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Old 11-21-2008   #1 (permalink)
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Bleach Arena v2


Bleach Arena v2

At last, the long anticipated Blach Arena v2 is finally here!

I will say right now that there will be no v3 of this map!
Thank you.


The map was delayed for so long because:
  • Homework consumed so much time
  • I've been learning how to geo-merge
  • My Halo 3 disk broke right before I released it intially
But all of those things have passed because I finally got it up!
__________________________________________________ _______________

The Gametype: HOLLOW ATTACK 2

The gametype went through some minor changes since the last game.
This time around the settings are different.


Here are the changes:
  • Humans have a waypoint over their heads at all times (requested)
  • Zombies have more damage resistance (requested)
  • Regular Zombies are faster (requested)
  • Humans only get 1 point per zombie kill
So yeah, I listened to your suggestions guys, and they made things better.
Thanks for those who gave good advise.
__________________________________________________ _______________

The Map

Now, the map starts off as a blank arena, just like the last one.


The humans are pretty much go through the same thing when they spawn as they do in the first game. Zombies on the other hand....

The Wind Tunnel


Yep, the zombies spawn in a wind tunnel out of the map. Why? Because it makes for better gameplay. This is how the zombie intially dies so it can become its weaker version for the first 60 seconds it's alive.

The tunnel is empty at first, but after 20 seconds it activates...


AH $%&#!!!


Relax, you will respawn afterwards, but in your weaker form.

After 60 seconds, this white effect will wear off and you will be a stronger zombie.

There are two changes to the ways the zombies enter the arena.

First one is that the teleporters are arranged differently and that there are more of them.


The second is the Arrancar Alter.

It's basically one of the receiving teleporter zones for zombies to get into the map. There is a 1/9 chance of you getting in this little room. It holds a custom powerup as a little present to any fortunate zombie to winds up in there.

The rest of the map is at the timed spawn rates again. Yay, that was asked to be kept.

And here are the changes in that.

60 seconds:

Note: If you look in the background of this pic, there are fence walls below the human spawn rooms. Those allow zombies to easily access caming humans. It definately solved the camping problem, along with the shield doors.

90 seconds:


120 seconds:


and another structure at 120 seconds:


150 seconds:


and the additioanl struture at 120 gets shield doors and a laser:


180 seconds...

I don't want to ruin this, but I will say that the regular custom powerup will still spawn at the 180 mark. Along with that, the high platform will be expanded.

Here's a spoiler pic for that, on the inside:


Overview:


Overview 2:

__________________________________________________ _______________

Download Links

Map: Bleach Arena v2
Gametype: Hollow Attack 2

Download and enjoy my friends.

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Old 11-21-2008   #2 (permalink)
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i like this map you should have called it redesined but other then the name i really like this map! i like the use of the time respawn.
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Old 11-21-2008   #3 (permalink)
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I saw v1 and it looked good but like I said
Quote:
couldn't the humans go where the boxes spawn stay still kill any zombies then be safe after, what? a minute? just huddle!
IDK how to fix but try...BTW AWESOME!

EDIT:
Quote:
I call first post, as they before aren't very good: "I saw v1" isn't a real post.
well, arent you stuck up! RUDE! it was just so i could be before other people cause i think this should get featured!

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Old 11-21-2008   #4 (permalink)
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Those shield doors and fence walls should greatly help the gameplay, as when I played it with my friends, they just camped in the boxes. Also, when they didn't and wanted to get back into the boxes, they could only jump back into one (nearest the first structure) due to the fact that there was nothing they could jump on, so the shield doors and fence walls should help the gameplay a lot. Thank you. Great Post!
All or your changes work together to smooth and make the game better. esp. the faster and slightly stronger zombies

Is there a reason you didn't turn the undersides of the boxes that make up the arena walls inwards?

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Last edited by Sotha Sil156; 11-21-2008 at 10:14 PM. Reason: misinformation
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Old 11-21-2008   #5 (permalink)
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Quote:
Originally Posted by Sotha Sil156 View Post
Is there a reason you didn't turn the undersides of the boxes that make up the arena walls inwards?
Yes, there is, as a matter of fact. If the boxes were placed that way, then the wall surrounding the arena would not be tall enough. People would be able to grenade jump out of the map. It's just the right height, so I'll leave it as is.

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Last edited by Master Debayter; 11-21-2008 at 10:04 PM. Reason: Shortened the post space.
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Old 11-21-2008   #6 (permalink)
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i downloaded the 1st version of this it was great! and now theres a second version is even better i love the thought of the wind tunnel outside of the map : ]

i see that you wont be making another version which is fine by me it's excellent as it is and i dont see anything that needs improveing

ill replace this version with the 1st one

6.5/5 prob one of my favourite maps ever

EDIT: also +rep for u aswell


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Old 11-21-2008   #7 (permalink)
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Quote:
Originally Posted by Ultimatez View Post
EDIT: also +rep for u aswell
+ rep? rep is worthless now.

The map concept is superb, my only gripe is that I was about to make a map with a really similar gametype but I got RRoD so now if i post it I will look unoriginal. D:



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Old 11-21-2008   #8 (permalink)
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This map is very interesting.I see i alot of things I like.There's really nothing to complain about and i really like how you kind of have a story while you play,like when the zombie dies and comes back weaker.Pretty creative map man!
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Old 11-22-2008   #9 (permalink)
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this really isn't all that different from the fist one but im not complaining because the first one was fun anyways :D. I do like the wind tunnel addition though, ive never seen anyone do anything quite like that. good v2.


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Old 11-22-2008   #10 (permalink)
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Thanks for the comments guys, I've gotten only positive feedback so far so I assume you guys really like the map.

Quote:
Originally Posted by sourdauer View Post
this really isn't all that different from the fist one but im not complaining because the first one was fun anyways :D. I do like the wind tunnel addition though, ive never seen anyone do anything quite like that. good v2.
This v2 plays much better than v1. Gameplay is more fair for the zombies. Any human who camps will get raped now. Humans can now restock ammo from any of the spawn boxes. Also, the additional structures allow for more durability for the humans.

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