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Old 04-04-2009   #1 (permalink)
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The Mummy


The Story
Okay the story for this map is not very original. A group of
archeologists came to this desert looking for an acient burial site. This site was supposed to have great riches. Well they found the site and discovered imedeatly that there were no treasures, but they did find a grand throne with a glowing orb (oh and of course some dead bodies). After studying the orb the found an inscription on a panel next to it. It read "So who ever touches the great power will forever be cursed!" Oh course being the fools that they were, they tried to take it. When they did a voice from nowhere said to run or be cursed, and all but one fled to the saftey of the house. The one who stayed took a transformation from living to the living dead. His goal now is devour the corpses of the ones who left him...


Map
This map as you can tell is a map at which you try to survive if your the humans. There is a gametype and it is called "The Curse". The zombies are black and the alpha zombie is white with oversheilds. They both are on insta' kill. The map is on sandbox and the towers are blocked so you can have a very open game. There are only two
vehicles, one is a Gauss warthog and the other is a hidden banshee in the crypt part. The banshee is just an extra that I put in to make things intresting in the small place. Enough talking about it let me show you...


Pics
These pics are labled from the top just so you don't get them confused. : )

This is where the Zombie spawns and it is also where the Throne with the orb is.


This is a picture of the Throne.


There are places like these (below) that are there just in case the humans decide to camp in the burial camber the will spawn by these, theres a bunch.


Now where the humans is outside of the house right by the stairs. This also the house.


There are three parts to the house, the garden, the bedroom and the inside you see here.


In the main room you can go down the stairs, on the right as you come in, to go to the basement level. In the basement level there is one of two look out points as you see here.


This is the other look out point thats outside...


Now you go through a tele porter that takes you to the garden area. (this tele is in the basment)


This is the garden area. I call it the garden because its all green from the upside down golf things. There is also a brute shot in here.


This is the tele to take you into the bedroom area.


This is the bed room with the top off and the red light gone. In here there is a flare and a trip mine. (look in weapon list)


This is the escape vehicle for the humans (or the alpha zombie). Spawns in 150 sec.


Well thats it for the pics but if you couldn't see there are openins in the ceiling for the zombies to get in there are two you'll fid them.

Weapons List
There are nine diffrent weapons that the humans have at their disposal.

Number of item - item name - spawn time

1-Rocket-Never
1-Carbine-60
1-Battle Rifle-45
1-Sniper Rifle-120
1-Shotgun-90
2-SMG-30
1-fire bomb-60
1-brute shot-90
1-needler-60


Thats it for this map and please leave constructive critisim only. Rate, commment, and enjoy thanks.

Attention: Must have gametype!

To download map---> Halo 3 File Details

To download gametype---> Halo 3 File Details



My maps:
Ruins--> Click, V2, V4
Duck Hunt V4--> Click
Mummy--> Click, V2
Thanks LAXER for sig

Last edited by Ix Massacre xxI; 04-04-2009 at 05:44 PM.
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Old 04-04-2009   #2 (permalink)
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It looks like a good idea but I'm a little confused about it. So it uses the crypt and the middle area? How do you get the banshee out of the crypt? Its cool that you blocked off the guardian towers though, that really expands things. But maybe try to put more buildings and things in.
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Old 04-05-2009   #3 (permalink)
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Thanks for the ideas deffently a V2. That banshee is just there for the Alpha zombies fun if you can find it (not that hard).

My maps:
Ruins--> Click, V2, V4
Duck Hunt V4--> Click
Mummy--> Click, V2
Thanks LAXER for sig
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Old 04-05-2009   #4 (permalink)
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A nice idea, Tomb looks really cool.

its takticul n00b

MY MAPS:
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Old 04-05-2009   #5 (permalink)
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ya looks real nice, and the overshield mummy idea is creative!...just add a little more to the map like buildings, and maybe another couple small houses to expand it,... 4/5

Yeah, I kinda made Falcon Cougars.......
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Old 04-06-2009   #6 (permalink)
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tele camping much in the "other rooms"? theres gona be some serious assassination goin on here with those portals.
ithinks you should make it more like a city.. or make a pyrmid and some stuff youd see a dig up like that (tents crap like that)
other wise this map is alright. i hopes the zomb is fast other wise its gona be a boring game for the humans.... i think i will just go run around the dunes. hah. then just hide.
maybe give zomb a flare so he can "spot out" people (idea from blood wolves sept the humans got them so they could light up and area to snipe)
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Old 04-06-2009   #7 (permalink)
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Quote:
Originally Posted by Darksoullll View Post
tele camping much in the "other rooms"? theres gona be some serious assassination goin on here with those portals.
ithinks you should make it more like a city.. or make a pyrmid and some stuff youd see a dig up like that (tents crap like that)
other wise this map is alright. i hopes the zomb is fast other wise its gona be a boring game for the humans.... i think i will just go run around the dunes. hah. then just hide.
maybe give zomb a flare so he can "spot out" people (idea from blood wolves sept the humans got them so they could light up and area to snipe)
The zombies are fast and i haven't really tested the teleporters so i wouldn't know if there was that going on. Oh and good idea about that flare thing. As said before a deffinate V2.

My maps:
Ruins--> Click, V2, V4
Duck Hunt V4--> Click
Mummy--> Click, V2
Thanks LAXER for sig
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Old 04-07-2009   #8 (permalink)
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Quote:
Originally Posted by Ix Massacre xxI View Post
The zombies are fast and i haven't really tested the teleporters so i wouldn't know if there was that going on. Oh and good idea about that flare thing. As said before a deffinate V2.

ight or they could just block it.
i suggjest not using teleporters and actually making a differnt part of the house.
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Old 04-08-2009   #9 (permalink)
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this map dosent really look to great but ill DL and give it a try :¬ I


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Old 04-14-2009   #10 (permalink)
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It looks a bit small for me, I suppose everyone has different tastes, but I give it a 3/5.

It's sloppy, needs a definite clean up in my opinion. Try taking out some of the more useless things... it doesn't make it look any better and it takes away some playability.

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