Quote:
Originally Posted by IrishBeast
I am scared to comment on this map! The tripods are at my front door! O.k this looks pretty dam amazing! Now I like the tripods a little do they have snipers in them? The communication tower thing is an amazing forge and even better idea. The geo-merging is wonderful! I would like to know if the bases the main ones are blocked off. Now this post is a bit lacking of an overall description. now you have the skills, but for a person of status like you I expected a lot more! I would like to know how long the territories need to be captured, what weapons are in the tripods and what else is in the tower. But, really you are a premium, people need an example, and you are not setting one! Also you have a typo I think in the second para of the last chink of description!
-Irish
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No snipers on the map. Originally I did have some on here, but because of how open the map is, and because the players are forced into specific areas of the map, I decided that snipers would just be too frustrating.
I kept a single sniper and a single spartan laser on the map, so if you decide you'd like to play with those guns feel free to add them.
The territory capture times haven't been changed, they're still set to default. Each Tripod has inside of it one Machine Gun Turret, a Fuel Rod Gun, a Sentinel Beam, two incendiary grenades, and two Plasma Pistols. Inside the tower is a single Rocket Launcher.
In the future, I'll try to be more descriptive with my opening post. And I'll do my best to find that typo.
Quote:
Originally Posted by sdrakulich
Great map dude, glad you've come back I guess, never seen you as active lol.
I want to say firstly, amazing idea. Very original, never been done before to use towers with a single linking all of them, and the use of territories is amazing in this.
I hope to see more of these maps from you, and to tell you the truth, this may actually IMHO belong in the competitive map section, no joke. I see many satisfying games to be played on this.
Amazed....seriously, that's what I am. I just saw that how if you lose the com tower, you have to walk to each tripod to defend. Simply ingenious usage right there man.
Would you mind putting up the custom settings for the gametype?
That might interest some people, as it interests me right now.....how did you do what you did and make it so epic?
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When the defenders lose a territory they lose the ability to pick up weapons/items. Which means when they entered a captured Com Tower, they can no longer pick up the grav lift inside. That's how it works.
Specifics about the gametype; Start with a battle rifle but no grenades, and defenders lose the ability to pick up weapons in a territory once they lose it. I think that's it.
Quote:
Originally Posted by Bloumbas
Well at first whe i viewed this i thought it was a little nooby with tripods; but the more I looked the more I noticed how well made everything is. The interlocking everywhere is clean and the gametypes seem well thoughtout. I'm not a fan of teleporters, but that's only me. Absolutely nothing against thmap. thetelecommunications tower is a fantastic feature. That ast picture of it just looks so cool. I can't wait to get a game in on this
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Yeah, I wasn't sure about the tripods myself. But I really didn't want floating ships on this map, I desperately wanted something attached to the ground somehow.
And if you do play games on here, let me know how it goes, even if you didn't like it. I didn't have time to playtest this a whole lot so any feedback is appreciated. This goes for anyone who plays on this map. Thanks.