Dome Defence
Made by FootlooseFire

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Foreword:
This is my first forge hub posted map, but i am by no means a first time forger. I would greatly appreciate all constructive criticism and if I have anything wrong with my post, I will fix it as soon as possible. Without further adieu, onto the map:)
Backround:
When I first started this map, I had no idea what would come of it. I began merging random double walls together untill i came upon the idea of a dome-shaped half circle. Starting all over, I began to carefully shape the outline of the map, and everytime an idea came to me, I just added it to the map. The main structure, the dome, has one main entrance and two back entrances. The second floor of the dome spawns after 60 second and the third floor after an additional 60 seconds. The two back entrances are heavily guarded by fusion coils but make it much easier for the zombies to sneak up on the humans. In total, it took me about twenty hours to complete this map and I am very proud of it. When testing it, my only real complaint was that it was "too hard for the humans" which I just take as a compliment. Then again, I was only testing it with a couple of kids that I knew. Many thanks to my main to testers, RebelCow, and meep. They really helped give me some good ideas and give me criticism on what to improve. I am hoping that I will gain enough support on this map to make a v2. K, enough getting off track, its tie to show the basic overview of the map.
Weapon List:
3 br's
2 hidden smg's
1 brute shot
2 sniper rifles
1 shotgun
Gametype Specifics:
In this gametype, zombies are relatively weak, being killed with one headshot with a br, although it takes two body shots to kill a zombie, which rewards the humans for good marksmanship. Every thirty seconds, a custom powerup spawns that makes one zombie better than the others. Due to their pink color, these zombies quickly began to be referred to as pinkies in our testing. they can take 3 times as much damage as a regular zombie and have fast regenerating shields. Other than that, there is nothing particularly special ablot the gametype.
Overview:
As I said earlier, it is basically a a half circle dome, but there is still a lot more to the map than that. So, its time to bring on the screen shots:)
This is an overview of the area outside of the dome. The long tubes that you see coming down from the ceiling of foundry are the chutes that the zombies come out of. The structures are mainly there for aesthetics. At the very right of the pic u can see the start of the dome structure.
This is a picture of the shotgun spawn with the dome in the background. It is in a very hard to reach area and in my testings only twice was someone able to reach it. Its all about risk vs. reward here. The zombies come out of the chute right above the picture.
This is the sniper post with the dome in the background. There is one on either side of the map and they are perfect for sniping zombies that are trying to sneak around the two back entrances of the dome.
The main entrance for the zombies. Not much more explanation is needed.
This is the back entrance. Again, not much explanation is needed.
Overview of the first floor. There is nothing special here, just some br's for the humans to survive with. In the back right corner of the map is one of the back entrances from the previous image.
Floor # 2 with the third floor removed. Appears after 60 seconds.
This is the 3rd floor. It appears 60 seconds after the second floor. A good strategy is to have a few people waiting around the edges of the dome.
Action Shots:
Picture 1: RebelCow and I attempt to survive a game where the zombies got an early lead.
Picture 2: A hoard of zombies rush into the dome.
Picture 1: A group of humans hold of a "pinkie"(strong zombie)
Picture 2: The last man goes down.

Picture 1: Human attacks from above.
Picture 2: Zombie attacks from above.

Picture 1: Where did the pinky go?
Picture 2: U cant see me.
Once again if u missed the dl up top, here it is. Once again im looking for constructive criticism and I am hoping to make a v2 if there is enough support.
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