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Old 08-20-2008   #11 (permalink)
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Nice map. I like the ideas of the long hallways. And there isn't a sniper, so people with snipes aren't owning. I bet the sentinel beams make it sick gameplay. Not to mention, the needlers are probably just as awesome in the long hallways. That also means a lot less spawn camping. Plus, the radar jammer makes it a lot more tactical. The rocket and sword are fine because sword guy can get owned easily and the rocket guy only has two shots. Very nice map friend.


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Old 08-20-2008   #12 (permalink)
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Originally Posted by masterjelly7 View Post
Nice map. I like the ideas of the long hallways. And there isn't a sniper, so people with snipes aren't owning. I bet the sentinel beams make it sick gameplay. Not to mention, the needlers are probably just as awesome in the long hallways. That also means a lot less spawn camping. Plus, the radar jammer makes it a lot more tactical. The rocket and sword are fine because sword guy can get owned easily and the rocket guy only has two shots. Very nice map friend.
Thanks, man.

The reason I didn't have walls or barriers in place of the doors was because:

1. I ran out of walls
2. I ran out of weapon holders to hold the barriers in place.

Thanks for the feedback though. I'm very flattered. :)
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Old 08-20-2008   #13 (permalink)
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seems okay, but in the hallways yo need much more cover. the interlcoking seems just a bit messy on top too. i give it a 3/5

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Old 08-20-2008   #14 (permalink)
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Well.... im very impressed. All that interlocking and balancing for the gameplay to be good like you say in 6 hours. not to bad!
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Old 08-20-2008   #15 (permalink)
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seems okay, but in the hallways yo need much more cover. the interlcoking seems just a bit messy on top too. i give it a 3/5
The top it only like that because it isn't playable. You only play on the inside.

"It's what's on the inside that counts."
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Old 08-20-2008   #16 (permalink)
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Looks good but you really need to add cover in the open areas of the map.
Nice Job

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Old 08-20-2008   #17 (permalink)
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This map looks very clean and well thought out. It reminds me of Halo CE levels for some reason. I give this map a 5/5, good job!
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Old 08-20-2008   #18 (permalink)
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Looks good but you really need to add cover in the open areas of the map.
Nice Job
Actually I already thought of that, but I decided that with the corners, the doors, and the "SMG rooms" that is was easy enough to move from "cover-2-cover."
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Old 08-20-2008   #19 (permalink)
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it has nice merging in it i would have personaly used the unlimited money glitch so you could add more things to the map and it needs more cove but good effort



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Old 08-21-2008   #20 (permalink)
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it has nice merging in it i would have personaly used the unlimited money glitch so you could add more things to the map and it needs more cove but good effort
yeah if you read the posts above yours you will see that I had NO knowledge of this "unlimited money glitch map."
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