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View Poll Results: What Do you Think of Deserted After playing?
Brilliant map 6 60.00%
Good 2 20.00%
Okay 2 20.00%
Poor 0 0%
Rubbish 0 0%
Voters: 10. You may not vote on this poll

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Old 03-29-2009   #1 (permalink)
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Deserted


<><>Deserted<><>

Map: Halo 3 File Details
Gametype: Halo 3 File Details
Author: T4K Shadow (Destroyer7793)
Map built on: Sandbox
Gametype: Infection
Players: 2-14


Before I start I would just like to say a special thank you to http://www.forgehub.com/forum/members/aceofspades0707.html for the great canvas with the without the lasers, thanks, my map wouldnt be the same with them!

Deserted is a Cops and Robbers map varient made by T4K Shadow (Destroyer7793). I first got the idea when I went round my friends house, I took my hardrive to show him all my cool maps I have made on sandbox, but for some reason we couldnt get the maps to appear, and so wondering what to do I suddenly remembered Cops & Robbers, and remembered how fun it could actually be. But because we only had pre-DLC maps to work on we chose Last Resort, after making the map and playing on it I realised that Cops & Robbers could actually be really fun. When I went home I got to work on making Deserted. I wanted it to remind people of Cops & Robbers but with an added twist, instead of just escaping and waiting for the guards to come and kill you knowing you had no way to win, I thought of the idea of survival, and hiding. The result was exactly what I wanted, a fun, re-playable Cops & Robbers map.

I have added three of the five effects so that the dunes are as dark as possible, making it harder for the guards to find the prisoners once they make it outside the prison.

Whats Cops & Robbers?

Cops & Robbers is an infection game where the goal is different to ordinary infection games. Instead of just spawn, find, and kill, Cops & Robbers takes a different approach, the infected (guards) have to try and control the humans (prisoners). Traditionally for the prisoners to win they had to kill the guards, and for the guards to win they would have to kill all the prisoners but they have to follow the rules, the guards can only shoot the prisoners if:

a) They attempt to kill them or another guard

b) They are caught trying to escape the prison

c) They are caught outside the prisons

d) They don't follow the orders the guards give them

However my Map adds a little twist, for prisoners to win they have to either kill the guards, which can only be killed by assasination, or escape and survive the time. The easiest way to do this is to escape, and camp out in the dunes. The guards win if they kill all the prisoners before time runs out, but they must follow the rules as above.

A YouTube video (Pictures and text only, no in-game footage)




Desert Hiding (Gametype)

The Gametype "Desert Hiding" was especially made for this map. If you wish to get the mostfun, and playability out of this map then please use the gametype provided. "Desert Hiding" has been tested and complimises the map as much as possible.


General Settings:
  • Initial Zombies: 2
  • Next zombies: Random
  • Rounds: 3
  • Time Limit: 5 minutes
  • Team Changing: No
  • Friendly Fire: No
  • Betrayel Booting: No
  • Lives per round: 1
Base Player (Prisoner)



Shields and Health:

  • Damage Resistance: 100%
  • Shield Multiplier: Normal Shields
  • Shield Recharge Rate: 100%
  • Shield Vampirism: No
  • Immune to Headshots: No
Weapons and Damage:
  • Damage Multiplier: 100%
  • Primary Weapon: Plasma Pistol
  • Secondary Weapon: None
  • Grenade Count: Unchanged
  • Grenade Regeneration: yes
  • Infinate Ammo: Yes
  • Weapon Pickup: No
Movement:
  • Player Speed: 100%
  • Player Gravity: 100%
  • Vehicle Use: None
Sensors:
  • Motion Tracker Mode: Off
  • Motion Tracker Range: Unchanged
Appearence
  • Active Camo: Off
  • Waypoint: Visible to Allies
  • Forced colour: Black
Infection Settings (Guards)



Shields and Health:

  • Damage Resistance: Invunerable
  • Shield Multiplier: Unchanged
  • Shield Recharge Rate: Unchanged
  • Shield Vampirism: Unchanged
  • Immune to Headshots: Unchanged
Weapons and Damage:
  • Damage Multiplier: Unchanged
  • Primary Weapon: Shotgun
  • Secondary Weapon: Magnum
  • Grenade Count: None
  • Grenade Regeneration: yes
  • Infinate Ammo: Yes
  • Weapon Pickup: Yes
Movement:
  • Player Speed: 100%
  • Player Gravity: 100%
  • Vehicle Use: Full
Sensors:
  • Motion Tracker Mode: Off
  • Motion Tracker Range: Unchanged
Appearence
  • Active Camo: Unchanged
  • Waypoint: Unchanged
  • Forced colour: Blue
Last Man Traits (Last Prisoner alive)





Shields and Health:

  • Damage Resistance: Unchanged
  • Shield Multiplier: Unchanged
  • Shield Recharge Rate: Unchanged
  • Shield Vampirism: Unchanged
  • Immune to Headshots: Unchanged
Weapons and Damage:
  • Damage Multiplier: Unchanged
  • Grenade Regeneration: yes
  • Infinate Ammo: Yes
  • Weapon Pickup: No
Movement:
  • Player Speed: Unchanged
  • Player Gravity: Unchanged
  • Vehicle Use: None
Sensors:
  • Motion Tracker Mode: Off
  • Motion Tracker Range: Unchanged
Appearence
  • Active Camo: Poor Camo
  • Waypoint: Visible to Allies
  • Forced colour: Black
Map Settings



Weapons on Map: Map Default
Grenades on Map: Map Default
Vehicle Set: Map Default
Indestructable Vehicles: Yes

Weapon List:
Sniper - 2

Equipment List:
Flame Grenade - 4

Vehicle List:
Mongoose - 2
Warthog - 1

Other Useful information:
Budget Remaining: $1
Time Taken to make: Around 7 hours
Time taken testing: Around 2 hours

Okay, now that I have explained how I got my idea, what Cops & Robbers is, and all the specifics of the gametype, I am now ready to show all the pictures of Deserted, which have been neatly arranged and grouped for you in the same order as on the YouTube video at the top of this post, enjoy!

Overviews

Overview 1:
Overview 2:

Features

Cells:
The toilet:
The caffeteria:
The upper floor:
The Entrance:
The vehicle garage:
The Guard Tower: (Please note that you have to crouch to get in after walking into the gravlift)
Inside of the Guard tower: (Notice how dark it is out in the dunes)

Campsites in the Dunes




Action Screenshots




Okay, that was all the screenshots I have taken of Deserted. Please feel free to give feedback, or constructive criticism, Or you could even tell me any stories you have after playing my map.

oh yeh, One more thing:
Thanks for taking the time to look at Deserted, thank you all.

Download Deserted: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71352251

Download Desert Hiding (Gametype): http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=71352511

<><>T4K Shadow<><>









Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands

Last edited by T4K Shadow; 03-29-2009 at 05:43 PM.
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Old 03-29-2009   #2 (permalink)
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wow dude... this should be used for a zombie gametype. Seriously. This is one of the sickest maps ever.
I like how you pushed it to the boundaries and there are those pitch black spots!

You have my download when I get the map pack! 5/5. Fave


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Old 03-29-2009   #3 (permalink)
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Quote:
Originally Posted by abandoned heretic View Post
can i play this with cops and robbers or is the provided gametype better enough not to
The Gametype I have created is Cops&Robbers just it has been edited to make the map as fun as possible, for example: The prisoners colour has been made black so they are blend in with the darkness when their out in the dunes. I suppose you could use the ordinary Cops&Robbers gametype I would just download mine, you'll enjoy it more

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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Old 03-29-2009   #4 (permalink)
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Wow, this map looks amazing! I personally love cops & robbers, although it's not too popular around here. Although I don't see any amazing new features, it looks the idea was forged perfectly! It definitely looks like a prison, and the campsites look cool too, like the bandit camps in Oblivion, if you have played that game. It has the look and feel of a prison yard as well, and the guard tower looks cool, too, especially the fact that the dunes are very dark. This looks like it could also be a great game for standard infection with that feature. Great job!
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Old 03-29-2009   #5 (permalink)
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wow this map looks incredibly smooth and well forged good job 4.5/5 because i cant download because i dont have the maps if i did 5/5
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Old 03-29-2009   #6 (permalink)
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Hmmm I am not usualy a fan of cops and robbers but this map looks simple amazing. I love the aesthetics , like if I was bored and had no friends online, I could just go look at this map in forge. It actualy reminds me of chronicles of riddick, being on a different planet in the desert, surrounded by sand dunes. 5/5 for getting me interested in cops and robbers

Quote:
Originally Posted by lilalphawolf00 View Post
wow this map looks incredibly smooth and well forged good job 4.5/5 because i cant download because i dont have the maps if i did 5/5
Why would you take off .5 points for YOU not having the maps? And also, you CAN download if you don't have the maps, you just cant play on it until you do

Last edited by Dow; 03-29-2009 at 07:15 PM.
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Old 03-29-2009   #7 (permalink)
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Thanks everyone, glad to see alot of people like this, thanks you all!

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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Old 03-29-2009   #8 (permalink)
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Wow, this is amazing. You paid miraculous attention to detail on both the main area and the dunes. Great job, dude. You've made an amazingly detailed map. 9/10.

My Maps:
Output v2 - Courtyard - Found-ry Final - Porq v2

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Old 03-29-2009   #9 (permalink)
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Originally Posted by mastersync23 View Post
Wow, this is amazing. You paid miraculous attention to detail on both the main area and the dunes. Great job, dude. You've made an amazingly detailed map. 9/10.
Thank you, the only plain part is the upper floor, because i ran out of budget, dang budget!

Around 5000 of my games have been custom, or forge ^. Maps: Galleon - Contribution - Docks V2 - Ascent - Deserted - MLG Sacred - Shaded Speedway - Shadow Sands
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Old 03-29-2009   #10 (permalink)
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I like the remake, I remember the foundry version and how it was fun, but I like how you used all of the midlevel. I personally love cops & robbers, except for that one guy in the party who KILLS ME EVERY TIME!!! LOL, anyway nice remake 5/5
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