Bleach Arena v2
At last, the long anticipated Blach Arena v2 is finally here!
I will say right now that
there will be no v3 of this map!
Thank you.
The map was delayed for so long because:
- Homework consumed so much time
- I've been learning how to geo-merge
- My Halo 3 disk broke right before I released it intially
But all of those things have passed because I finally got it up!
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The Gametype: HOLLOW ATTACK 2
The gametype went through some minor changes since the last game.
This time around the settings are different.
Here are the changes:
- Humans have a waypoint over their heads at all times (requested)
- Zombies have more damage resistance (requested)
- Regular Zombies are faster (requested)
- Humans only get 1 point per zombie kill
So yeah, I listened to your suggestions guys, and they made things better.
Thanks for those who gave good advise.
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The Map
Now, the map starts off as a blank arena, just like the last one.
The humans are pretty much go through the same thing when they spawn as they do in the first game. Zombies on the other hand....
The Wind Tunnel
Yep, the zombies spawn in a wind tunnel out of the map. Why? Because it makes for better gameplay. This is how the zombie intially dies so it can become its weaker version for the first 60 seconds it's alive.
The tunnel is empty at first, but after 20 seconds it activates...
AH $%&#!!!
Relax, you will respawn afterwards, but in your weaker form.

After 60 seconds, this white effect will wear off and you will be a stronger zombie.
There are two changes to the ways the zombies enter the arena.
First one is that the teleporters are arranged differently and that there are more of them.
The second is the Arrancar Alter.

It's basically one of the receiving teleporter zones for zombies to get into the map. There is a 1/9 chance of you getting in this little room. It holds a custom powerup as a little present to any fortunate zombie to winds up in there.
The rest of the map is at the timed spawn rates again. Yay, that was asked to be kept.
And here are the changes in that.
60 seconds:

Note: If you look in the background of this pic, there are fence walls below the human spawn rooms. Those allow zombies to easily access caming humans. It definately solved the camping problem, along with the shield doors.
90 seconds:
120 seconds:
and another structure at 120 seconds:
150 seconds:
and the additioanl struture at 120 gets shield doors and a laser:
180 seconds...
I don't want to ruin this, but I will say that the regular custom powerup will still spawn at the 180 mark. Along with that, the high platform will be expanded.
Here's a spoiler pic for that, on the inside:
Overview:
Overview 2:

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Download Links
Map:
Bleach Arena v2
Gametype:
Hollow Attack 2
Download and enjoy my friends.