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Originally Posted by SargeantSarcasm
stubborn...
a driver never leaves his hog...NEVVVEEERRRRRR
anywho, i was lagging like hell so half the game it looked like I was playing alone and randomly getting killed. however, the non-laggy portion of the game was rather interesting.
some stuff I'd advise for the next version of the map.
- have the humans spawn above the field and have delayed spawn on the "pinkies" (MAAAYBE) so that they can get into the game faster...or at least make it easier to get out of the starting gate
- remove the hog and the mongeese, or at least insert more hogs, possibly choppers. Those two vehicles are virtually useless on the map, as you can rarely pick up enough speed to get a few mowdowns if you're constantly dodging other vehicles. Furthermore they clog up the human spawn.
- add some ramps or something to divert the flow. as it was, I literally felt like you had just placed some vehicles down on foundry canvas (even if you had built a wall). Zombies could bunker down beneath a ramp and wait for an adventerous human, etc.
that are it yo.
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Usually i limit the party to about 7 or 8, after that it gets a little laggy.
Both making pinkies spawn in the air and adding landscape have been discussed.
-Pinkies spawning in the air can leave them helpless and can be confusing, i have never had an incident where the pinkie got spawn killed, it really isn't a problem.
-Adding landscape wouldn't make a difference, it would take away from the feeling that: 'hey, this is just a blank canvas' but thats it. If you are looking at the map from a forge perspective thats your fault, it isn't a forge masterpiece, it's made to be fun to play on. (If you actually look at the map closely you'll be surprised)
I wouldn't remove the anything, they don't do harm there, so don't remove them. If your tired of using a ghost, you can switch to a choppa, goose, or hog. And the initial spawn is a little hectic, but thats a good thing.
Quote:
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Originally Posted by SargeantSarcasm
thats what didn't work. smartass.
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