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Old 01-05-2009   #1 (permalink)
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Help's on the way, right?


chrstphrbrnnn & xX5w33ny70ddXx present a
Holy
BarberCreation

Manifest

Winner of Best Infection, a Former Bungie Favorite with over 100, 000 downloads. Thank you to all our supporters, we love you guys :)

DOWNLOAD MAP
DOWNLOAD GAMETYPE















History of "Help's on the way, right?"

Several months ago, Sweeny saw a contest here on Forgehub, where Forgers were to create an infection gametype and map. Sweeny hated infection, since it was never done right. Either humans would mow down zombies, or zombies would annihilate humans. Then chrst joined in, who also despised infection, and together they created what was then named Halloween, but would later go by names like "the down low" to now being known as "the way, right?" Sweeny forged the map, and chrst invented core game mechanics, and came up with layout plans. All was going great. However, disaster struck, and the budget glitch locked up on our friends nearing completion. In order to fix the budget, nearly the entire map would have to be deleted, and in a fit of frustration, Sweeny left Halo 3. Over the course of a month, Halloween never saw the load screen, until mid November, when chrst brought up the epic mapzor, and Sweeny decided to set work once again. Starting from scratch, Sweeny duplicated the map exactly, with better forging and dimensions, but nearly indiscernible from it's original state. Though changes were made, changes for the better, and after several weeks of creation and procrastination it was complete. Weeks of testing passed, in which "Incarnate on the Pilot Episode" either won the hearts of it's players with boasting aesthetics and innovative gameplay, or upset the 12 year-olds who realized that they could no longer camp, and a single shot from a shotgun wasn't going to kill a zombie. Even more time passed, as Sweeny struggled to create the pages of Joel Owens journal, and chrst nagged him to get his capture card working for the video. After months, it is finally posted.

The Goal of the Game
Humans go from point A to point B, kill the boss zombie, and survive the round. While there is no scoring, and no go-to waypoints, players need to look at this as a campaign mission, where in order to advance to the next level, you have to beat this one. Keep in mind, play the game how it is meant to be, and it will be fun. If not, then you will be bored. There is no scoring, instead players are encouraged to go to the post game stats, and compare their stats, such as headshots, total kills, and deaths.
How it Works (in Depth)
Supports 8-16 players, 10-14 Recommended.
Humans start in an enclosed room, in which they are trapped for 20 seconds. After that time has elapsed, a dumpster door opens up. Humans have to be careful, however, for zombies are waiting just outside. They then follow a fairly linear course, acquiring weapons and ammo on the way. Eventually, the will reach a weapon armory, and a fence which has more weapons on the other side. Do not fret, you cannot pass until 1:30 into the game, during which a warthog falls and a dumpster spawns creating a ramp. Humans have 30 seconds to set up, before the wall to a rooftop is blown, redirecting zombies and announcing the arrival of the "Grindnaut". Humans then have to defeat the Grindnaut, and survive out the round.

Settings:





You have to play this with the "Help's" gametype on the "the way, right?" map. If correct, it says "Help's on the way, right?" Map and gametype can be downloaded at the bottom of this post.


Tactics
Unlike many infection games, this one relies heavily upon the use of tactics, for both humans and zombies. By effectively utilizing these, you may ensure your team victory. However, keep in mind, that the key to tactics, is teamwork.

Human Tactics:
  • Don't be shy, talk with people. Move as a team, slowly but steadily. Have people look in front, behind, and up.
  • Have shotgun and SMG users in front. Their weapons can quickly take zombies out at close range. Pistols, BR's, and Snipers should remain in the middle, prevent zombies from getting up close. Have other headshot capable users watch the back as well, since you want to get the zombies before they get your teammates in the back.
  • Watch those assassinations. They are what primarily kills you.
  • Set up before the main zombie comes. Keep low, and do not make your presense known to him until you are ready to pull of a good shot.
  • Use Firebombs against the boss zombie, and the rocket launcher. They are the most effective.

Zombie Tactics:

  • Just because you're dead, doesn't mean you can't talk. Let your teammates know where humans are, so they can effectively use the tele system.
  • Number off the teleporters from left to right, 1-5 (additional 6th up the delayed spawned stairs), to quickly name off where to go.
  • On the road before the bar, melee the flipped warthog to move it over to the alley exit. This blocks delays the humans, since they will have to flip the hog, and possibly still jump over it. This gives you the edge your team may need to back the humans into a corner.

  • Jump and strafe. This will increase human difficulty in getting those head shots.
  • Look for the assassination. That is the easiest kill, and do not hesitate to go for it.
  • Melee is faster than lunge, so up close you might want to go with what's fastest.
Additional Screens


Epic, no?


From above


Auto Shop


Here they come

Watch your back


Run for your life

Into the bar


Go! I'll hold them off.



We'll make it through


A side store on the street, full of goodies


Cover is your friend


We're all gonna die, aren't we?

Comments from the Creators
Q: How did this all start?
S(Sweeny): I got this idea from Dead Space, don't ask how, I don't even know.
C(Chrst): Months and months ago I watched the RE movies with my girlfriend. I started thinking about what zombies were to me and what made them suck in Halo 3. I realized I wanted a set path, headshot zombies with strong bodies and a healthbar.

Q: Going into this, what did you want to achieve?
S: I wanted to do infection, right. I wanted to create a campaign level of a video game, where you go from point A to point B, and fight a boss at the end.
C: I wanted to create a craze that people would love. I wanted to have people look at infection and say this is what infection should be.

Q: This greatly resembles Left 4 Dead, did you draw inspiration from the game?
S: Haha, obvious isn't it? Actually, no. I didn't even know what Left 4 Dead was at the time. Kinda funny though, the moment we played the demo for the game we realized that we had accidentally created it.
C: The idea was set and mostly constructed before any details of L4D were released. When Sweeny started forging he didn't even know what is was. I pointed it out to him, but still all I really knew was a picture. lol.

Q: What is your favorite thing about this map?
S: The feel, I think that's the best way to summarize it. You have zombies falling through holes, jumping off buildings, climbing fences, as you run to survive, it's just epic. Besides that, I like the boss. It is either really hard, or really easy, it all comes down to how you work as a team.
C:I love how well me and Sweeny worked on this. The way I pictured everything was exactly how he built it. The reason I didn't need to forge anything is because Sweeny is ultimately better and cleaner, yet he perfectly constructed my ideas and we were always on the same train of thought.

Q: What advice do you give players?
S: Teamwork and communication. Assassinations are what kill you, and you need to communicate in order to prevent that.
C: Don't camp. Look up. Watch your back. Get to the end. Grab a BR.

Q: Is there another on the way?
S: Maybeh
C: Lol...^ but yeah this is only the first "episode". Trust me, I've got some wicked plot twists coming up. A cookie to someone who figures it out before the final episode.

Q: What can we expect in the future?
S: Hmm, I apparently already said too much, so I I don't want to say much more, but I will say that while making this, we had many, many ideas. We withheld true potential for future maps, so each time we outdo ourselves. However, I do boast that I have many more boss ideas up my sleeve, and not just your typical "shoot until dead" kind either.
C: We've been planning some interesting things. As Sweeny said, we've withheld some things. I've got a couple epic gameplay improvements, a general larger scope, maps other than foundry and definitely a lot more story.

Fan Fiction


**Manifest is the overall series, while help's on the way, right? is the first episode, the prologue of this series.**
Download Map
Download Gametype
Download Gametype with Scoring
(Big thanks to Vorpal Saint for the scoring system)

Last edited by chrstphrbrnnn; 03-20-2009 at 03:49 PM.
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Old 01-05-2009   #2 (permalink)
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Definately looks like an interesting twist to infection, and it really does resemble Left 4 Dead remade in Halo 3. I'm curious of how well gameplay will be on this map, especially with the while concept of a boss zombie. I'll DL and play this whenever I can, it looks like a lot of fun.

P.S. The note book paper in the post reminds me of the Last Stand flash game, but at that size they are difficult to read from. You may want to fix that.

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Old 01-05-2009   #3 (permalink)
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Wow this is probably the most well-written posts I have ever seen the pictures,story...it was aw some. Now onto the map. I would suggest giving an overview picture. it was hard to tell what the map really was. I'm glad to see you didn't make another crappy infection game with instant kill, I can tell you really thought about this. My main problem though is the huge pile of objects, Maybe space em' out a little more so it's not one big pile I'm gonna have to download and review game play 5/5 for now

Edit: Awww no friends online lets start a game gt:SgTK1LLSTUFF
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Old 01-05-2009   #4 (permalink)
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this is cool, what program/site did you use to make the page things at the top

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Old 01-05-2009   #5 (permalink)
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This WIN is finally posted. Loved testing the alpha map. Great job. Needs moar interlocking. Great post. Great. Great. Great
Somebody: You sound like a broken record
Me: too fucking bad, this is too: great great great

No seroiusly though, amazing map, amzing, amazing, amazing, amazing....




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Old 01-05-2009   #6 (permalink)
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Hot damn, this has to be the most epictacular post in the history of ForgeHub.

Oh... my.... Flying Spaghetti Monster.

I can't get over this. But I guess I'll have to so that I can get on with the rest of this post...?

This is definately one of the most unique infection maps I have ever played. And it's finally released!
I enjoyed playing this very much so.

It has to be the most thought out and well forged with most attention payed to aesthetics than any other infection map I have ever seen.
Why is this in the Casual maps section?!?!

rlfglk;fglkfdzg

So much win... so much... ughhhhh.

My mind was blown, upon experiencing this map.

The start.. the warthog crashed through the wall... oh god that is awesome.. it looks so real and the effort put towards it even though the map would play exactly the same without it, just goes to show how much work you have put into this map.

Then the switch, that too is epic. It just gives the map a unique and exciting feel, right off the bat.

The next section is beautifully crafted with all those doors and high, towering sides.
It actually feels like a proper map made by proper game developers. Especially as the layout of the alley curves back around to that weapon stash.

then when that section opens out to the courtyard with the flipped warthog.. yet again it looks so realistic with the trash and stuff piled up as a road block on the right.

When I am a zombie, I love crouching behind that warthog and waiting for the unsuspecting humans, usually able to pick up a double kill :D
I never thought about moving the warthog to create a little blockade, thats clever that is ;]

The auto shop is extremely realistic and somehow doesn't act like too much of a choke point. I think this largely has to do with the placing of the auto shop's exit. (the smashed window above the alley along the side of foundry. with the truck)
This means that zombies can't get into the auto shop from the back that easily and so the auto shop doesn't seem too overflowing with zombies, and humans are able to get through into the alleyway.

This is where the game starts to get challenging and you really have to stick together and work with your team mates.

I didn't often survive too far past this bit XD
(people flipped that warthog lol)
Got to the pick up point a couple times though and it was awesome. Bullets flying everywhere, fighting off those damn zombies.

I also really really liked the part where zombies can drop through the roof and rape the hoomans with surprise attacks.

The best part about this map though is the flow.
The fact that humans don't just camp in one area and try to survive, the players are given a great sense of realism and urgency.
The game is a lot of fun for both humans and zombies.

it feels like an entirely different game. This can't be halo 3, I call h4x.

Feature this son of a bitch right now.
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Old 01-05-2009   #7 (permalink)
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Most epic map post of all time, best pre-map story of all time, and probably best machinima when it comes out for a map of all time. You guys really went all out for this map. Which really says something about the map. I haven't played it and probably never will just because I rarely play Halo, but I am definitely cueing this and going to hope for a game soon even though the hoping may never come to fruition.

I am blown away by this keep it up. You know forgasms, well I just had a postgasm, sp?

Give a man a fish and he will eat for a day; teach a man to fish and he will eat for a lifetime; give a man religion and he will die praying for a fish.

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Old 01-05-2009   #8 (permalink)
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I downloaded this right after I saw who it was by and the journal post.

Amazing stuff.

I'll play a game or two on this and come back with a review.

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Old 01-05-2009   #9 (permalink)
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im sorry i feel like an idiot when i say this but it would be really hepfull if you could make the pictures larger, our lead to a link of it in normal writing, i just can't read it! I have to play this map to review it so ill do it soon

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Penguins.
I have penguin pajamas!
How badass is that???

penguins can be stealthy too!
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Old 01-05-2009   #10 (permalink)
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wow. i have to say, this looks like a great innovative map, and is defiantly one of the best posts i have ever seen. machinima/story/journal is gonna be cool
Edit: After testing the map quite a few times i only have one thing to say. FEATURE. everything is perfect, zombies could be a little stronger, with less life, but the map is one of teh best infection maps ever. every little detail from the burning warthog broken though the wall to the Semi-truck blocking the allyway, the the pile of junk thats impassible, all are right out of the average zombie game, its F***ing awsome!!!
5/5

Last edited by xxDeeJxx; 02-09-2009 at 11:30 AM.
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