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Old 04-04-2009   #11 (permalink)
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Quote:
Originally Posted by LionsNate132 View Post
SMEAR THE PINKIE without jumping!!!GENIOUS...this map looks amazing, and about fresh cherry's concern..?so you cant drive ghosts ur saying????have you seen the pictures...??..
anyways...you should put some mongeese in there if they can fit..and this is by far the most creative minigame for the crypt!!good work!
Thanks
and just for the record I didn't get the idea from SMEAR THE PINKIE, I came up with it myself

Last edited by abc geek; 04-10-2009 at 12:57 PM.
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Old 04-20-2009   #12 (permalink)
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Why didn't you just make it so the ghost drivers don't deal damage to eliminate shooting? Splattering damage is always the same, so it would make more sense...

Anyways, nice idea a bit of a smear the queer, but with a twist, nice. Improve it by making it look nicer now.

4/5
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Old 04-20-2009   #13 (permalink)
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This map was alright. When me and my friend were playing it we noticed that while being infected and driving the ghost that there isnt too much room to see while trying to operate the ghost. And possibly consider that the rocket launcher and 7 iron should be removed>>The rocket launcher is overpowered and the 7 iron isnt going to do much when your about to be splattered by an accelerating ghost.

Hope that review was helpful. Didnt mean to be discouraging if it sounds that way, just providing some advice for possible changes

80/100

EDIT: Watch the quadruple posting

Last edited by Kaitrix; 04-20-2009 at 11:59 PM.
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Old 05-09-2009   #14 (permalink)
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Quote:
Originally Posted by Kaitrix View Post
This map was alright. When me and my friend were playing it we noticed that while being infected and driving the ghost that there isnt too much room to see while trying to operate the ghost. And possibly consider that the rocket launcher and 7 iron should be removed>>The rocket launcher is overpowered and the 7 iron isnt going to do much when your about to be splattered by an accelerating ghost.

Hope that review was helpful. Didnt mean to be discouraging if it sounds that way, just providing some advice for possible changes

80/100

EDIT: Watch the quadruple posting
yeah thanks for the review i was thinking of remaking this so that the humans can't jump but there's not much of a ceiling so that doesn't create a problem witht the ghost driver... but it feels neater with a ceiling so i might just neaten it up a little

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Old 05-10-2009   #15 (permalink)
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It looks really good, but as said before, making zombies damage modifier 0% would remove the honor rule aspect. Also, how hard is it to kill the zombies? It should be pretty hard in a game like this.
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