SkycastleBravo
Renvisioned for a Better game Experience
Many of you may have played the original Skycastle map or other versions but I was not satisfied with them so I decided to make my own. The major changes include rotating the castle about 45 degrees, no spawn camping, and redesigned castle. Rotating the castle really had no game play changes in mind because it was purely accident sort of.
Spawn camping was a big problem in some of the other versions I had played so to fix that I created two separate spawn areas for the zombies. One of them are in the missile launch area behind the far base and the other one is below the castle, off to the side.
I wanted to make a completely smooth surface for the castle floor and I believe I did as best as I could. The overall design reflects other castles but I also threw in some of my own flare.
As for the game type, it is a fat kid variant changed to fit my map. I also wanted to create fair game play for humans and zombies. In this fat kid variant the fatty is invulnerable and can drive vehicles, and also has a sword and a hammer. The infected zombies run fast but are one head shot kill, they can also drive vehicles.
To have fair game play for both sides I fixed the spawn camping which affected both sides so I new something had to be done. At the start of the game when the humans all piled in wart hogs usually someone was left behind so I turned a couple of them around so they couldn’t suddenly leave everyone in the dust. Along with that the humans start with pistols in case anyone was wondering. Camo spawns in the main zombie starting point to help get in the castle and balance game play.
Points Changed:
~no spawn camping
~redesigned
Super Castle
~No sparten left behind at spawn
~2 man cannnons to castle, 1 for "on foot" only
~No games with outragious human scores
~Overall thrilling experience of defending from the undead!
Pictures:
This is a far away view where the humans spawn, just a zombie seems to be raining lead from it.
The human spawn, no Spartan left behind in action.
Ramp up to main launch area.
Main launch ramp from a far and up close.
Up close and the teleporters lead to the spot in next picture.
The main bay is pretty big so it can hold a lot of cars.
This man cannon spawns after 180 sec. allowing access to castle from foot.
Here is where the man cannon takes you, right off of the main loading bay.
The entrance to the main bay from the second man cannon.
Ramp up to second level and flame thrower room. Mongoose escape pod under flame thrower room.
Flamin' don’t worry it is impossible to camp here because of the fat kid.
This is where the teleporter in the back of the bay takes you and tunnel to another turn around.
The turn around and grav lift to next level.
Here is the next level from the grav lift in the turn around.
The pretty much immovable crate stair case to the very top.
Here is the top of the castle usually where you are safest, usually.
The alpha zombie starting point and zombie respawn including camo and mongoose. Be warned the mongoose cannot make it up in the castle through the man cannon lift.
Secondary zombies respawn and the gauss hog respawns after 180 sec.
Please do yourself a favor and have this version of Sky castle maps on your memory device instead of dealing with other less appealing castles. This is a sure hit for any infection gametype "if the zombies can drive" to arouse your party for multiple games to come. So what are waiting for, gametype included, to go have a blast on SkycastleBravo.
V2 is coming soon.
Download map here
Download Game Here