The Last Stand
Created by Guardion07
Supported Gametypes
Custom Infection Variant
Map Description
Well one day I was playing the flash game, the last stand, and it gave me a great idea! Why not make a map based off of that? Of course I started to build on foundry when I realized I had a perfectly good map already laid out for me, The Pit. Although this map lacks certain items, it still is enjoyable to play and is always fast paced. Now for some pictures of the map. This map is realistic, so NO weapons or equipment respawn whatsoever. So you need to keep your wits about saving ammo (if it goes that far lol). In total there are 5 AR's, 4 BR's, 4 spikers, 4 smg's, 4 mags, 2 maulers, 2 snipers, 2 maulers, 2 sentinal beams, 2 brute shots, 2 plasma rifles, 2 rocket launchers. 1 flamethrower, 1 beam rifle. For equipment there is 2 trip mines, 2 flares, and 2 deployable covers. Oh yeah, last human does not have a marker above his head, so the zombies can not just overwhelm him ASAP, they have some work to do. Humans die in 3 hits and they do not recharge shields. I have tested this with my friends and they do enjoy this game, so don't judje it withought looking at it.
Most infection game variants are shot down in flames for one reason only, being a zombie is horrible. I am here to tell you that this map changed that concept. Zombies are actually meant to ambush the humans, not simply run after them. More precise planning needs to take place and zombies have an advantage, they have 10 meter radar. This allows for more precise attacks by zombies and resulting in more chaos. I am doubting you will kill a person in one life, but at least your not a fat kid moving an inch a minute or you die in one hit.
Whats the best part about the map you say? I say it has to be the weapon placement. Most of the weapons are hidden from visible site. Some are questionably easy to spot, others are having to take a trip to forge to look for them. Now the explosive weapons are very dangerous for humans, for they can harm themselves in the process of shooting. The hardest weapon to find is the rocket launcher, you will never guess will it is... Well here is a spoiler for the weapon areas. ALL weapons are symetrical with eachother.
Weapon/ Equipment Locations
(Only listing things that are different than default)
Human Traits
Starting Weapon---Magnum
Damage Resistance---300%
Shield Recharge Rate---0%
Gravity---150%
Radar---10 Meters
Alpha/ Zombie Traits
Damage Resistance---110%/ 100%
Starting Weapon---Sword
Speed---110%/ 100%
Gravity----75%/ 75%
Radar---10 Met/ 10 Met
Shield Recharge Rate---90%/ 90%
This is the starting room. There are 2 mags and 2 assault rifles here.
The Downstairs of the beginning room, there is only 1 AR here.
The side area shows the Machine gun turret, two spikers, a hidden BR, and a trip mine.
The "Trash Area" is home to the mongoose, beam rifle, and flamthrower. The weapons are hidden in there.
Two shotguns are dead center of the map and offer dangerous cover for all zombies.
Not much to see here, but just a side picture of outside the beginning area.
Now I am guessing you are wanting the game now aren't you? Well here is how the title would look if you were playing custom games (game variant first then map)
Humans on
The Last Stand