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Originally Posted by Shroomz
While the map looks pretty well forged, I'm not fond of the weapon caches. Why do people that make infection maps always want to put all the weapons together and so close to each other? Just looking at those weapons tells me that this is a game for people with no skill.
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Agreed. I always preferred Zombie games where Zombies have no shields and humans have a single pistol [no extra ammo]. Especially in Halo 3, the pistol is pretty inaccurate, making it very difficult to kill a zombie without wasting your clip.
These kinds of games are absolutely no fun for the zombie. If you make it harder on the humans, it gains a lot more replay value. People won't mind so much when they are forced to start as the zombie, and you'll feel more accomplished when you brain someone.
I think a general rule is that explosive weapons are a big no-no in Zombies. Just make it high-damage resistance / no shields / and pistols [+ shotguns, if you absolutely must]. I'm also not really sure why so many people try and throw vehicles in these games. It baffles me. Zombies shouldn't have to be running across wide open spaces. I guess you put speed increases and invis, but it's still boring for them.