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Old 06-29-2008   #21 (permalink)
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not until you give us an MGC version so we can screw around with your beautiful creation, lol.







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Old 06-29-2008   #22 (permalink)
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Quote:
Originally Posted by Furious D 18 View Post
But the hog is still on the map, outside of the playable area. So you can swap out the ghost for it if you want. Do I take care of you guys, or what?
Awww, such a kind old dear XD

Fair enough, like I said, I haven't actually had an opportunity to even download it yet (my connection seems to have gone a little funky), so I was just assuming. But as you say, the area seems small enough to cause the driver some hassle, and I've just looked again and it's in the second area, not the third as I thought, so there's spike grenades too.

Oh, and snake, as much as I'd be amused by whatever monstrosity you decide to spite Furious with, maybe you should leave this one unsoiled ;)

I know what you're thinking. I can't believe you read all that either ^^

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Old 06-29-2008   #23 (permalink)
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This map does look sexy. I guess I'm not really surprised. I cannot wait to try this out tomorrow!
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Old 06-29-2008   #24 (permalink)
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Oh, I need to explain the title. I like to do that.

Attention Deficit refers to how you keep moving on from one thing to another. The map structure makes me think of a simple-minded person who keeps getting distracted by something new and shiny.

Also, I have kind of a love/hate relationship with the Conquest game itself. Like Infection, there doesn't tend to be a lot of strategy or variety between rounds. I imagine a lot of simple-minded gamers enjoy these types of games because they don't have to do a lot of critical thinking or planning. They just shoot stuff. The name also refers to those types of people.
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Old 06-29-2008   #25 (permalink)
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This is probably one of the most elaborate maps I've ever seen in terms of operation. Your ingenious use of time-delay spawning for objects is quite impressive. I have a question, though. When the objects spawn to block past spawn points, are they large enough to resist being knocked over? I would assume that you would have planned it that way, but I just wanted to make sure. Also, is the map proofed against using grenade-jumps and team jumping to get ahead before the players are supposed to?
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Old 06-29-2008   #26 (permalink)
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Hey! I love both Infection and Conquest!

I'm not simple...am I?

Haha, no, I see what you mean though. To be honest, this seems like the natural evolution of Conquest. Seems like there would be more strategy, at least in that you have to choose between moving on or heading back if the first (or second) territory is uncaptured, and also that you can head back to gather weapons and the spike grenades from room 2.

So more enjoyment overall methinks.... excpet for those "simple" people ;)

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Old 06-29-2008   #27 (permalink)
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Great map, no bugs, everythings great, doesn't support camping to bad and has even got CHANGING SPAWN POINTS.

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Old 06-29-2008   #28 (permalink)
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Quote:
Originally Posted by IEklypseI View Post
When the objects spawn to block past spawn points, are they large enough to resist being knocked over? Also, is the map proofed against using grenade-jumps and team jumping to get ahead before the players are supposed to?
Thanks for the compliment. And yes, all the objects that spawn to block are immovable objects, except for a couple dumpsters, and those might as well be immovable.

There are no frag or plasma grenades to do grenade jumping. It would be possible to jump out of the first and maybe the second room with partner jumps or team jumping, but it isn't a good idea to try. With such a small area, enemies would probably see you and kill you long before you succeed. And even if you did, you'd be a man short so you'd probably lose the current territory. So it isn't totally 100% unbreakable, but it's pretty solid.
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Old 06-29-2008   #29 (permalink)
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this is the most original map i've seen in a while. using the shield doors to mark the area of the territory, sweet idea plus it looks cool. i love how you use barrels to block the spawn points that idea should spread into other maps like wildfire now




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Old 06-29-2008   #30 (permalink)
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Wow I don't really care for the map (personal taste; no offence), but the physics of it are amazing!

Plus, I'm anxiously awaiting your rant - I have a feeling I will totally agree. I'm sick of seeing plain maps fawned over because they have a nicely interlocked or merged curved wall, for instance, while rich, creative maps that don't NEED interlocking have numerous replies like that other guys.

My Old Town map was criticised for looking crooked and unkempt; it was SUPPOSED TO! IT'S AN ABANDONED TOWN!
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