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Old 08-18-2008   #1 (permalink)
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Switch


Lord Terrax XII

This was my first map with a switch in it and I think it turned out nicely. It is however very confusing and I suggest no suicide penalty when playing this map due to the fact that it is very easily to get trapped. First you may notice that there is a teleporter by the sniper tower. Don't go through it until you go through the teleporter switch (one that dumpster blocks) and take the camo. The camo releases a fusion coil that hits a bunch more and blows up a grav lift. There are 3 grav lifts on the map 1 places at start and doesn't respawn. The other two respawn in 180 secs. The runtime minimum is set to 1 so only one teleporter (sniper tower and cannon man) will be working. If you don't have the grav lift working you will get trapped. Feel free to change it though since it can be irritating.

This is the teleporter you need to go through to get the camo and activate the grav lifts. The fusion coil pit is behind it. This is the teleporter you need to go through to activate the switch. Also when you take the custom powerup it blocks the teleporter on the ground.

This is my first ladder and it is functional but not quite as nice looking as my one in switchback (can be accessed in my sig). It leads to a upper room containing a bruteshot on the right and a sword behind the shielded door.

Okay... I love how this turned out. This bridge leads from the upper floor of the room outside the double boxes that can be accessed from the groundfloor via cannon man. On the underside of the bridge is a sniper hanging upsidedown. Inside the room under the bridges is some heavy weapons and a teleporter leading out that takes you to the shielded room to the right. This is not a camping spot since it can't be accessed without the teleporter and you can see them and know if they are teleporter camping. There is also a sentinel beam on the other side of the hole.

These cannon mans are supposed to make you go into the teleporters but sometimes they overshoot you. You also have to aim yourself a little to land on the second one. The teleporters take you into the building on the right of the pic and if the grav lift isn't activated you get stuck in a hole. Also in the double box that is interlocked in the building is a teleporter that takes you to a flamethrower and a machine gun turret.

This is an overview pic that shows most of the map.

Sniper tower. Has a sniper and the camo isn't accessable. Only place you can shoot into the shielded house thing.

Second floor of the out of double boxes room. Contains two maulers and leads onto the bridge that was featured above.

Download Switch

Last edited by Lord Terrax XII; 08-18-2008 at 05:47 PM.
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Old 08-18-2008   #2 (permalink)
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I think you need to splain this a bit better. I get that there is a switch, but you didn't exactly explain what it does.


I obey the Quo.

Check out my completed maps!

1. Hog Zombies
2. Storm the Base
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Old 08-18-2008   #3 (permalink)
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...nor did you explain which pic it is in, and anyways all the pics are small....welcome to forgehub, and if you have any questions, feel free to PM me!




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Old 08-18-2008   #4 (permalink)
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either u have one awful tv or u did something to the quality of the pics. or maybe it's just me but ur pics r very pixelated and a wee bit small

Super Ranks!

if you want one, look at my blog.

cool pic dawg. check it

Help me with this
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Old 08-18-2008   #5 (permalink)
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not bad man it looks pretty good for your first map!

i love that spliced stair idea you had, i have never seen anyone done that lol
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Old 08-18-2008   #6 (permalink)
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It looks a little sloppy in some areas, you should fix that up. The design itself is nice, but it does look very open in some spots. Add dumpsters or something to make it more enclosed.

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Old 08-18-2008   #7 (permalink)
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looks like all the other maps on foundry nothing special 3.5/5

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Old 08-18-2008   #8 (permalink)
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well the map is original but it could have been made better

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