Quote:
Originally Posted by Something.
2: When dual wielding the power of each weapon is reduced by 20-30%. So a dual wielded mauler not killing at a semi close range really isn't a surprise, not even when adding in the pistol damage.
|
Thanks for the explanation, Something. That would explain some things.
Quote:
Originally Posted by MlgObiWan
I remember you being one of the more complainy people Shroomz.
|
Nice to know I was remembered among the many that were complaining about the same thing last night.
Quote:
Originally Posted by MlgObiWan
The map is excellent in my opinion and very fair gameplay.
|
The map itself is decent. I wouldn't go as far as saying it's excellent. It's definitely one of the better city maps, but then again... I'm not a fan of them.
Quote:
Originally Posted by MlgObiWan
You must have wretched aim or major lag because I was taking out zombies with a single magnum shot to the head.
|
I admittedly am not the best aim, but like I said... there is no missing at point blank range. At least Something's explanation helped a bit.
Quote:
Originally Posted by MlgObiWan
And yeah some people did quit during the playtest but more always joined and a full party of 16 was kept for the majority of the time whcih is a huge accomplishment if you asked me. The people playing were more than entertained, and it was only the whiners like you who quit.
|
The fact that it was a full party has more to do with lack of options than because of the map. It was the only infection game that was going on amongst my friends and recent games lists... I had a good number of people from those lists join that game and leave during that time... all of which complained about how difficult it was to kill zombies in small quarters. Also, I played the full game and quit after we got back to the game lobby... so stop talking out of your arse.
Quote:
Originally Posted by MlgObiWan
The camping spot you're talking about was nearly as bad as you make it sound. I killed the guy up there without too much trouble, and I only remember one or two times that people even went up there for the entire two hours. So no, most people where not there at the end of the night...
|
Get enough people up there at one time, and it will be a problem. The reason why there weren't people there all the time was because of the turnover after each round. We kept losing people and gaining people.
Quote:
Originally Posted by MlgObiWan
I personally like the idea of all the weapons being in the weapons shop as it's what's really unique about this city map.
|
Wtf is so unique about a weapon cache on a city map?
Quote:
Originally Posted by MlgObiWan
If he put weapons in all different buildings you'd have much more troubles with camping.
|
You obviously have absolutely no idea what you're talking about. You put them in different areas, it divides the people up and leaves them more vulnerable to attack. I believe that 25% were zombies, so in a full game that makes it 4 on 1... actually 3 on 1 since the 4th zombie can't get out of the zombie spawn until the block to jump on appears after 30 or so seconds. Mindless posting like yours is the problem with this forum.
Quote:
Originally Posted by MlgObiWan
I'd like to see you put out a map half as decent as this one, there's no way you could keep a full party of 16 like he did for so long.
|
Lack of infection games because of the holiday weekend is what kept the party full. I think the fact that so many people quit says more about the map than anything. According to Bungie.net, 6 of the 16 people listed DNF. Considering that they only show the last 16 people, that would mean more people quit to make room for those people. Since at least 4 of those DNF were friends of mine that were in a party with me and joined after space opened up, that would mean at
least 10 people quit during the game. To me, that says a lot more about the game than anything.
Quote:
Originally Posted by MlgObiWan
Anyways enough ranting- sorry, I just hate it when people playtest and whine that things could be better when infact if they had it their way, the map would be much worse.
|
Do your lips hurt from kissing so much ass? Considering you joined the forum just to reply in this thread makes me believe that you're either the OP... or a friend of the OP, which makes your opinion biased and invalid.
Here's some facts based on Bungie.net stats from that game I was in.
Breakdown on kills by weapon... 244 Total kills
Energy Sword - 97 ( 40% )
Battle Rifle - 50 ( 20% )
Magnum - 34 ( 14% )
Rocket Launcher - 19 ( 8% )
Sniper Rifle - 12 ( 5% )
Melee - 9 ( 4% )
Shotgun - 6 ( 2% )
Sub Machine Gun - 5 ( 2% )
Assault Rifle - 4 ( 2% )
Spike Grenade - 2 ( 1% )
Flame Grenade - 2 ( 1% )
Mauler - 2 ( 1% )
Trip Mine - 1
Guardians - 1
The people that got the power weapons got the most kills. Number of magnum kills being so high makes sense since most people were stuck with that weapon or held it as one of their dual weapons. Guy with 2nd highest score had Energy Sword kills as his highest, which means he had most of his kills as a zombie.
Mander obviously came in first, but here was his breakdown...
Battle Rifle - 21
Energy Sword - 10
Sniper Rifle - 9
Shotgun - 6
Spike Grenade - 2
SMG - 1
He's only got 1 kill with something that wasn't a power weapon. He should try playing his map without a power weapon and see how fair he thinks it is.
If I remember correctly, there were only 2-3 BRs, 1 Rocket Launcher, 1 shotgun, and 1 Sniper Rifle. Usually the people that got there first took two power weapons, so most people got stuck with the dual weapons or just their starting magnum. This is why I suggest putting weapons in different buildings instead of all in one.