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Old 09-17-2008   #1 (permalink)
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Pipeline


Pipeline


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Alright so basically This map is a long hallway. This hall way is split into 2 ways vertically at points and there are many side passages leading off to the sides. These side passages often lead to a room, which lead to other passages, which lead back to the middle, which... well you get it. All these small passages can lead to great strategies to get around your enemies. It is best a team map but can be played with any of the compatable gametypes below. Smaller teams are best of 1 v 1 to 5 v 5. The weapons are balanced and the equipment can be used to temporarily block passages. The sword is right in the middle with a long respawn. It will often be the main power weapon so work together to take him down.

Compatable Gametypes:
-Team Oddball
-Multiflag
-Assault
-Team Slayer
-VIP
-Slayer
-Oddball

Weapons:
-Carbine (8) 30 second respawn, 2 spare clips
-Battle Rifle (4) 20 second respawn, 2 spare clips
-Sniper Rifle (2) 60 second respawn, 1 spare clip
-Mauler (1) 45 second respawn, 1 spare clip
-Sword (1) 120 second respawn

Equipment
-Plasma Grenade (4) 30 second respawn
-Spike Grenade (2) 30 second respawn
-Trip Mine (1) 60 second respawn
-Deployable Cover (2) 45 second respawn

Pictures:

Screwed


Sneak Attack


Left for dead


Did he see me?


RUN!!!


Red Base


Awaiting...


Long road to victory


Sword Spawn


Blocking off a passage
Download Pipeline HERE

*Feel free to post comments and rate.

Last edited by A SILENT EMU; 10-07-2008 at 01:28 PM.
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Old 09-17-2008   #2 (permalink)
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this looks pretty good... nice interlocking.. like the fence wall that shoothroughable lol... i like i like... nice job w/ the oversheld... i really do like... nice post... like how its capabl w/ alot nice layout loks fun i would dl but im out... srry... nice map 9/10
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Old 09-17-2008   #3 (permalink)
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Wow. You had great interlocking, and I like the idea with a bunch of passages leading off from the main one. Looks like good layout from the pictures 5/5.

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Old 09-17-2008   #4 (permalink)
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It's a pretty interesting map, and it looks like it's forged well. I can also guess that the gameplay is at the very LEAST a bit better than okay. Nice job. 4.5/5 and a DL


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Old 09-17-2008   #5 (permalink)
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Looks too cramped for me. I get claustrophobic on maps like this so I can't honestly say I'm gonna download.





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Old 09-17-2008   #6 (permalink)
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Alright, I'm going by the post, so bear with me. Judging by how you posted this map here is what i take from it. These are my opinions, not facts.

Map Design- Very skillful. If you feel like doing a whole lot more work but improving your map, I'd make the crouch tunnel with the fence walls an uncrouch tunnel with the fence walls. The only reason I say this is because areas where you have to crouch sort of ruin the gameplay. Other than that, I love the design.

Aesthetics- Everybody loves pretty colors (at least, I do). You might want to consider adding some cool colors with the powerups /teleporters, or whatever. Cool merging helps a lot, and you have a lot of cool INTRLOX. Keep up the good work!

Gameplay- As I said before, judging by your post, the gameplay looks pretty good. The only problem I have is the crouchy tunnels, and so many enclosed spaces can lead to grenade spamming. It's good how you made the open rooms, so that kind of compensates for the other stuff.

As usual, here's my rating:
Map Design- 90/100
Aesthetics- 87/100
Gameplay- 80/100

Overall- 87% -Hey, I can't rate you perfectly. If your map was perfect, then you'd never leave the couch and your fun would be absolutely endless. This would get the following rating on my grading scale.

Very Good

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Old 09-17-2008   #7 (permalink)
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Whoa! Very original concept. You put a lot of heart into this map I can see. You made A LOT of stuff float, including the doors. I like the fact that you (or someone you know told you OR suggested it) put in deployable covers, that is a nice addition that can stall your enemies for a couple seconds. So yeah, this map looks really fun. Just a few unneccisary suggestions, you could make it aesthetically pleasing by adding in some shiled doors that look like flowing water, just a thought =D


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Old 09-17-2008   #8 (permalink)
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This looks great. I'm so glad I got LIVE working. I will examine it and give you a better review. But from the pictures:
Gameplay looks very cool. Maybe you should give each room a unique feature so that way people can say something like "I'm at blah room." Just adds to team strategy. I don't really see any other flaws but, like I said, I will give you an official review soon.

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Old 09-17-2008   #9 (permalink)
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Amazing map, I love the map design and the split verticals levels.


DREAD CRYPT- In this infected maze humans must stay together or work towards the last stand room to survive
ENCLOSE- high in the skybubble you will fight in open bases, enclosed tunnels, and a close quarter middle area, control the 7 wood to win the game
ENSNARE- A multi level arena that has tight quarters and narrow hallways that you must manuver to win
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Old 09-18-2008   #10 (permalink)
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Thanks for the comments guys. I'll think about adding more scenery in the map and will definately add it in my future maps. Also on a side note, Bungie wouldn't let me put assault in my map description because it had the A word in it so that is why it is spelled asault lol. Feel free to keep posting comment or suggestions.
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