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Old 11-07-2008   #1 (permalink)
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Com Tower


On this map I’ve built a couple tripods. There’s one


Two


Three of these guys.


Each Tripod overlooks a territory. As defender, you’ll assume position inside the headpiece of a tripod and use the weapons within to fight off anyone who attempts to take the nearby territory.




There are a total of four territories, one next to each of the three Tripods, and one inside the base of the communications tower.


The communications tower links the three tripods together. Inside of each tripod are teleporters leading to and from the com tower. Upon entering the com tower you’ll receive a grav lift. Once inside the tower you’ll see three teleporters hanging high up against the wall, these lead to the three tripods. When a certain territory is threatened, simply lay the grav lift and then boost up into the corresponding tripod teleporter.




I’ve positioned the teleporters in such a way that it should be easy to tell where each one leads. The two teleporters on the front wall take the defender to the two tripods on the sunny side of the map, the teleporter on the left wall takes you to the single tripod on the shady side of the Avalanche. The two teleporters right next to each other, touching the same corner, lead to the two Tripods furthest away from the cliff.

-Important- Be considerate of your team and lay your teleporter as soon as possible. Don’t hold onto it, if you do you’ll increase the respawn time of the grav lift and it may not be available to teammates as they enter the com tower.

As a defender, you’ll need to pay close attention to your com tower territory. Allowing attackers to seize the territory disables the com tower, severing the link between each tripod. If this happens, you’ll be forced to walk from one territory to another, significantly decreasing the efficiency of your efforts to defend the territories.

Don’t lose the com tower, dog.


I’ve used some color filters to make the com tower look more dynamic. But if the filters interfere with gameplay and you want to remove them, they can be found at the top of the com tower.

Map:
Com Tower

Gametype:
Tripod Terrain
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Old 11-07-2008   #2 (permalink)
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I am scared to comment on this map! The tripods are at my front door! O.k this looks pretty dam amazing! Now I like the tripods a little do they have snipers in them? The communication tower thing is an amazing forge and even better idea. The geo-merging is wonderful! I would like to know if the bases the main ones are blocked off. Now this post is a bit lacking of an overall description. now you have the skills, but for a person of status like you I expected a lot more! I would like to know how long the territories need to be captured, what weapons are in the tripods and what else is in the tower. But, really you are a premium, people need an example, and you are not setting one! Also you have a typo I think in the second para of the last chink of description!


-Irish

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Old 11-07-2008   #3 (permalink)
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Cool, the com tower looks like a Halo 2 fusion coil. First post =] (EDIT: or not...)

You like making maps like this on Avalanche, don't you? What inspired you, War of the Worlds?

I hope it balances it out...


A good sig is on the way! *Opens MS paint*




Last edited by EpicFishFingers; 11-07-2008 at 07:00 PM. Reason: Failure on my behalf
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Old 11-07-2008   #4 (permalink)
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Great map dude, glad you've come back I guess, never seen you as active lol.
I want to say firstly, amazing idea. Very original, never been done before to use towers with a single linking all of them, and the use of territories is amazing in this.
I hope to see more of these maps from you, and to tell you the truth, this may actually IMHO belong in the competitive map section, no joke. I see many satisfying games to be played on this.

Amazed....seriously, that's what I am. I just saw that how if you lose the com tower, you have to walk to each tripod to defend. Simply ingenious usage right there man.

Would you mind putting up the custom settings for the gametype?
That might interest some people, as it interests me right now.....how did you do what you did and make it so epic?




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Old 11-07-2008   #5 (permalink)
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Well at first whe i viewed this i thought it was a little nooby with tripods; but the more I looked the more I noticed how well made everything is. The interlocking everywhere is clean and the gametypes seem well thoughtout. I'm not a fan of teleporters, but that's only me. Absolutely nothing against thmap. thetelecommunications tower is a fantastic feature. That ast picture of it just looks so cool. I can't wait to get a game in on this
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Old 11-07-2008   #6 (permalink)
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wow two in one day that r both EPIC... that tower is a sweet layout... i nvr have noticed the yellow stripes on the ramps... (assuming u didnt spent the time to put energy blockers there) nice comb... is it hard for the ppl in the tower to get ppl behind boxes... so i take it what they have to do is make it to the boxes doging the slowly paced fuel rod cannon... a weapon list of what the attackers and def. have would help and possible a sheild door to bounce nades off if they're behind the boxes but i havent seen gameplay yet so thos r just suggestions
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Old 11-07-2008   #7 (permalink)
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Quote:
Originally Posted by IrishBeast View Post
I am scared to comment on this map! The tripods are at my front door! O.k this looks pretty dam amazing! Now I like the tripods a little do they have snipers in them? The communication tower thing is an amazing forge and even better idea. The geo-merging is wonderful! I would like to know if the bases the main ones are blocked off. Now this post is a bit lacking of an overall description. now you have the skills, but for a person of status like you I expected a lot more! I would like to know how long the territories need to be captured, what weapons are in the tripods and what else is in the tower. But, really you are a premium, people need an example, and you are not setting one! Also you have a typo I think in the second para of the last chink of description!


-Irish
No snipers on the map. Originally I did have some on here, but because of how open the map is, and because the players are forced into specific areas of the map, I decided that snipers would just be too frustrating.

I kept a single sniper and a single spartan laser on the map, so if you decide you'd like to play with those guns feel free to add them.

The territory capture times haven't been changed, they're still set to default. Each Tripod has inside of it one Machine Gun Turret, a Fuel Rod Gun, a Sentinel Beam, two incendiary grenades, and two Plasma Pistols. Inside the tower is a single Rocket Launcher.

In the future, I'll try to be more descriptive with my opening post. And I'll do my best to find that typo.

Quote:
Originally Posted by sdrakulich View Post
Great map dude, glad you've come back I guess, never seen you as active lol.
I want to say firstly, amazing idea. Very original, never been done before to use towers with a single linking all of them, and the use of territories is amazing in this.
I hope to see more of these maps from you, and to tell you the truth, this may actually IMHO belong in the competitive map section, no joke. I see many satisfying games to be played on this.

Amazed....seriously, that's what I am. I just saw that how if you lose the com tower, you have to walk to each tripod to defend. Simply ingenious usage right there man.

Would you mind putting up the custom settings for the gametype?
That might interest some people, as it interests me right now.....how did you do what you did and make it so epic?
When the defenders lose a territory they lose the ability to pick up weapons/items. Which means when they entered a captured Com Tower, they can no longer pick up the grav lift inside. That's how it works.

Specifics about the gametype; Start with a battle rifle but no grenades, and defenders lose the ability to pick up weapons in a territory once they lose it. I think that's it.
Quote:
Originally Posted by Bloumbas View Post
Well at first whe i viewed this i thought it was a little nooby with tripods; but the more I looked the more I noticed how well made everything is. The interlocking everywhere is clean and the gametypes seem well thoughtout. I'm not a fan of teleporters, but that's only me. Absolutely nothing against thmap. thetelecommunications tower is a fantastic feature. That ast picture of it just looks so cool. I can't wait to get a game in on this
Yeah, I wasn't sure about the tripods myself. But I really didn't want floating ships on this map, I desperately wanted something attached to the ground somehow.

And if you do play games on here, let me know how it goes, even if you didn't like it. I didn't have time to playtest this a whole lot so any feedback is appreciated. This goes for anyone who plays on this map. Thanks.
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Old 11-07-2008   #8 (permalink)
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Wow.this map is so beast.The geomerging is sick and your creativity is mind blowing.This map kind of reminds me of epic center but alot better and a fresher version.Nice work
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Old 11-07-2008   #9 (permalink)
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i thought the tripod tower was epic...you should try to build a map simply off of that with king and the king would spawn in the middle or tower of terror or whatever its called lol
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Old 11-07-2008   #10 (permalink)
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I started looking at this map before I read who made it and I said to myslef "This looks like something BattyMan would make!"
Sure it enough, it was you.
This really reminds me of your UFO map but I think this one might be better. I can't wait to play it and I absolutely love the idea. I'm glad you broke the chain of creating ship-type maps on Avalanche. The com tower looks really cool with the filter, too. 5/5 and a definate download.
Keep up the amazing work!

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