R-tillery
Created by XKillaBR
Supported Gametypes:
VIP
Team Slayer
Map Description
This is my FIRST map post so here goes:
R-tillery is a map designed on Standoff which allows for competitve and teamwork based gameplay. It features two Artillery Guns (Wraith tanks), or A.G.'s, strategically placed outside of the map and are able to attack most of the map. However, like artillery guns in real life, these A.G.'s cannot directly see their targets and rely on a spotter to direct their fire. This requires teamwork on a whole new level. This map supports the gametype VIR-tillery and is a variant of VIP where the VIP goes to either A.G. and a decoy goes to the other one. The objective for the attackers is of course to find and kill the VIP(The VIP has no marker to identify him for the attackers so you must destroy the correct wraith driven by the VIP). The defenders job is to keep the VIP alive, who gets 2 points for every kill he gets in the wraith! The defending team is divided into three parts:
1. The gunners - the gunners job is to mortar the enemies called out by the spotters
2. The spotters - spotters go into the tower to spot targerts for gunners and direct their fire to the targets. They can also take out targets themselves, via sniper rifle.
3. Defenders - The rest of the team are defenders and are responsible for keeping attackers from destroying the A.G.'s and more importantly, keeping the VIP alive. There can be up to two gunners and two spotters. Each spotter designates a gunner as their gunner to direct. There are two A.G. call signs, Red Gunner and Gold Gunner. Powerups have been placed to identify which is which. Attackers have an assortment of ways to kill the VIP, Spotters, or Defenders. One way is to grab the Active camo and sneak behind enemy lines to take out spotters, gunners, or the VIP. Another good plan is to use the vehicles to your advantage. There are plenty of weapons scattered to help you achieve victory. Same thing goes for defenders, weapons are placed evenly and make it balanced for both sides. Once the VIP is killed the attacking team gains 5 points while the defending team loses 5 points so protect the VIP, AT ALL COSTS! The round is over when either team reaches 50 points. There are no honor rules because the VIP is armed with only a plasma pistol and cannot pick up weapons, however, they can still ride around in other vehicles, but that is highly unrecommended.
I recommend 8-16 players and plays best 6v6 or 8v8. 4V4 can work, but you may want to drop the winning score down to 25. This map is also made for Team Slayer and works fine for a 4v4 match.
Weapons/Vehicles/Equpiment
Assualt Rifle x6
Battle Rifle x6
Shotgun x2
SMG x2
Sniper Rifle x2
Spiker x2
Carbine x1
Brute Shot x1
Rocket Launcher x1
Beam Rifle x1
Flamethrower x1
MG Turret x3
Frag grenade x8
Plasma grenade x8
Incendiary x1
Bubble Shield x1
Trip Mine x1
Regenerator x1
Power Drainer x1
Warthog Chain x2
Wraith x2
Mongoose x1
Ghost x1
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Overview of Defender's Base
Overview of Attacker's Base
Defender's Spawn
Attacker's Spawn
The A.G.'s are located out of the map behind the defender's base
Spotter's Tower
Turns out this supply truck was packin' heat, literaly!
VIP mounts up for battle
Um, I think you've been spotted
VIP gets KIA

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That about wraps it up! I am proud to be posting my first map on ForgeHub and want to get better at forging so please comment!
Download R-tillery
Download VIR-tillery