Quote:
Originally Posted by mikelp
Regardless, Cavalier looks like a bunch of walls and boxes to make a maze that is very easy to grenade jump outside of. And by the pics, i see 3 spots that i can get outside of your map.
|
Um yeah... in the pictures there are people standing ontop of the boxes already so he probably knows this already.
The post is pretty good and It is up to all the forgehub standards. The description could use a little more detail and it seems like you are describing the map after running a race. Lots. of. short. sentences.
The map is decent and pretty basic. It uses half of foundry and consists of a groundlevel with lots of close/medium range areas. This is good though you should have added cover. Then the second level is just the top of a box and maybe tops of walls. this isn't playable and I believe that it detract from the map. If you want a second level than make more open ground there.
Interlocking Is the next step for you so go and check out the videos in forging 101. You might also want to mess around with geomerging which is also explained. These two techniques will allow you to make a much more complex map. It adds to the aesthetics and gameplay.
-an easy way to geomerge is to place some upside down doors on top of an object. They should sink into the object just like that door in the first picture sunk into the ground. Next place some walls around the object to keep it from moving. Position yourself above the object and grab it. Hold onto it as the doors become solid again and push the object down. Once it stops moving release it and delete all of the walls.
post= 8/10
map= 7/10