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Old 05-23-2009   #1 (permalink)
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Necrubis- City of the Dead




This Thread has been updated with the Final Version of Necrubis as of May 25/ 09

Download Necrubis Here

Download Pandemic Gametype Here

Gametype is not necessary. This map will work well with all infection gametypes.
Necrubis - City of the Dead

Necr comes from the Greek word "Necro" which means dead.

Ubis is derived from the latin word "Urbis" meaning city.

The City of the Dead- Necrubis was once a thriving, well-liked underground city known for its beautiful architecture and rich structures of gold and stone. Complete with a mall, tower, gas station, weapons shop, convience store, warehouse, and residential area, Necrubis was fastly becoming popular. The city was built underground to protect it's inhabitants from the dual suns that scorch the planet's surface above, but it's location led to it's downfall as the local water supply became contaminated with an infectuos virus which rendered it's victims with insanity and bloodlust. Quickly the city became abandoned as the outbreak of the the virus overan the citizens with fear. You are part of the group that got left behind- will you beable to survive until evac arrives for you, will you beable to kill off all the infected completely, or will you perish in the effort?

Horror flick fans, your ultimate map has arrived. Much of my inspiration for this urban-themed map came from the greatest zombie movies out there- "Dawn of the Dead" (2004 version), and "28 Days Later". I recreated the mall where they take refuge in "Dawn of the Dead" and also recreated the tower from 28 Days Later where the survivors meet the father and daughter and there's a barricade of shopping carts at the bottom of the staircase.

Another great and unique feature about this map is that almost all the weapons are located in the weapons shop.

Now before you think "Oh great this map is just going to be a major campfest with everbody in the armory", this layout actually prevents camping. How? Well, first off, the weapons shop is a horrible place to camp- the zombies can easily enter it through multiple ways. The best places to make your stand will probably be in the mall or the tower. So what does this mean? It means that you and your friends will have to go on "Ammo Runs" where a group or you will have to run down the street, covering eachother's backs to get to the weapons shop and grab some quality weapons.

The "Ammo Run"

The only other weapons on the map are an assualt rifle and a magnum located in the mall's security room, and those won't help much. There is some useful equipment in the mall and tower such as radar jammers, flares, and deployable covers but they can only delay your doom.

There are two ways you can win as a human- you can try and wait out the time limit or you can commit a zombie genocide by killing as many zombies as you can possibly handle.

In the "Pandemic" gametype the zombies have a limited amount of lives (8) but the amount is relatively high, so you'll have to kill a LOT of zombies to win. Your best bet would be to try and kill of the infection before it spreads too much, but that's hard to do, and with each human the zombies infect, you'll have to kill 7 more... Also there is no waypoint over the last man's head but instead the alpha zombies have an enhanced 10m radar, so they'll have to work together and scour the map, and when they get close they'll beable to "sniff" him out. The zombies aren't pushovers either, they may not have shields, but they have a decent damage resistance so it'll take multiple body shots to take them down, but true to the movies, a well-placed headshot, even with the magnum, will stop them in their tracks. Remember though, this gametype is not necessary, so feel free to play this map with any infection variant you like.

A special thanks goes out to all those who helped me playtest the map and gametype (way too many names to mention). Thanks to you guys we managed to hone the gameplay to perfection. The gameplay is very fair for both sides, and games usually end up being extremely exciting where it gets down to the last man within the final 30 seconds of the game. Both the humans and the zombies have an equal chance of winning.

I also used many of the default Sandbox items to forge this map, and while it was much more work for me to interlock them, the result is that I finished the map a good ways under the object limit and so games with large amounts of people don't have problems with lag (for those that don't know the default items take up much less memory than those spawned).

In the final playtest I had a full party of 16 people play this map for 2 hours straight, and after every game people were still asking to play it again.

I also went through the trouble of preparing this map for EVERY gametype! The only problem is that all the weapons will still spawn in the armory so you may prefer to change the gametype so that no weapons spawn on the map. But I will say that we played some epic games of multiflag, king of the hill, and oddball on this map.

There are tons of cool and interesting places so the gameplay is a unique experience every time.

Forging 101:
>Interlocking
>Geomerging
>Spawn timed events

Alright, enough babble, here are the pictures:


Overview of the city (Church is blocked from view by Tower)


A Second Look


The 28 Days Later Tower


The Dawn of The Dead Mall (After 60 seconds the front windows and entrance get boarded up and the only way in is through the roof)


The Zombie House (after 30 seconds a block will spawn and the teleporters will block allowing the zombies to escape)


The Gas Station (After 3 minutes a warthog will spawn in the garage)


The front counter and toilet stalls inside the Gas Station


The Convience Store located at the street intersection


Red Street


Blue Street


Action Pictures


The Warthog may allow you to survive for a decent amount of time, but only if you have a gunner...


The indoor balcony of the Gold Complex


Rooftop Confrontation


It is possible to get onto every single rooftop by more ways than one


The zombies have infiltrated the tower!

Changes made to Final Version

>Made another way onto Zombie House Roof to prevent camping

>Tweaked Zombie House Spawn Area

>Made Blue Building into a Church


>Added a completely new building "The Warehouse" to where the empty corner used to be.


>Added some more ammo to the weapons shop (an extra BR, and Spikers, plus an extra clip for the maulers)

>Added some more equipment to the other buildings.

>Tweaked and re-editied some forging for better gameplay and asthetics.

>Nothing was removed or deleted to make the above changes

Enjoy as this is as perfect as this map is going to get!

Download Necrubis Here

Download Pandemic Gametype Here

Last edited by Mander; 1 Week Ago at 01:19 AM. Reason: Final Version
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Old 05-23-2009   #2 (permalink)
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1st post! Good job, I think i'll DL. I love city levels! Good ideas, continue forging! Your very good at it! No suggestions here!
Wow please do not spam. That is one of the worst posts I've ever seen.

Anyways.... I spotted one thing wrong with the post. That is the screenshots are way too small to get a good feel of the map. The map looks brilliantly made (from what I can see) on the other hand, and it'll probably play well too.
Please enlarge the pictures though. I'll have to download this.

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i mean whenever i look at it it doesnt say I AM A MAP HEAR MY ROAR ! if you understand what i mean.
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Old 05-23-2009   #3 (permalink)
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This is a cool looking city. I like how there is timed events, especilly the mall windows. If you had enogh money left, it would be cool if you made the buildings a little bit more building-like. 9/10 awesome
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Old 05-23-2009   #4 (permalink)
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cool, i will download, actully resembles a city quite well, 4.5/5 only becuase i dont streets are really map. btw nice interlocks
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Old 05-23-2009   #5 (permalink)
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Yes! I knew you were gong to post this soon! I helped playtest it and I must say that this is EASILY the best infection map made so far on Sandbox. You really did hone the gameplay to perfection! And your attention to detail is insane! The stores in the mall, and the layout of the Weapons Shop are just so fantastic to look at. No flaws= 1000/10.

This is a beast of a map! (I can't believe you prepared it for all gametypes too- that's great!)
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Old 05-23-2009   #6 (permalink)
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I like this a lot. It's rare to find an infection map that actually challenges the humans, and isn't a couple halls with turrets and shotties. It is also rare to see such a well forged infection map, kudos to that. The accessibility of the buildings for the zombies is awesome, there is really no complaints here. My only concerns are the balcony for the humans as well as the warthog. The balcony is due to have lots of camping, and the humans could all camp out in a corner with the warthog, but I may be wrong. Seeing as it is a city map the zombies probably have a lot of ways to deal with campers. Good job.


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Old 05-23-2009   #7 (permalink)
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WOw, you did very well on this. DOnt have much to say, but here it is.

You interlocked almost everything up i could see up close, but the gas station roof appears to be crooked in the first action shot. I cant tell where you geomerged, but that must have been hard, seeing as this is Sandbox.

I believe that It should be titled "Necropolis" because that is literally city of the dead, but I have never heard of "Necrubis" ... interesting.

Great job, this map looks quite amazing... Feature???


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Old 05-23-2009   #8 (permalink)
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Wow, thanks for the good feedback everyone. I'll address your concerns:

Camping: The balcony is not a great place to camp because the zombies can get too it without much trouble, through the ceiling. But it is a fairly decent enough place to make a stand.

I was very careful with the warthog on this map. The warthog spawns after 3 min so by then there are a decent amount of zombies, and trust me- to be completely honest - You probably won't survive too long in the warthog. My friends and I have tried it numerous times, and while it's a great way to rack up some kills, the zombies always get us before long.

The gas station roof is not crooked- I took the time to make it as straight as possible. It must just be the angle that the picture was taken from...

As for the geomerging- the red and blue lights for the streets are completely geomerged into the walls of the crypt, the entire one side of the weapons shop is geomerged (you can tell in the picture)the toilets in the gas station are geomerged, along with a ton of other structures such as the floorboards in the house across from the zombie spawn (that was a HARD one!)

Oh, and on a side note, did I mention that the mall has a food court?

Last edited by Mander; 05-23-2009 at 03:18 PM.
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Old 05-23-2009   #9 (permalink)
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This maps seems to be very solid. I really like the diversification of gameplay, from the unique buildings to hold up in, to the alternative ways of killing such as the warthog. The quick wait time allows people to set up a strategy, but not long enough to piss off the kids with ADHD =p. The fact that you made the "armoury" not campable is a very good idea too.

I do have some concerns over the dawn of the dead mall, however. Do the bords appear after 60 second into the ROUND, or 60 seconds after the zombies get OUT?
And, I hope you have not simply made it a single hole from the roof; that woudl create an unbalanced building. I also see one empty corner: a possible unbalanced camping spot for the 'hog.

Overall, this gets a DL from me and a kudos for executing a city map well ( which not many do).


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Old 05-23-2009   #10 (permalink)
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Originally Posted by Something. View Post
This maps seems to be very solid. I really like the diversification of gameplay, from the unique buildings to hold up in, to the alternative ways of killing such as the warthog. The quick wait time allows people to set up a strategy, but not long enough to piss off the kids with ADHD =p. The fact that you made the "armoury" not campable is a very good idea too.

I do have some concerns over the dawn of the dead mall, however. Do the bords appear after 60 second into the ROUND, or 60 seconds after the zombies get OUT?
And, I hope you have not simply made it a single hole from the roof; that woudl create an unbalanced building. I also see one empty corner: a possible unbalanced camping spot for the 'hog.

Overall, this gets a DL from me and a kudos for executing a city map well ( which not many do).
Thanks for the feedback.

Here's an important to note everyone who has concerns about camping: Every building has been playtested like crazy to make sure that it is not too cheap to camp in, and nobody lasts long in the empty corner because the zombies can easliy get to you from nearby building rooftops.

There IS only one way into the mall through the roof, but it is easy to get in and leads into a store where there is plenty of cover for the zombies. There has never been a problem with unbalanced gameplay in the mall. Also the boards appear 60 seconds after the round starts, meaning that you'll have to defend the massive front entrance to the mall for 30 seconds before you're safe from it.

Also, don't forget that there is hardly any ammo in the mall, and none in the other buildings save the weapons shop, so campers won't even beable to camp long before they'll have to go on another ammo run where they are much more vulnerable...

Last edited by Mander; 05-23-2009 at 03:39 PM.
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