Register Forums
Home Forum Rules Database

Go Back   Forge Hub > Halo > Halo Forge Maps > Casual Maps


Reply
 
Thread Tools Display Modes
Old 06-29-2008   #1 (permalink)
Ghost in a Ghost
 
Furious D 18's Avatar
 
Join Date: Dec 2007
Posts: 1,935
Attention Deficit V3



This map only works with the Progression gametype.

PLEASE NOTE THAT THERE IS NOW A VERSION 3 WHICH ADDRESSES THE SPAWN PROBLEM

Download Attention Deficit V3 map
Download Progression gametype

This map was inspired by Conquest, although it plays a little differently. Like in Conquest, both teams rush the center for control of the territories. But in this map, the territories lock after capture, and are only available one by one. Attention Deficit uses timed map events to keep players focused on one territory at a time.

Players start in room one. They have one minute to fight over this territory before they are allowed to advance. Buried shield doors mark the area of the territory. Grav lifts behind shield doors keep players in this room. If the territory is captured before players are allowed to advance, they can still fight for control of the power weapons.





After one minute has passed, players start spawning in room two. This area is much larger, and contains more powerful weapons and grenades. Players can still go back into room one to capture the territory if it is still contested.



After another minute has passed, players start spawning in room three. This room contains the final territory. Like before, players can backtrack to capture the earlier territories. Players still in room two or room one can use the stairs that spawn so that they can reach the third room.



The Progression gametype consists of three rounds of three minutes each. It is a Land Grab variant with 20 second capture times. Players start with an SMG and no grenades. Respawn times are set to 5 seconds, with advanced respawn settings of invulnerability and good camo for one second after spawning. This is to offset spawn camping.

This map utilizes timed object spawns to control where players can go. For example, players start the game in a room where the exits are blocked by grav lifts behind shield doors. When it's time, fusion coils drop on the grav lifts and set off an explosion, destroying the grav lifts and allowing players to walk through the shield doors.



Also, there are areas where respawn points are blocked by objects until they are needed. Barrels, fusion coils, and pallets are placed on top of the respawn points, and are destroyed by falling fusion coils when it is the right time. That opens up the respawn points to allow players to spawn there. Then when players are supposed to progress past the area, other objects spawn on top of the respawn points to block them again.







This map can support anywhere from 1v1 to 6v6. But the sweet spot is 3v3 or 4v4.


Last edited by Furious D 18; 07-02-2008 at 01:54 AM.
Furious D 18 is offline   Reply With Quote
Old 06-29-2008   #2 (permalink)
Senior Member
 
bnasty574's Avatar
 
Join Date: Feb 2008
Posts: 734
Furious and his goddam creativity. Shield door territory cap areas, changing respawns. your ridiculous. I have yet to play this but hope too soon. Glad to see your back.


GT: Bnastyyyy


Last edited by bnasty574; 06-29-2008 at 04:31 AM.
bnasty574 is offline   Reply With Quote
Old 06-29-2008   #3 (permalink)
Junior Member
 
CostlyAxis's Avatar
 
Join Date: Mar 2008
Gamertag: CostlyAxis
Location: Texas
Posts: 70
Very nice use of timed elements, and the map looks well made. You've got a definite download from me.


CostlyAxis is offline   Reply With Quote
Old 06-29-2008   #4 (permalink)
Pseudo-Protagonist
 
Asper49's Avatar
 
Join Date: Dec 2007
Gamertag: Asper49
Location: Suwannee, GA Giving a shit?: No.
Posts: 667
Send a message via Skype™ to Asper49
Very nice.

Glad to see creativity still exists around here, I was starting to get worried...
I'll be looking forward to playing this after I get some sleep.

Edit: It like a mix between conquest, and the stage spawn method! [/love]



Last edited by Asper49; 06-29-2008 at 04:36 AM. Reason: I need one!? No wai...
Asper49 is offline   Reply With Quote
Old 06-29-2008   #5 (permalink)
Ghost in a Ghost
 
Furious D 18's Avatar
 
Join Date: Dec 2007
Posts: 1,935
Thanks guys. It is supposed to play a lot like Conquest: some minor strategy, but mostly running and gunning. I've only done one test game, so please let me know if there are any issues with the spawning system. I worked pretty hard to perfect it, but you never know. And I'll be sure to pop in and share new pics from any games I play on it.

EDIT: Oh yeah, here's one for you. Cosmic Rick hates warthogs with a passion. He will shoot at them even when his teammate Kapura is right in front of him. Shameful.



By the way, the warthog has been replaced with a ghost in the final version. It's too difficult to get two people in a warthog in a game like this. They all just want to rush the territory. A ghost works better.

Last edited by Furious D 18; 06-29-2008 at 04:41 AM. Reason: Added a pic of team-killing Cosmic
Furious D 18 is offline   Reply With Quote
Old 06-29-2008   #6 (permalink)
complaint department
 
Running Chron's Avatar
 
Join Date: Jan 2008
Location: Bloomington, Indiana
Posts: 1,910
Send a message via Skype™ to Running Chron
Furious still makes maps, omg forgegasm. Sounds a little confusing, but looks like it would be a lot of fun once you got the hang of it. Can't wait to get a decent party and check it out.

~Running Chron









Running Chron is offline   Reply With Quote
Old 06-29-2008   #7 (permalink)
Ghost in a Ghost
 
Furious D 18's Avatar
 
Join Date: Dec 2007
Posts: 1,935
Quote:
Originally Posted by Running Chron View Post
Sounds a little confusing
I realize that, but I worked pretty hard to make the system work on its own. If you are alive when the next territory becomes available, you need to move towards it. Otherwise, you'll simply spawn in the next area. I wanted to make it easy to "pick up and play", just like Conquest.

But thanks for the kind words. I hope you enjoy it.
Furious D 18 is offline   Reply With Quote
Old 06-29-2008   #8 (permalink)
Heroic Member
 
sexy dude's Avatar
 
Join Date: Feb 2008
Gamertag: wippin u
Location: Near your: girl/ mum/ her mum
Posts: 1,225
i like how much work you put in to this map you made and how much intelocking did you use also why are there sheild walls is there a flour below cause if i will then DL cause it is looking well good and
Quote:
Asper49
Quote:
Originally Posted by sexy dude
i like how much work you put in to this map you made and how much intelocking could we have geomerging please

If I wasn't so tired right now then I would be typing up a rant. I'll get back to you on why exactly that way of thinking is killing forge.

-rep'd.
Why?!?

Read the reply to the PM you sent me.


90% of teens today would die if Myspace was completely destroyed. If you are one of the 10% that would be laughing, copy and paste this to your signature.

Last edited by Shock Theta; 06-29-2008 at 07:57 AM.
sexy dude is offline   Reply With Quote
Old 06-29-2008   #9 (permalink)
Heroic Member
 
Hotpokkaminny's Avatar
 
Join Date: Mar 2008
Gamertag: Hotpokkaminny
Location: In ur base killin ur d00ds
Posts: 1,218
I am glad that there is little to no geomerging, too many people think it is necessary.

Onto the map, all looks good, except one thing, could a person throw a well placed grenade at those barrel spawns from the first room?

Hotpokkaminny is offline   Reply With Quote
Old 06-29-2008   #10 (permalink)
Pseudo-Protagonist
 
Asper49's Avatar
 
Join Date: Dec 2007
Gamertag: Asper49
Location: Suwannee, GA Giving a shit?: No.
Posts: 667
Send a message via Skype™ to Asper49
Quote:
Originally Posted by sexy dude View Post
i like how much work you put in to this map you made and how much intelocking could we have geomerging please
If I wasn't so tired right now then I would be typing up a rant. I'll get back to you on why exactly that way of thinking is killing forge.

-rep'd.


Asper49 is offline   Reply With Quote
Reply



Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:59 PM.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.3.0