[size=12pt]
Minirena [/size]
Created by sangheili dude
a small arena designed for 1 v 1 one battles up to 4 player FFA, it has two levels and is almost symmetrical in spawns, the ground level consist of brs, carbines, plasma rifles, an smg, spiker's and a mauler (20 second 2 clip), the 1st level has a weapon holder with a fuel rod gun (rockets are overpowered for this map) with 120 second respawn, behind where you come into the second level theres a needler and near that are two pistols.
Way in front of where you enter the 1st level is a regenerator and around is the usual weapons br, carbine, plasma rifles and spikers but more smgs, behind the needler is an oversheild which has 180 second respawn. On the ground floor theres an entrance to the sniper tower, to get to it follow that path, then go up the man cannon, then pick up a grav lift to a suitable place, then your in it , to get back out you just go from where you came, the sniper also has 120 second spawn and it has 1 spare clip, the space for the person to snipe is not blocked by boxes but by teleporters so if you fuel rod jump you will teleport above the middle to escape it impossible. the map i say has good interlocking to seperate the floors and fence walls (because i ran out of walls) prove a good place to lower sheilds then finish off when the enemy comes to you.
When you go up the stairs on one of the fusion coils is a power drain which you can throw downstairs (inspiered off ghost town) but if you opponent throws a grenade your pretty much screwed. on the top floor theres some assault rifle ammo if you ran out and you still wanna use it. The box ring on the lower floor is interlocked but the other two rings arnt but your still fine. i know i aint done a perfect job with the sniper tower (since im not the best person to geomecrticly merge objects).
Any problems, constructive critisism, flaws, bugs and anything good about the map please feel free to say and i'll will try to deal with it on my next map.
Base:
___-.Foundry
Supported Gametypes:
Slayer
Custom Gametype(s)
[size=8pt]
Story:[/size]
before the battle of earth this arena was only on level so they practice war
against other humans but since the human covenant war started and spartans were born humans needed to improve some more, so they used stolen covenant weapons and equipments and used their own stuff and made their areana two levels and fitted it with a sniper tower.
[size=8pt]
Description:[/size]
yes stangly i did use the unlimited budget glitch, although it dosent look like it, if you dont belive me go on forge on his map.
only one thing is geometricly merged and that the stairs but its only the bottom
slice of it
most of the sniper tower is floating
sorry for no action pic i did play with a freind but i must of played too many other games and i lost the film.
if it still says base map constuct
then blame the post generator for
not saying foundry
if the pics are broke then click this link
Bungie.net : Bungie Online : Halo 3 Screenshots
if the link fails then go to my bungie.net sevice record and then go to player
serch then serch for sangheili dude
then go to my high res screenshots,
the ones to look for are slayer 001,slayer 002,
slayer003,slayer 004,slayer 005 and slayer006
Forging 101:
[
YES ]
__Floating Objects
[
___ ]
__Instant Respawn
[
___ ]
__Immovable Objects
[
___ ]
__Timed Map Events
[
___ ]
__Effective Spawn Placement
[
___ ]
__Gravity Lift Techniques
[
___ ]
__Objects Placed in Water
[
___ ]
__Used Symmetry Option
[
YES ]
__Interlocking Objects
[
YES ]
__Objects Merged with Map Geometry
[
YES ]
__Unlimited Budget Glitch
[hr]
entance to the sniper tower
[img]

[/img]
the stairs to the second floor
[img]

[/img]
sniper tower from the outside :O small pic in sorry for that
[img]

[/img]
sniper tower from the inside
[img]

[/img]
the overshield
[img]

[/img]
the fuel rod on its weaponn holder
[img]

[/img]
[hr]
Download Minirena
Download rena FFA
this post was made using the forgehub post generator but some of the stuff i edited slightly (putting paragraphs on the map description because in the generator you cant and the base map because for me it stayed as construct and this bit) and now changed the gametype name
:)