The City V3
Get ready for an infection experience that will excite, frustrate and arouse you, all at the same time! For those of you who remember Township, this is basically the super-expansionized steroided version of it.
This is The City
For those who haven't, this map is a large city aimed at testing your survival skills and teamwork.
The game starts off with the humans spawning around the center building. You have no teammate waypoints, no radar, and a puny little plasma pistol. Since that obviously won't cut it, you're given 2 minutes to prepare for the impending zombie apocalypse. Scattered throughout the buildings and streets are weapons, which you'll have to scavenge for. Here's a view of some of the streets:
An area of importance for scavenging is the ruined building. What was once a thriving cliche'd gun shop in the map is now mere rubble. You'll have to work together to bash in the entrance, to get the goodies inside. LIKE A PINATA =D.
I asked the Dirty Jobs guy to do an episode on The City, but he said he wished to keep his brains inside his skull.
Once you've got issues of weaponry sorted out, You'll now have to worry about setting up a defense. While The City DOES have less buildings than Township (8 usable buildings vs 9 usable and 3 mini ones, They are:
1. Much bigger in area than Township's and
2. 4 of them have 2 floors.
So, no more worries about sharing that Sardine can with 4 buddies. However, these larger buildings also come with more ways to get in. Some entrances will allow you to waltz right in, some require crouching to get through. Some of the 2 story buildings have rooftop entrances too. While we're onthe subject, here's a few looks at the interiors of the buildings.
The pictures right above and below are of one building.
The pictures right above and below are of another building.
So, we've now got enough weapons to supply a small army, and a nice secure building. Now it's time to test out their defenses.
While you are wandering around preparing yourself for them, the zombies have spawned way up high in a box, where they can view you scurrying around like ants. After 2 minutes, the previously mentioned zombies get released . They have 90% speed instead of 75%, and have slightly lower resistance, but still retain their shields (which don't recharge). They also have no radar, and their damage is tailored so that if they've been hurt badly, you CAN win a beatdown with them. This is assuming you're playing with True zombies. Wimp zombies is an "easier" version of true zombies. You get a pistol to start, and zombies have about 1/4 to 1/3 less health. With WTF zombies, it goes to the other direction. Zombies have about 1/4 to 1/3 MORE health.
When the round gets down to the last man standing, they will get (if they aren't immediately spanked by the zombies) a 125% speed boost, and a friendly little waypoint over their head for the zombies to see. This is the portion where the zombies must corner and devour the last man. It's very frightenly, horribly, hilarious.
TIME FOR EXTRAS GO GO GO!
Video of an example Round:
Bl00D F1R3's feature pick Episode 1: The City:
Windows. Use em.
Building secured.
Guess who's winning?
Why not?
To the left is a normal building. to the right is.... Pimp Building.
L4D Zombies Map and Game Variant
MAP HERE
GAMETYPE HERE
Introducing the altered map and gametype, for those who start twitching with impatience by the time the 2 minutes of prep are up, who aren't satisfied with even 100 zombie kills... L4D Zombies!
The map is basically the same except for a few key changes:
1. Storeroom is wide open. Grab the guns and go!
2. Corners are blocked.
3. Most buildings have extra/more open ways in.
4. 1 minute prep time.
5. Zombies spawn every 3 seconds instead of 5.
6. Oh and of course, 50% of people start as zombes!! MUAHAHAHA!
The gametype is the real changed thing here. Zombies are at the same health roughly, but are given a speed boost, up to 150%. So you've got super fast, tough zombies, with more open buildings and only a minute to think of a plan? Screwed, amirite?
Nope. You've got overshields, baby! You've got enough health to take 6 shots from the zombies before you croak, and it doesn't recharge. Once you hit no shields, your next shots sends you to zombieville. These changes bring a radical change to the gameplay. Expect to CONSTANTLY be charged by a relentless hoarde of pissed off zombies. Better bring enough ammo!
Here's some video's of what it's like:
And again, le shoutouts:
- Thanks to Bl00D F1R3 for making The City video.
- SilverOrange for the pimpbuilding idea
- Gypsy for urging me to do the storeroom/weapons idea
- Render to video for letting me show mah purty vidyas.