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View Poll Results: Rate It
Bad 2 15.38%
Alright 5 38.46%
Good 4 30.77%
Awesome 0 0%
Your having an erection 2 15.38%
Voters: 13. You may not vote on this poll

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Old 07-24-2008   #1 (permalink)
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Sector 17 V2


Alright so this is the second installment of the original map sector 17. I just updated it and made it better and cleaner so yah and this is a zombies map and the alpha zombie has 2x overshields and is at 75% speed and 75% gravity so its pretty fair and it balances both sides of humans and zombies.

Link to download map:
Sector 17 V2

Heres a list of weapons, equipment, and gernades on map:
1x needler
1x carbine
2x trip mines
2x flares
2x machine gun turret
2x spikers
2x plasma rifles
2x smgs
2x sniper rifles
4x assault rifles
6x shotguns
8x fire bomb gernades
9x battle rifles

And now for the pictures:

Overview1


Overview2


Overview3


Overview4


Human Spawn


Zombie Spawn


Watch Tower


Mini Base


Supply Room


Front Line


Defensive Line



Well there it is and i hope you download it and have fun with this map as much as i have and take care. =)


i will be able to help play test ur map so add me and send me an inv.(also say that you need a play tester otherwise im gonna be like "who is this?")

GT: DarkAssaiIant

Last edited by darkassailant; 07-24-2008 at 06:56 AM.
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Old 07-24-2008   #2 (permalink)
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this map looks good but it also looks like if you get on the turret you will not be able to really lose and also there looks like there could be respawn killing


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Old 07-24-2008   #3 (permalink)
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It seems like this wasnt thought out at all.
So the zombies spawn behind sheild doors while the humans spawn near snipers and turrets and trip mines. I reckon it may play like - Man the turrets = control the game. Which would create a lot of frustration for the zombies. One of the main reason I barely touch infection maps is because the majority of them arent thought out and are incredibely unbalanced.
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Old 07-24-2008   #4 (permalink)
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This would be waaaaaaaay too hard for the zombies. You could just keep firing at the sheild doors and as they come out they'd die. And remember, zombies are supposed to be with weaker sheilds, so you wouldn't even have a chance. Now if you gave the zombies higher sheilds, then you wouldn't be able to kill them once they got past that wall. It doesn't seem well thought out.

I believe the correct term is "pooned".

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Old 07-24-2008   #5 (permalink)
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looks sorta stupid and boring

My Maps
MLG Enhanced- Ruins- MLG Enhanced Remake
MLG Crosshair(85%)





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Old 07-24-2008   #6 (permalink)
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thx for the comments =)


i will be able to help play test ur map so add me and send me an inv.(also say that you need a play tester otherwise im gonna be like "who is this?")

GT: DarkAssaiIant
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Old 07-24-2008   #7 (permalink)
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Quote:
Originally Posted by linubidix View Post
It seems like this wasnt thought out at all.
So the zombies spawn behind sheild doors while the humans spawn near snipers and turrets and trip mines. I reckon it may play like - Man the turrets = control the game. Which would create a lot of frustration for the zombies. One of the main reason I barely touch infection maps is because the majority of them arent thought out and are incredibely unbalanced.
this took me like 1 hr to do so of course i didnt put any thought into it


i will be able to help play test ur map so add me and send me an inv.(also say that you need a play tester otherwise im gonna be like "who is this?")

GT: DarkAssaiIant
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Old 07-25-2008   #8 (permalink)
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Quote:
Originally Posted by linubidix View Post
It seems like this wasnt thought out at all.
So the zombies spawn behind sheild doors while the humans spawn near snipers and turrets and trip mines. I reckon it may play like - Man the turrets = control the game. Which would create a lot of frustration for the zombies. One of the main reason I barely touch infection maps is because the majority of them arent thought out and are incredibely unbalanced.
yeah i agree. 7/10 for the map though. infection is the best, but its really rarely that you come upon something thats not this

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Old 07-25-2008   #9 (permalink)
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Yeah, it does get pretty boring for a zombie in a game liek this... though this one isn't as bad as 'tunnel' on last resort with instant kill on the zombies. That map was seriously bad- it was a flaoting tunnel wit ha single entrance and some turrets pointing at that entrance. The gameplay is: Last man standing goes on turret, puts an elastic band ronud the 'RT' button, goes off.... zombies pile in and die... everyone but the last ma nquit... 100's of kills. FUN FOR ALL. So yeah... no D/L from me :(

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Old 07-26-2008   #10 (permalink)
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Quote:
Originally Posted by darkassailant View Post
this took me like 1 hr to do so of course i didnt put any thought into it
Did You even Play-test before posting? If not, I Don't believe you should of posted. If so, you have a strange understanding of what is fair and just plain intolerable.
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