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Old 01-26-2009   #11 (permalink)
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you know i remember parts of the water temple... and i can see where u havereplicated the area to put the lead boots on and walk thru the temple... too bad u cant make a tourch lighting switch... lol that would be a good idea
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Old 01-27-2009   #12 (permalink)
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very nicly done looks really good all good interlocks nice and neat i dont see any sloppy areas unless ur hiding some through the pics but yea otherwise it looks great. i would like to see some gameplay pictures posted first though because i would like to see what sort of tatics people can use on this map befor i dl it


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Old 01-28-2009   #13 (permalink)
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Nicely merged and looks very clean and playable and I love the tunnels and shoots, maybe you can have it so the zombie is invisible so its more scary.
GJ nonetheless.
4.3/5

Infection, the only thing that keeps me playing Halo 3, put this in your sig if you agree.

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Old 01-28-2009   #14 (permalink)
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Lol, wow. How did this map suddenly get attention again? Umm... I guess replies are in order.

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Originally Posted by TripleO8 View Post
Very nice map, i liked all the interlockizationicallness.. lol no seriously though, i liked all the interlocking, and the clean, and smooth surfaces. I also like the neat idea of the water shield door things. I know maps like this have been made, but you made it work in an actualy game. I also like how you interlocked for infection, and it looks fun too, will DL. its quedd.. 4.5/5!
Glad to see you like that map. This was probably my first map where I took interlocking seriously and made it look good on a map. I wish I knew how to geomerge back then too... XP

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Originally Posted by just defy View Post
you know i remember parts of the water temple... and i can see where u havereplicated the area to put the lead boots on and walk thru the temple... too bad u cant make a tourch lighting switch... lol that would be a good idea
Ok, I'd like to clarify that this map is not based off the Legend of Zelda games at all. I called it Water Temple because it relates to the gametype, where the zombie is Chaos Zero from Sonic Adventure DX (I'm not kidding either). And yeah, Chaos is made of water, and he lives in a temple so... yeah.

And about the torch idea, who puts fire in a water temple? Lol.

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Originally Posted by im a berk View Post
very nicly done looks really good all good interlocks nice and neat i dont see any sloppy areas unless ur hiding some through the pics but yea otherwise it looks great. i would like to see some gameplay pictures posted first though because i would like to see what sort of tatics people can use on this map befor i dl it
Don't worry, I hid nothing in the pictures. And I don't think I'll post gameplay pictures, since I made this map a while ago, and I may remake it soon after my current project is done. Unless another person demands action pics, I probably won't post them.

Quote:
Originally Posted by Fatal VengenceX View Post
Nicely merged and looks very clean and playable and I love the tunnels and shoots, maybe you can have it so the zombie is invisible so its more scary.
GJ nonetheless.
4.3/5
Well, the alpha zombie is transparent, so it's hard to see him. The blue coloring and slight camo makes him look like he's made of water. But yes, it is scary when you realize he's almost within lunging distance of you, and then you just see him...

And also, what's with the 4.3? I guess my unique maps deserves a unique rating, lol.

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Old 02-17-2009   #15 (permalink)
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nice map the design is very well planned out and the game play is awesome. i love to pop out of the hole and scare people.

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Old 02-18-2009   #16 (permalink)
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unique good job keep up the work.



need people to test my maps if intrested send pm including gamertag will send massage when a map has been finished so be ready whenverthe time may come.
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Old 02-18-2009   #17 (permalink)
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Just downloaded this map since it's infection and has 5 stars. You obviously made this map with the intention of being able to get out of it... hence the flame thrower in the weapon locker. It was put together very well, except for the fact it's easy to get out of the map and I don't see much of the gameplay taking place within the map if people can easily get out of the map.
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