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View Poll Results: How would you rate this map
Terrible 4 13.79%
Under Average 4 13.79%
Average 5 17.24%
Above Average 6 20.69%
Excellent 10 34.48%
Voters: 29. You may not vote on this poll

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Old 12-03-2008   #1 (permalink)
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HIT City


HIT City
Created By Lanky Frank
Intro:
Welcome to HIT City, this is my predator map that was made over the course of a few months. It's primary feature is the lockable rooms(The switches used where popular when this was first made). Don't worry your never locked in, no matter what there's 2 ways into every room thus making teamwork essential.

Gameplay:

This is primarily a hiding game were strategy and teamwork is essential
to victory. If the humans don't work together it's a turkey shoot for the zombie; picking off people one by one. But when the humans begin to form strategies instead of mercilessly killing one another, it becomes a challenge for the zombie. Work together or die alone :)

The Map:
HIT City is a urban industrial area in downtown of one of the sprawling metropolis's of earth. It's twin warehouses, water tower and other minute features make it rather easy on the eyes, although its not budget glitched so there's quite a bit of empty space. It make's for a suspenseful and difficult game of zombies. It has lockable rooms and many spots to hide.
"PLEASE NOTE THIS IS A GAMEPLAY PERFECTED MAP, NOT AN AESTHETIC MAP. IF YOU HAVEN'T TRIED IT DO NOT VOTE IN THE POLL"

Video (It's Older Than This Version Of The Map):

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Pictures:

-The Twin Warehouses



-Water Tower Corner



-Example Of Lockable Door




-To Right Of Water Tower View


Death Unseen




CHECK MEH OUT!

"Please note that the content in these pictures are subject to change as i update the map regularly"

Traits:

  • One Predator starts by his lonesome and begins the hunt for the humans.
  • The Predator has good camouflage, average shields with no regeneration, 110% speed, Lowest possible gravity, a laser, a sword and can pick up other weapons.
  • Humans start in a group, have regular health,shields and start with shotguns and assault rifles.
Scoring:
  • 2 Points per infection
  • 10 Points per zombie kill
  • 1 point per betrayal (Who can you really trust?)
Spawning:
  • Everyone has 1 life per round
  • 10 rounds default, (recommend 5 rounds for new parties)
Miscellaneous:
- Custom power ups do nothing, they are used to close doors

Last edited by Tydo; 12-30-2008 at 03:46 PM. Reason: Cleaned up the post for easire viewing
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Old 12-03-2008   #2 (permalink)
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Quote:
Originally Posted by Tydo View Post
Scoring:
  • 1 point per betrayal (Who can you really trust?)
I would have to say that this kind of ruins the gametype. People will just start betraying everyone and then win. You should change that very soon.
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Old 12-03-2008   #3 (permalink)
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Will do sir! Thanks for the constructive criticism ;)
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Old 12-03-2008   #4 (permalink)
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Quote:
Originally Posted by Gravemindclone View Post
needz more interlockz!
ok it is very spaced out and the concrete jungle v of predator is much better. It not that good beacause it looks kinda plain, no offense dude.
keep forging
It has a lot of interlocking, that doesn't make a map, what makes a map is the ability to have fun while playing it and not get stuck like on concrete jungle. That map was messy, sloppy and everyone went to the same spot every time. On this map every round is different and provides new surprises and gameplay with every new player in the game
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Old 12-03-2008   #5 (permalink)
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Some of the fence walls that were just sticking out in the map made it look a little weird, and you should fill up some of that empty space. Otherwise, its pretty well done.

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Old 12-03-2008   #6 (permalink)
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I like the buildings, and the tower, however as everyone else has said, maybe its a bit too open for pretador. Thats what makes it fun, zombies walking around shaking stuff and getting in your head. Here it looks like when humans try to cross to another CAMPING SPOT, they would get picked off in the middle. But what do I know, Ill DL and try out. Looks like a very well put together map overall though.
4/5

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Old 12-03-2008   #7 (permalink)
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this is a very well put together map has good interlocking and those closable doors are great its hard to find a map that uses those well but does it have to be for predators can you also use other infection variants
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Old 12-03-2008   #8 (permalink)
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I love it. The doors seem okay, the buildings look neat, I wish that we had inside views of the buildings and stuff but oh who cares it looks delicious for preds...overall, great map, 4.5/5.

http://www.youtube.com/watch?v=plmFkZHjt6Y

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Old 12-03-2008   #9 (permalink)
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Spectraltravis,
Although there's near no weapons on the map, I have made it playable but i haven't tested normal ctf assault ect.. gametypes. If you use other infection gametypes make sure the zombies can jump as high as possible to ensure they can get to all the hunting points.

Youtuber,

I have made this map with the hate of the zombie game where you stand at the end of tunnel killing an endless wave of undead in my head. There are no camping spots! There is always 2 or more ways in with the exception of one building where you can still shoot through the fence wall with the laser to destroy your helpless victims.

Also everyone keep in mind that this version of predator is tailored to this map and therefore has been modified and is not the version to be played on concrete jungle. This is why the game play's so freely and is never the same unlike the other version.

If anyone has any other questions or constructive criticism please continue posting as i would like to make my map as great as possible. Thanks
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Old 12-04-2008   #10 (permalink)
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Could be better with another gametype. You should make another infection gametype for this map, it'd be better then, because if people don't wnat to play predator, they don't have to!

The lockable doors seem a good idea, but does that mean that if you lock a door, there's only one other way into the building?

Also, you can do the budget glitch half-way through a map. Try it, you just need two players. More info at Forging 101 =]


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foundry, hit city, infection, predator, zombies



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