Register Forums

 Forge Hub > Halo > Halo Forge Maps > Casual Maps > Infection Bleach Arena

Reply
 
Thread Tools Display Modes
Old 10-22-2008   #1 (permalink)
Senior Member
 
Master Debayter's Avatar
 
Join Date: Jun 2008
Gamertag: Master Debaytes
Location: Florida
Posts: 881
Send a message via AIM to Master Debayter
Bleach Arena


Bleach Arena

Note: This is my first post to forgehub, I know it's really good for a first post, so I've been told.

Now, back to the map.

The name bleach arena comes from the fact that I based this of the anime series Bleach. For those of you who know what that is good, but it's not important to the map. However, if you watch the show, think of the map this way: Humans are the shinigami and zombies are the hollows. Ok? Ok.

The gametype works like this:
The humans die in 2 hits by the zombies with 90% shield regeneration. They have infinite ammo and a forced color of black.
Zombies have 50% damage resistance and a normal shield. They regenerate shields at a 50% rate and are white.
Scoring is 2 points per zombie kill and 3 points per human kill.

Here's a nice overview of the arena, pretty much the whole map arena (other than the zombie spawn):


Basically, this is a survival map, where half of the players are humans and the other halfs is zombies, or "hollows". Humans are black and zombies are white. Easy distinction that way.

Each human will spawn in their own fence box with their own combination of a weapon and equipment.
Here are some of them:



As you can see in the above picture, a dumpster spawns in the fence box after 20 seconds. Humans can get out that way, and its not confusing or difficult to get out.

Anyway, let's focus on the zombies for a second. Here's where the zombies will spawn:


They are held captive in that room for thirty seconds due to grav lifts pushing them away from the teleporters behind the safety of shield doors.


They get rather aggressive in this time...

In the arena, there is a rip in the sky formed by the hollows trying to make it into the human world.


But after thirty seconds...



The zombies break free and escape their world and fly into the arena.

And so the long fight begins:




It's quite the battlefield... look at all those corpses!



30 seconds after the zombies go out onto the arena, or 60 seconds into the game, the first construction spawns.


Another 30 seconds, or 90 seconds into the game, more construction spawns, along with an active camo.


120 seconds into the game, a structure spawns, the start of a second level.


After 150 seconds, a bridge spawns coming out of the previous structure mentioned above. No picture needed really...

At the 180 second mark, the final area spawns along with the custom powerup, the prize of the game. You'll find out why when you play.


Nine minutes still remain in the game after all the scenery spawns, so try to stay alive, ok?

Here's a weapon list, for those who are concerned.

Weapons on Map:
Assault Rifle x 2
Battle Rifle x 1
Beam Rifle x 1
Energy Sword x 4
Gravity Hammer x 1
Needler x 1
Shotgun x 1

Equipment on Map:
Active Camo x 1
Bubble Shield x 1
Custom Powerup x 1
Deployable Cover x 1
Firebomb Grenade x 2
Flare x 1
Overshield x 1
Power Drain x 1
Radar Jammer x 1
Regenerator x 1
Trip Mine x 1

Tips and Hints:




Humans:
  • Work together to survive! You will die fighting alone.
  • Use your equipment wisely, don't just chuck it because you want to.
  • I wouldn't stay in your box for the entire match. It's either really unfair to the zombies, or the reason of your immediate death (and usually it's the second one...).
  • Use your spawn points to restock on anything. Even if you feel like changing weapons, you can in this map.
  • Two words: Beam Rifle.

Zombies:
  • Stay in groups. The larger the amount of zombies in one area, the more likely you will kill humans nearby.
  • Gang up on someone. If the humans abandon one of themselves for even a second, have every zombie go after the helpless victim.
  • Go for the powerup. Trust me, it helps, but it only lasts 30 seconds.
  • Use the construction in the arena to your advantage. If a human wants to camp in his spawning box, make him regret it and swarm.
  • Stay alive as long as possible! You gain strength after a certain time has passed.
What I mean by that last zombie tip is this: Zombies are weakened a bit for the first 90 seconds after they spawn. But, if you stay alive past this time, then your damage resistance goes up, and you revert back to your original color.


And you're definately stronger when you're like this.

Now to finish it off with a...
Screenshot Gallery!

Swarm him!


I'm glad I waited the 90 seconds.


This is me owning it up with the beam rifle.


This what I mentioned earlier, about what happens when you reach your immediate death by staying in your spawn box.

Goodbye...

Whew that was a long post...

Anyway here are the...
Download Links

Map: Bleach Arena

Gametype: Hollow Attack

Download and comment, I want to know how I did on the map.

Edit: I'm thinking about a version 2 right now, primarily focused on gameplay for the most part. I need to know what changes you guys will think make gameplay more fun and effective for a second version of this varient. Thank you.

Last edited by Master Debayter; 10-22-2008 at 22:22.
Master Debayter is offline   Reply With Quote
Old 10-22-2008   #2 (permalink)
Legendary Member
 
M.Jelleh's Avatar
 
Join Date: Apr 2008
Gamertag: jelly533
Location: in your base sniping your overused location.
Posts: 2,305
Send a message via AIM to M.Jelleh Send a message via Skype™ to M.Jelleh
wow this actually looks very good. I was a bit skeptical at first thinking, o it's just some lame arena till I saw that it grew lol. And it looks like you got lots of guys to help you test it. I'll download it and get back later.


My Youtube
LOOK AT MY GODDAM YOUTUBE PAGE
M.Jelleh is offline   Reply With Quote
Old 10-22-2008   #3 (permalink)
Member
 
AKILLYEZ's Avatar
 
Join Date: Aug 2008
Gamertag: AKILLYEZ
Location: Illinois
Posts: 122
Send a message via AIM to AKILLYEZ
personaly, i thought it was realy cool untill the scenery started to spawn. i think it would be better with it being gladiator style in your stadium of war. great idea
4.5/5
AKILLYEZ is offline   Reply With Quote
Old 10-22-2008   #4 (permalink)
Junior Member
 
Join Date: Oct 2008
Gamertag: digital cloudz
Location: Louisville KY
Posts: 1
Great map. I'll dl
digital cloudz is offline   Reply With Quote
Old 10-22-2008   #5 (permalink)
Member
 
Mr. Whitestain83's Avatar
 
Join Date: Sep 2008
Location: Portsmouth, VA
Posts: 278
Send a message via AIM to Mr. Whitestain83
this is actually really amazing, i love it.
Its very well thought out and very very clean.
I dont have anything to offer you about this or anything to say bad about it.
5/5
Great job, keep making maps.
Mr. Whitestain83 is offline   Reply With Quote
Old 10-22-2008   #6 (permalink)
Junior Member
 
jeten94's Avatar
 
Join Date: Oct 2008
Gamertag: jeten94
Location: Kyle'sbut
Posts: 30
Good Job

This was way better than any other persons first post . I can't wait to play this with people invite me if you have a custom game . I think it's cool how you can go back into your box to restock. So over all it's great!
jeten94 is offline   Reply With Quote
Old 10-22-2008   #7 (permalink)
Member
 
sourdauer's Avatar
 
Join Date: Jul 2008
Gamertag: sourdauer
Posts: 420
it may be a standard arena map, but you definitely did it justice. i like how you incorperated the concept of bleach and the rip in the sky, anime+halo= t-bag(in a good way). the only thing i can complain about is if someone wants to be a douch, they can just stay in the starting fence box, a way to remedy this would be to set boxes or fusion coils to spawn, fall, and kill them at set intervals. then again this might catch somone who was just spawning there.

cool concept though
sourdauer is offline   Reply With Quote
Old 10-22-2008   #8 (permalink)
Junior Member
 
grand master RYU's Avatar
 
Join Date: Oct 2008
Gamertag: Ryu Kuchiki
Location: in the clouds
Posts: 4
wow great idea, i love bleach!!!!! defo downloadin



:lol:
grand master RYU is offline   Reply With Quote
Old 10-22-2008   #9 (permalink)
Heroic Member
 
pinohkio's Avatar
 
Join Date: Feb 2008
Gamertag: pinohkio
Location: nice, icy, CANADA! Power level: over 9000!!!!! Sig made by KidBomber
Posts: 1,008
Send a message via Skype™ to pinohkio
wow you interlocked and made a good reference to bleach.
at first i thought it was lame because it was only an empty arena, then i looked at the words and seen that stuff actually spawns w00t. anyway its not that original, the whole falling zombie thing. but this is great.
also congrats on the first thread and map on FH
map 4/5
post 4/5
gameplay 3/5
layout 2/5
overall 3.5/5

Do you need help with competitive maps? click here for my guide
pinohkio is offline   Reply With Quote
Old 10-22-2008   #10 (permalink)
Senior Member
 
Pennywiez's Avatar
 
Join Date: Apr 2008
Gamertag: Pennywiez
Location: I live in the cold northern Canada
Posts: 828
well the map looks pretty good and i like the whole crack in the sky idea. although the only problem i have with this is that it seems pretty unfair because when you go through the teleporter you get instantly raped by gunfire... unless you can fix this i dont really think it will be very fun for the zombies
3/5


Pennywiez is offline   Reply With Quote
Reply

Tags
arena, bleach, hollows, infection



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:57.

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0