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Old 05-18-2009   #1 (permalink)
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Ghostbusters3 on Haunted Hotel


Map Title: Haunted Hotel
I ain't afraid of no ghosts...
Recommended # of players : 8-16




Download Map : Haunted Hotel - over 100 downloads
Download Gametype : Ghostbusters3 - over 75 downloads

Description : Love Ghostbusters but tired of Hide & Seek Town? Tired of playing on a huge map and ghosts that hide forever?

There's an old hotel that has contracted you to clear it of ghosts. This hotel has history. Many people have passed away over the years. The owner is deciding to send in a demolition crew and sell the land in 10 minutes if you cannot clear the hotel of it's unruly "patrons".

Your mission... should you decide to accept it... is to enter the hotel through one of three entrances ( the main entrance, the back entrance, or the rooftop ), grab your proton packs ( sentinel beams ), and rid the hotel of these ghosts.

Zombies spawn as "Ghostbusters". Humans spawn as a ghost of one of the former hotel employees or patrons. Who will you spawn as?
- bellhop ( spawn by main entrance door)?
- front desk clerk ( spawn behind front counter )?
- hotel manager ( spawn in room behind front counter )?
- Chef or his assistant ( spawn in kitchen of restaurant )?
- Waiter/Bartender ( behind the counter in the restaurant )?
- Gift Shop employee ( in the store )?
- Entertainer that overdosed ( stage of discotech )?
- Disc Jockey ( DJ booth over discotech )?
- Executive ( conference room )?
- on the toilet ( in the lobby bathrooms )?
- choking on food ( in the restaurant )
- one of the former residents ( in one of the 5 hotel rooms )

Hotel Images...


Here's the settings for Ghostbusters3...
( I started from scratch, so don't know how similar it is from the original. )


Weapons/Equipment on map...


I created this map so that Ghostbusters could theoretically find every ghost eventually. Theoretically, if you work as a team of Ghostbusters, you can corner off areas of the hotel to get ghosts. While the 1st and 2nd floors will be more difficult, most rooms have only one entrance/exit. If you can get a ghost to the 3rd floor... just block off all stairwells and elevators and send up a search crew to go room by room. Your biggest issue should be the 10 minute time limit.

I ran out of money at the end, so I know of a couple bad interlocks on the top floor because I couldn't spawn the right pieces to brace, and the roof looks like crap. I pretty much had to use whatever pieces I had left to just seal up the cracks so nobody could get out of the hotel. Ghostbuster entrances are probably the worst part, but they should be enclosed enough to prevent anyone from escaping the map without a lot of effort.

If anyone finds an escape route, please notify me and I'll try to fix it. I reached the item limit, so I'll do the best that I can to address that issue.

Hope you enjoy this map and happy hunting/hiding!





Last edited by Shroomz; 07-25-2009 at 08:01 AM.
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Old 05-18-2009   #2 (permalink)
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Sweet map, I can definitely see that the structure looks like a house, but not any house an Aztec house built for a king, which can be considered a mansion nowadays. Anyways your interlocking looks smooth and the design is great along with the paths and hallways. I can see that this probably took you a while to make so great job and keep it up.

The names R.J and forging is my specialty!


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Old 05-18-2009   #3 (permalink)
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Quote:
Originally Posted by Wailingjam View Post
Sweet map, I can definitely see that the structure looks like a house, but not any house an Aztec house built for a king, which can be considered a mansion nowadays. Anyways your interlocking looks smooth and the design is great along with the paths and hallways. I can see that this probably took you a while to make so great job and keep it up.
Oops... Had the title wrong on my OP. It's supposed to be Haunted Hotel, not Haunted Manor. Your post had me puzzled and then I looked at my post and saw I flubbed up.

Thanks for the comments. Definitely took a long time and a lot of patience. It's definitely not easy building entire floors when there's a lot of empty space below it. You have to keep building and moving dummy floors, just to try to maintain even flooring. What a pain in the arse that is!

EDIT: Found a couple of walls that still did not spawn at start up and fixed it. What a pain this map was...





Last edited by Shroomz; 05-18-2009 at 05:55 PM.
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Old 05-19-2009   #4 (permalink)
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Shouldnt the ghost hunters get snipers as in a PKE Meter? You know to like detect the ghosts with the scope?

Well anyway, nice map. Mustve taken you a long time. And yes, your opening sentence enticed me because Hide and seek town sucks. LOL

Last edited by Xtremegamer1996; 05-19-2009 at 01:25 AM.
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Old 05-19-2009   #5 (permalink)
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Quote:
Originally Posted by Xtremegamer1996 View Post
Shouldnt the ghost hunters get snipers as in a PKE Meter? You know to like detect the ghosts with the scope?
If the sniper scope when not zoomed in could show the image of someone that's invisible in the viewscreen, then I could see possibly using the sniper. I just tested it to see if you could... but I couldn't. I jumped up and down in front of my guest and even swung the sword and even when I was visible... I still couldn't see myself in the scope. If I'm wrong, let me know and I'll change the gametype to have plasma pistol/sniper rifle.

Quote:
Originally Posted by Xtremegamer1996 View Post
Well anyway, nice map. Mustve taken you a long time. And yes, your opening sentence enticed me because Hide and seek town sucks. LOL
Thanks. Took me roughly a week to complete. I actually updated my link again because I keep finding pieces that I missed resetting to spawn at start. Definitely a pain in the butt when trying to make floors level... especially when using t-walls and corners as a ceiling/floor and wall combination. I had to do a lot of interlocking with walls to get the right heights. Walls need to be merged with floors/ceilings to make blocks and walls all uniform all the way around.

EDIT: Just found a couple more walls that didn't have respawn at start. One of which was a critical exterior wall. That was a major flub on my part. I'm beginning to wonder if my map is randomly selecting new walls to make disappear every time I fix two more.

Link has been updated... again.




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ghostbusters, hide, hotel, infection, sandbox



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