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Old March 7th, 2009   #1 (permalink)
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Armageddon

ARMAGEDDON

Armageddon is a new game where players struggle to control hill
areas located on the map. Deadly debris falls from the sky, killing the
unsuspecting below.




In the gameype "Chaos" all players must gain time in the hill. Your
team's individual scores are not added up. Instead, every teammate
must gain a certain time in the hill in order to win. It's a team effort,
and you're only as strong as your weakest player.

Players are given 2 weapons: the Gravity Hammer and the Sword.
Close combat fighting often leads to splatters, which is what this
game is all about.
The hill moves in a sequential order every 30
seconds, so it's important to plan ahead and use strategy if you're
looking to win.




Players will spawn at each temple at the beginning of every match.
Players will continue to respawn on their respective sides.




Each temple has two catacombs off to each side.
They spawn players and contain trip mines which can be
used to slow your enemies advance.




The killballs destroy all vehicles before they plummet to the ground.
This allows vehicles to spawn more often, creating more chaos.




Watch out for enemies hiding in wreckage....



Debris will occasionally help you...



...or crush your dreams of winning.


So what are you waiting for?


Download "Chaos" Gametype
Download "Armageddon"

[note]: It is important to download both the gametype and the map


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Old March 7th, 2009   #2 (permalink)
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Glad you finally released this (I saw it on one of the FH Mythic threads). Totally original idea, and it looks done very, very well.

I'll be DLing this one.

*akhem...*

You linked your gametype twice.

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Old March 7th, 2009   #3 (permalink)
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I saw this in the News Mythic Map Pack Thread and I immediately wanted to download it. I'm gonna download it, start a party and get crushed by flaming wrecks of vehicles. I'll be back to comment on how awesome it is.

When I click the map link it brings me to the Gametype.



Last edited by Undead Fanatic; March 7th, 2009 at 13:21. Reason: Mistake in Post
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Old March 7th, 2009   #4 (permalink)
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I remember playing modded games on Halo 2 where meteors would rain from the sky. This game brings back a lot of good memories.

Was there any reason why you didn't use fusion coils as well? They're smaller, sure, but they do explode. Plus, you don't have to put them at only the four killballs. You can litter them all over the map.

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Old March 7th, 2009   #5 (permalink)
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Quote:
Originally Posted by Nemihara View Post
I remember playing modded games on Halo 2 where meteors would rain from the sky. This game brings back a lot of good memories.

Was there any reason why you didn't use fusion coils as well? They're smaller, sure, but they do explode. Plus, you don't have to put them at only the four killballs. You can litter them all over the map.
I didn't want the game to get overly laggy. Fusion coils would absolutely kill the framerate and make the game overall not enjoyable. The debris manages to cover a majority of the map, minus the safe spawn areas.

[edit]: Fixed link


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Old March 7th, 2009   #6 (permalink)
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Very interesting. IMO, Casual games that involve Splattering are inevitably fun. (Case in point: Did rusty eagle's Barrel Blaster ever get old? No, it didn't.) I know a few friends who have the Mythic Maps, so I'll try to play a few rounds and get back to you on this maybe... tomorrow?



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Old March 7th, 2009   #7 (permalink)
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ha, looks great. the gametype is probably already laggy so fusion coils would not be good, but maybe other movable objects falling that dont explodeand like scatter flame grenades on the map to make it look cool with fire and stuff.. i love the map, looks overly fun(a good thing)
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Old March 7th, 2009   #8 (permalink)
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yay, this is soooo unique. I love the idea! Ecpseically with the killballs blowing up the vehicles before they hit the ground, my only concern, is that wont the map overload if there's too many vehicles, regardless of theyre broken or not,
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Old March 7th, 2009   #9 (permalink)
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Quote:
Originally Posted by Twilight Snipe View Post
yay, this is soooo unique. I love the idea! Ecpseically with the killballs blowing up the vehicles before they hit the ground, my only concern, is that wont the map overload if there's too many vehicles, regardless of theyre broken or not,
They all don't blow up at once, some are delayed. The map will get a bit laggy if you have more than 10 people playing at once, but nothing too bad.


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Old March 7th, 2009   #10 (permalink)
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Like the asteroids, most original idea I've seen in... 3 days.
Good job, I was gonna suggest fusion coils, but I realized that would be laggy.
And that hill really makes camping impossible.
Oh, and how many vehicles did you use?

-Brenden
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