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March 7th, 2009
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#1 (permalink)
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Master Procrastinator
Joined: Jan 2008
Location: Chicago, Illinois
Posts: 2,702
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Armageddon
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March 7th, 2009
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#2 (permalink)
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Flem Productions
Joined: Dec 2007
Posts: 151
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Glad you finally released this (I saw it on one of the FH Mythic threads). Totally original idea, and it looks done very, very well.
I'll be DLing this one.
*akhem...*
You linked your gametype twice.
Agents<---My best game. Made with American10 I'm respected because I made the Forging 101 Video Tutorials. Stop asking =P.
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March 7th, 2009
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#3 (permalink)
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Member
Joined: Aug 2008
Location: Great White North
Posts: 310
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I saw this in the News Mythic Map Pack Thread and I immediately wanted to download it. I'm gonna download it, start a party and get crushed by flaming wrecks of vehicles. I'll be back to comment on how awesome it is.
When I click the map link it brings me to the Gametype.
Last edited by Undead Fanatic; March 7th, 2009 at 13:21.
Reason: Mistake in Post
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March 7th, 2009
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#4 (permalink)
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Ancient Member
Joined: Dec 2007
Location: Honolulu, Hawaii
Posts: 4,850
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I remember playing modded games on Halo 2 where meteors would rain from the sky. This game brings back a lot of good memories.
Was there any reason why you didn't use fusion coils as well? They're smaller, sure, but they do explode. Plus, you don't have to put them at only the four killballs. You can litter them all over the map.
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March 7th, 2009
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#5 (permalink)
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Master Procrastinator
Joined: Jan 2008
Location: Chicago, Illinois
Posts: 2,702
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Quote:
Originally Posted by Nemihara
I remember playing modded games on Halo 2 where meteors would rain from the sky. This game brings back a lot of good memories.
Was there any reason why you didn't use fusion coils as well? They're smaller, sure, but they do explode. Plus, you don't have to put them at only the four killballs. You can litter them all over the map.
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I didn't want the game to get overly laggy. Fusion coils would absolutely kill the framerate and make the game overall not enjoyable. The debris manages to cover a majority of the map, minus the safe spawn areas.
[edit]: Fixed link
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March 7th, 2009
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#6 (permalink)
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Senior Member
Joined: Jan 2008
Location: Whogivesadamn, Massachusetts
Posts: 938
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Very interesting. IMO, Casual games that involve Splattering are inevitably fun. (Case in point: Did rusty eagle's Barrel Blaster ever get old? No, it didn't.) I know a few friends who have the Mythic Maps, so I'll try to play a few rounds and get back to you on this maybe... tomorrow?
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March 7th, 2009
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#7 (permalink)
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Member
Joined: Oct 2008
Location: Pittsford, NY
Posts: 426
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ha, looks great. the gametype is probably already laggy so fusion coils would not be good, but maybe other movable objects falling that dont explodeand like scatter flame grenades on the map to make it look cool with fire and stuff.. i love the map, looks overly fun(a good thing)
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March 7th, 2009
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#8 (permalink)
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Senior Member
Joined: Sep 2008
Posts: 632
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yay, this is soooo unique. I love the idea! Ecpseically with the killballs blowing up the vehicles before they hit the ground, my only concern, is that wont the map overload if there's too many vehicles, regardless of theyre broken or not,
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March 7th, 2009
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#9 (permalink)
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Master Procrastinator
Joined: Jan 2008
Location: Chicago, Illinois
Posts: 2,702
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Quote:
Originally Posted by Twilight Snipe
yay, this is soooo unique. I love the idea! Ecpseically with the killballs blowing up the vehicles before they hit the ground, my only concern, is that wont the map overload if there's too many vehicles, regardless of theyre broken or not,
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They all don't blow up at once, some are delayed. The map will get a bit laggy if you have more than 10 people playing at once, but nothing too bad.
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March 7th, 2009
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#10 (permalink)
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Member
Joined: Feb 2009
Posts: 202
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Like the asteroids, most original idea I've seen in... 3 days.
Good job, I was gonna suggest fusion coils, but I realized that would be laggy.
And that hill really makes camping impossible.
Oh, and how many vehicles did you use?
-Brenden
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