Spartans Never Die/After the flood incident a couple weeks ago bungie disided to buff up the home security.The begining. 4-12 players. Hold things out for as long as you can soldier.
Description:
This map will be very modern to most you people out there on the account that i did not use the money glitch and its one of my first maps made theres no hidden weapons or hiding places on this map. Also this is 1 of a long series that I'm making and will be posting the whole series all to gether in a zombie map pack after the new maps come out so i can complete the series. so please enjoy.
HQ Made in world war two as a strong hold in the mountains
the Bunker With A slight modification
Reinforced With some supplies around the base the soldiers attempted to block all entry points
defenses They also set up barricades with hilly explosive charges to slow the enemie down
Zombie spawn the Zombies spawn down there
Weapon Room Weapons are actually stored all over the map but i like calling this room the weapon room
Med Bay Were the injured fear to come
reinforced door Do to a malfunction to the gate when the soldiers arrived the door wasstuck open so they put up a barricade wall
Sniper nest were the shots never stop coming
Human spawn in all actuality you spawn all over the base
garage Were you can bring up the big guns
Communication room Were you can call for help or listen to music wile you sit around and you let your friends die...
P.S. I now that my spelling isnt that good please dont comment on it and have fun.
"Spartans Never Die"
Last edited by KingSniper 10x; 07-08-2008 at 17:32.
Reason: corrections
I like this, a cool and new infection map. The map looks very appealing thanks to the money glitch. And if the humans don't have too many weapons it looks like it would play well. I very much like the reinforced bunker and wall. If your other infection maps are as good as this one keep them comin'! btw FIRST POST EVER!!!!!
Last edited by flaming omelet; 07-06-2008 at 17:55.
Location: The Corner of Confidence (Winnipeg, Manitoba).
Posts: 725
Finally a map out of foundry, it seems way to campy, if I was a zombie playing this I would quit right away and that's not good. Infection should not be frustrating it should be fun.
Finally a map out of foundry, it seems way to campy, if I was a zombie playing this I would quit right away and that's not good. Infection should not be frustrating it should be fun.
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The game varient solves that the alpha is almost invinsible so that solves that giving the alpha more of a chance.