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Old 12-19-2008   #1 (permalink)
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GraveRisers


Hey, welcome to my second map post on Forgehub.

I probably spent only 5 hours on this map. But don't let that discourage you. I did plan and think it out, and merge. (Some stuff wasn't necessary to merge and looks just as clean, if not better.)
Now, without further ado, here's the story:

____________________--STORY--______________________
A new type of Zombie, called "GraveRisers" have, well, risen out of their graves. But these are special zombies. They can break into banks, the pentagon, anything and everything. Why? They can dig.
They dig up below any building basement then slowly tear through the floor with their sharp claws. The people in an attacked building are taken by surprise, and usually exterminated. You are put in this scenario, where, along with your teammates, must be dynamic to prevent the GraveRisers from killing you, and taking the Hostel you are in.

____________________--MAP--______________________
A two story, long building that has differnt rooms (Not just cookiecutter cubicals) and a basement. Hidden weapons line
he walls.

____________________--WEAPONS--______________________
fyi: (H) means hidden also: Some of the hidden weapons will be downstaris in the basement.

Carbine X2 (Hidden)
Shotgun X2 (1 Hidden)
Gravity Hammer X1 (Easily findable)
Human Turret x1
Plasma rifle x1
Spiker x2
Sentinal Beam x1 (Hidden)
Needler X1
Human Sniper X1 (Hardest weapon to find)
Plasma Grenades X2 (Respawn: 10 seconds)
Flamethrower X1
Flare X1
SMG X3 (2 Easily findable)
Spawns weapons: Battlerifle / Pistol
The humans do not have infinite ammo, but the last man does.


____________________--GAMETYPE--______________________
HOSTEL revolvs around Teamwork. That might be Team Camping in a room, or guarding the stairs/elevator in squads. Or, rushing the campers together.

Here's something to think about: There is usually only 1 or two zombies at the start. I've only survived the 6 minutes once, with a partner. Never have I alone.
The zombies die realativly fast, but the gametype works perfectly with the map. The zombies have good cover.


____________________--PICS--______________________

Defending




Secret Shotty Spawn


Human spawn.


The top floor (Roof removed)


The basement/zombie spawn


The staris. There is an Elevator that doesn't work that well on
the opposite side.


Carbine spawns




ACTION SHOTS!!!










OOPS:

Forgot the download.

DOWNLOAD THE MAP

Bungie.net : Bungie Online : Halo 3 File Details

DOWNLOAD THE GAMETYPE

Bungie.net : Bungie Online : Halo 3 File Details

Last edited by Deathhawk; 12-19-2008 at 12:59. Reason: Add download link/title
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Old 12-19-2008   #2 (permalink)
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This looks good to be infection, i mean most infection maps now in day are cats n mouse, or 1 person trapped in a cage. Its cool too see something new. Im glad you took off the roof in that one picture it showed off the map more. You did pretty good with the interlocking though, it look nice. The name could be more catchy though. That names been used a lot. I like how just about everything is interlocked though. Good job man 4/5

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Old 12-19-2008   #3 (permalink)
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it looks great, but I wouldn't say where the secret shotty is because now its not a secret and ruins the fun, anyway it looks a little too weapon overloaded

(.)(.) Boobies!
~VALSANIC~
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Old 12-19-2008   #4 (permalink)
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seems pritty cool. i would just have to ask if it is escapable cause it realy seems quite easy to jump out of this one. The map seems fun and basic. what gametype would you prefer us to play on this one. besides infection. did you alow the map to support any other gametypes?
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Old 12-19-2008   #5 (permalink)
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Sorry, forgot the download link. I added that.

And no, this is impossible to escape. If you are thinking of the roof, I removed it for the pictures.

Also, your right, I changed the title to "GraveRisers"
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Old 12-19-2008   #6 (permalink)
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Looks very good, nice interlocking skills and it seems pretty robust (sp?)
4/5


Zombie Cage|Eruption - <0%

When life gives you lemons, shut up and eat your damn lemons.
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Old 12-19-2008   #7 (permalink)
EGP
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Hey glad you added a download link to this lol
Ya the only problem i see is that i think you can escape, and that wouldn't be too cool when playing on this map

looks good though

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Old 12-19-2008   #8 (permalink)
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I kind of like the feel to this map...it looks sort-of spooky.The map looks pretty clean and smooth.Probably 1 of the better infection maps i've seen on forgehub in a while.Nice post and Good job on the map
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