Quote:
Originally Posted by Disq
i don't get the whole OLN concept? whats different in your maps?
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without the long write up here is a quick way to look at the differences;
1. no stacked default items crowding the map (un-inter lockable) although you can interlock them its a pain as we all know.
2. Budget limit is hit every time instead of hitting the max number of pieces for the map A.k.A. the "OLN" (hard limit as some call it)
besides that pretty much everything is the same. All you have to do is keep all the original spawns, starting points, all objective goals, and one of each weapon to keep the OLN intact. That is what we did here, and this is the proper way to take advantage of the OLN. hope this was helpful. Now go forge something, you heard me get outta here!! :D
*NOTE* Crypt version of ONL is now raised higher in the crypt. If its still not high enough, then you should be using mid or sky instead probably.