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Old 10-20-2008   #1 (permalink)
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Adrenaline


"a hormone secreted by the adrenal medulla upon stimulation by the central nervous system in response to stress, as anger or fear, and acting to increase heart rate, blood pressure, cardiac output, and carbohydrate metabolism."


a map presented by Bri4nsoupy, TDavisss, and xHidden Viperx

"Odds are, you've never been truly scared. Want feel the thrill running through your veins? Really be scared? Welcome to Adrenaline."

Adrenaline was created with the full intention of putting the "In the shadows" infection variant back into the spotlight. For those who don't know it's based on the idea of a few splinter cell agents assigned to infiltrate a building or area and eliminate the targets. The targets can either try hide out the five minutes or go straight after the assassins. Everyone gets a single live. The assassins have pistols; targets have BRs. Weapon pickup is disabled and the assassins have good camo. A good 'Shadows' map is complex and intricate with lots of spot to hide and routes to take. Hence, Adrenaline fits the bill.

Zombies spawn out on a street (Complete with street cones, roadblocks, etc.). They proceed through the alleyways and into the building where the humans have taken refugee. Armed with only a pistol, camo, and their wits the secret agents have to watch every corner and check all the many nooks and crannies. The game tends to play however the humans want it to play. If they are feeling aggressive they can meet the assassins at the entrance for a firefight, or lay back and hideout. The beauty of Adrenaline is that you find something new every time you play it.

Zombies start here:

After winding through the alleys they emerge at the back of this picture:

At rounds' start humans spawn here:

They can turn to their right (The bridges):

And man the trap:

Or stay in the back halls:

Thank god they decided to get that addition...

It gives them more room to hide:

It doesn't look half-bad either:




*Works only with 'In the shadows'

DOWNLOAD ADRENALINE
DOWNLOAD IN THE SHADOWS

Last edited by Soup & More; 11-08-2008 at 19:32.
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Old 10-20-2008   #2 (permalink)
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looks very nice
smooth forging and merging
gameplay sounds smooth and easy to handle
4.7/5
stealth always makes for a good gametype
only suggestion is possibly add aestetics and make things look like actuallscenery, rather than the boring basic foundry
A+
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Old 10-20-2008   #3 (permalink)
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Ok map 4.2/5

off topic.

I am looking for a good forger that can help show me how to put objects far in the ground i know how but i cant get it as far down as others can, my gamertag is
-gatorshoes2

please dont ban me for this but no where else could help me
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Old 10-20-2008   #4 (permalink)
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Quote:
Originally Posted by GATORSHOES2 View Post
Ok map 4.2/5

off topic.

I am looking for a good forger that can help show me how to put objects far in the ground i know how but i cant get it as far down as others can, my gamertag is
-gatorshoes2

please dont ban me for this but no where else could help me
Go on the Forging 101 section of the forge hub forums and there should be a geo-merging sticky thread.
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Old 10-20-2008   #5 (permalink)
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Looks like a good map. I really like the way you used the backway very effiencially and origially. You also added some new structures that I really haven't seen that much around here. They are looking really good.

But, I does look very average. This is only my opinion. The map really doesn't have anything that catches my eye. Like things that would, would be interesting structures and different ways to use different objects.

Those are just some suggestions. But other than that looks great.
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Old 10-20-2008   #6 (permalink)
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Looks very pwn.


97% of teens don't have Jesus in their lives. If you're one of the 3% who do put this in your sig.
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Old 10-20-2008   #7 (permalink)
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i would love to play this map.
it seems to be very intricate and smooth,
i like it a lot and think that it could use a little work on the gameplay though.
possibly different weapons for the assasins?
over 4/5
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Old 10-20-2008   #8 (permalink)
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Quote:
Originally Posted by Mr. Whitestain83 View Post
i would love to play this map.
it seems to be very intricate and smooth,
i like it a lot and think that it could use a little work on the gameplay though.
possibly different weapons for the assasins?
over 4/5
Thanks, but I didn't make the gametype. It's an old Forgehub stand-by.

Quote:
Originally Posted by TheDarkKnight05 View Post
Looks like a good map. I really like the way you used the backway very effiencially and origially. You also added some new structures that I really haven't seen that much around here. They are looking really good.

But, I does look very average. This is only my opinion. The map really doesn't have anything that catches my eye. Like things that would, would be interesting structures and different ways to use different objects.

Those are just some suggestions. But other than that looks great.
Yeah, I kind of figured if the geometry is already there, why not use it effectively? I see what you mean about the lack of an amazing structure, but I think the wave wall of boxes and angled wall structure are decent enough to pass.
Quote:
Originally Posted by DKsavage99 View Post
looks very nice
smooth forging and merging
gameplay sounds smooth and easy to handle
4.7/5
stealth always makes for a good gametype
only suggestion is possibly add aestetics and make things look like actuallscenery, rather than the boring basic foundry
A+
Yep. We weren't using budget glitch and ran out of money, but trust me we were thinking that too.


All in all, thanks for the comments, but I'd really appreciate some one to DL and review because the gameplay speaks for itself. It's FUN!
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Old 10-24-2008   #9 (permalink)
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Okay good looking map. Complete crazyness on this map.
And so we go:

Pros:
Great Interlocking, all smooth and perfect like
Pulse pounding, adrenaline creating action
Balanced and fair
Good spawn points

Cons:
....
Cant really think of any?

4.75/5

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Old 10-25-2008   #10 (permalink)
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great job. nice spots, excellent forging and map layout. keep it up

To hell with compromises

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