<><>Deserted<><>
Map: Halo 3 File Details
Gametype: Halo 3 File Details
Author: T4K Shadow (Destroyer7793)
Map built on: Sandbox
Gametype: Infection
Players: 2-14
Before I start I would just like to say a special thank you to http://www.forgehub.com/forum/members/aceofspades0707.html for the great canvas with the without the lasers, thanks, my map wouldnt be the same with them!
Deserted is a Cops and Robbers map varient made by T4K Shadow (Destroyer7793). I first got the idea when I went round my friends house, I took my hardrive to show him all my cool maps I have made on sandbox, but for some reason we couldnt get the maps to appear, and so wondering what to do I suddenly remembered Cops & Robbers, and remembered how fun it could actually be. But because we only had pre-DLC maps to work on we chose Last Resort, after making the map and playing on it I realised that Cops & Robbers could actually be really fun. When I went home I got to work on making Deserted. I wanted it to remind people of Cops & Robbers but with an added twist, instead of just escaping and waiting for the guards to come and kill you knowing you had no way to win, I thought of the idea of survival, and hiding. The result was exactly what I wanted, a fun, re-playable Cops & Robbers map.
I have added three of the five effects so that the dunes are as dark as possible, making it harder for the guards to find the prisoners once they make it outside the prison.
Whats Cops & Robbers?
Cops & Robbers is an infection game where the goal is different to ordinary infection games. Instead of just spawn, find, and kill, Cops & Robbers takes a different approach, the infected (guards) have to try and control the humans (prisoners). Traditionally for the prisoners to win they had to kill the guards, and for the guards to win they would have to kill all the prisoners but they have to follow the rules, the guards can only shoot the prisoners if:
a) They attempt to kill them or another guard
b) They are caught trying to escape the prison
c) They are caught outside the prisons
d) They don't follow the orders the guards give them
However my Map adds a little twist, for prisoners to win they have to either kill the guards, which can only be killed by assasination, or escape and survive the time. The easiest way to do this is to escape, and camp out in the dunes. The guards win if they kill all the prisoners before time runs out, but they must follow the rules as above.
A YouTube video (Pictures and text only, no in-game footage)
Desert Hiding (Gametype)
The Gametype "Desert Hiding" was especially made for this map. If you wish to get the mostfun, and playability out of this map then please use the gametype provided. "Desert Hiding" has been tested and complimises the map as much as possible.
General Settings:Initial Zombies: 2
Next zombies: Random
Rounds: 3
Time Limit: 5 minutes
Team Changing: No
Friendly Fire: No
Betrayel Booting: No
Lives per round: 1
Base Player (Prisoner)
Shields and Health:
Weapons and Damage:
Movement:
- Player Speed: 100%
- Player Gravity: 100%
- Vehicle Use: None
Sensors:- Motion Tracker Mode: Off
- Motion Tracker Range: Unchanged
Appearence- Active Camo: Off
- Waypoint: Visible to Allies
- Forced colour: Black
Infection Settings (Guards)
Shields and Health:
- Damage Resistance: Invunerable
Shield Multiplier: Unchanged
Shield Recharge Rate: Unchanged
Shield Vampirism: Unchanged
Immune to Headshots: Unchanged
Weapons and Damage:Movement:
- Player Speed: 100%
- Player Gravity: 100%
- Vehicle Use: Full
Sensors:- Motion Tracker Mode: Off
- Motion Tracker Range: Unchanged
Appearence- Active Camo: Unchanged
- Waypoint: Unchanged
- Forced colour: Blue
Last Man Traits (Last Prisoner alive)
Shields and Health:
- Damage Resistance: Unchanged
Shield Multiplier: Unchanged
Shield Recharge Rate: Unchanged
Shield Vampirism: Unchanged
Immune to Headshots: Unchanged
Weapons and Damage:Movement:
Sensors:Appearence
Map Settings
Weapons on Map: Map Default
Grenades on Map: Map Default
Vehicle Set: Map Default
Indestructable Vehicles: Yes
Weapon List:
Sniper - 2
Equipment List:
Flame Grenade - 4
Vehicle List:
Mongoose - 2
Warthog - 1
Other Useful information:
Budget Remaining: $1
Time Taken to make: Around 7 hours
Time taken testing: Around 2 hours
Okay, now that I have explained how I got my idea, what Cops & Robbers is, and all the specifics of the gametype, I am now ready to show all the pictures of Deserted, which have been neatly arranged and grouped for you in the same order as on the YouTube video at the top of this post, enjoy!
Overviews
Overview 1:
Overview 2:
Features
Cells:
The toilet:
The caffeteria:
The upper floor:
The Entrance:
The vehicle garage:
The Guard Tower: (Please note that you have to crouch to get in after walking into the gravlift)
Inside of the Guard tower: (Notice how dark it is out in the dunes)
Campsites in the Dunes
Action Screenshots
Okay, that was all the screenshots I have taken of Deserted. Please feel free to give feedback, or constructive criticism, Or you could even tell me any stories you have after playing my map.
oh yeh, One more thing:
Thanks for taking the time to look at Deserted, thank you all.
Download Deserted: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71352251
Download Desert Hiding (Gametype): http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71352511
<><>T4K Shadow<><>