something I really can fix.
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Also, I just thought of something. If a human gets in a vehicle from the inside on the top floor, where the vehicles are Ghosts, what if a zombie boards the ghost? Does the human get kicked out of the map as well as the Ghost? Might want to test that.
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Humans have no vehicle use. :)
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Oh yeah, and you apelt Judgment wrong again too! :P
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Again, it's spelled both ways. I checked. :)
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Originally Posted by Shroomz
They found it almost more difficult to get in through some of the windows on v2 than what I remember from v1.
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That's because I finally hit the OLN, causing WAY more lag to occur than before... just delete some stuff in the zombie fun room and you should be good to go. I couldn't do that because I need the objects if I make a v3...
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Also, did you make zombies weaker in any way? I'm not that great a player and I held out until the time ran out. Another guy had about 30 kills before finally dying.
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I lowered zombie damage resistance and lowered human damage modifier to compromise the two. In a sense, they are, but not really. The zombies must've just had a bad game in those situations. :)
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I really don't know how, but there's gotta be a way to fix those windows or at least make them so they work all the time.
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Just delete the zombie fun room and its objects inside. If you want, I can change the one on my fileshare to delete the unnecessary objects to reduce the lag.
Keep the comments coming guys, and thanks for the insight Shroomz.